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Physics-based self-balancing active ragdoll system with procedural locomotion, PID muscles, and AI navigation.
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Physics-based self-balancing active ragdoll system with procedural locomotion, PID muscles, and AI navigation.
Procedural soft-body physics for Unity characters and meshes, featuring paint-based deformation, volume preservation, and impact response.
A fully procedural biped system providing mathematical foundations for grounded, realistic movement in any animation or ragdoll setup.