By BOXOPHOBIC
5/ 5175 ratings 9,777 favoritesA skybox cubemap shader with height-based fog, rotation animation, and cubemap blending, supporting perspective and orthographic cameras.
14 assets from this publisher across the stores we track.
By BOXOPHOBIC
5/ 5175 ratings 9,777 favoritesA skybox cubemap shader with height-based fog, rotation animation, and cubemap blending, supporting perspective and orthographic cameras.
By BOXOPHOBIC
5/ 577 ratings 2,357 favoritesHeight fog with directional light and animated noise support. Built with Amplify Shader Editor for easy customization.
By BOXOPHOBIC
5/ 5169 ratings 1,945 favoritesThe Visual Engine is a set of next-level shaders and powerful tools designed to unify any vegetation asset from the Unity Asset Store or custom models.
By BOXOPHOBIC
5/ 563 ratings 1,594 favoritesHighly optimized and customizable skybox shaders fit for low poly style games, built with Amplify Shader Editor for Console, Mobile, and VR, with perspective and orthographic camera support.
By BOXOPHOBIC
569 favoritesConverted assets for Unity Terrain Demo URP with prefabs and impostor LODs for vegetation. Requires Visual Engine and Impostors Module.
By BOXOPHOBIC
5/ 515 ratings 533 favoritesModule combining Visual Engine shaders with Amplify Impostors for optimized baking of high-density geometry to quads.
By BOXOPHOBIC
5/ 513 ratings 271 favoritesA module for The Visual Engine that conforms and aligns large patches of grass or rocks to terrain surfaces and normals for seamless blending.
By BOXOPHOBIC
5/ 59 ratings 246 favoritesAdvanced terrain shader solution with up to 16 layers, height-based blending, and integration with global seasons and wetness.
By BOXOPHOBIC
5/ 54 ratings 231 favoritesVegetation per terrain layer via splat maps. 16 layers with tinting, wetness, emissive, and size. Works with Standard, Universal, HDRP.
By BOXOPHOBIC
2/ 53 ratings 210 favoritesFree foliage, props, and impostor shaders with wind animation, snow overlay, and subsurface scattering support.
By BOXOPHOBIC
5/ 54 ratings 201 favoritesBakes Color maps, Normal maps, Mask maps, Height maps, Splat maps, and terrain normals to textures for all selected terrains.
By BOXOPHOBIC
5/ 56 ratings 100 favoritesVisual Engine Conversion presets. They transfer mesh and material data via the Prefab Converter for Unity assets.
By BOXOPHOBIC
32 favoritesIntegration module combining the Visual Engine shader unification tools with HTrace WSGI dynamic global illumination for URP and HDRP.
By BOXOPHOBIC
6 favoritesShader templates for Amplify Shader Editor designed for The Visual Engine, supporting Standard, URP, and HDRP render pipelines.