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A simple anti-aliasing shader for pixel art that cleans up jagged lines and enables smooth rotation and scaling.
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A simple anti-aliasing shader for pixel art that cleans up jagged lines and enables smooth rotation and scaling.
An extension of Unity's coroutines which adds return values, chaining coroutines, and waiting on Any or All coroutines in a set.
Unity package to draw gizmos outside the editor at runtime, useful for visual debugging of physics colliders and overlaps.