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Tier 3
Includes lower tiers, plus 14 additional assets:
22 assets total
$21.18
Vampire: The Masquerade - Sabbat: The Black Hand
Brothers and Sisters in Caine, united under the banner of the Dark Father.An antagonists’ guide to the cultic fanatics of the Sabbat, this book contains:- Descriptions of the Paths of Enlightenment, the foundations of Sabbat identity- Information on the Gehenna War, and how the Sabbat opposes the dread Antediluvians- New tools to expand your chronicles, including Discipline powers, versatile antagonists, and the horrifying Ritae of the Black HandSabbat: The Black Hand is a supplement for the Vampire: The Masquerade Roleplaying Game, outlining in detail the lore and background of the Sabbat, including new Paths and Disciplines, histories, and new Storyteller resources for a richer roleplaying experience.Features:- Includes descriptions of the Paths of Enlightenment, the foundations of Sabbat identity.- Contains information on the Gehenna War, and how the Sabbat opposes the dread Antediluvians.- New tools to expand your chronicles, including Discipline powers, and the horrifying Ritae of the Black Hand.
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Vampire: The Masquerade - Camarilla
The global blood opera of the Camarilla story continues. As the eldest vampires begin to vanish, the Ivory Tower starts to crack under the weight of its own decay.Once it was the mightiest faction of vampires in the world, a stronghold of immortality. Now it retreats into a maze of neo-feudal conspiracies to protect itself against the deadly threat of the Second Inquisition, struggling to enforce the Masquerade in the face of modern technology.Camarilla sourcebook contains information on the powerful vampire faction and its place in the modern world, as well as ruleset and lore for clan Banu Haqim (formerly known as Assamites).Features:- A deeper look into the Camarilla Sect for the Vampire the Masquerade roleplaying game- Introduces the Ashirra and the Banu Haquim Clans for more character options, as well as detailed information on the other Clans within the Camarilla- New rituals, lore sheets, and histories to add to your gameplay experience- Introduction to the Second Inquisition, providing new antagonists for players
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Vampire: The Masquerade - Chicago By Night
Accept no substitutes: Chicago is the city of vampires.Claim a haven on the Gold Coast.Carve a place of this bustling metropolis for yourself.Subjugate a handful of the living on Michigan Avenue. Take a few deep drinks from some of the intoxicating vessels we have around here.Discover the nightlife. Come visit the Succubus Club, the Blue Velvet, or Red Noº 5, if they’ll let you in. The guest list is pretty damn exclusive.Introduce yourself to the Ventrue Prince. Get to know his vision. Buy into it. Serve it. Stay on his good side and your immortality is going to be just fine.Just ignore the purges of Anarchs, Thin-Bloods, and fledglings when it grows inconvenient, yeah? Stay invested in the Camarilla and it’ll stay invested in you. Remember who’s got your back and who can take that backing away in the blink of an undead eye.Don’t go digging into business that doesn’t concern you.Don’t go wandering into territory you don’t know, because someone will claim your skull as a trophy.Don’t screw with another Kindred’s kine, or you’ll find your own murdered and dropped in a dumpster, and that’ll just be the start of your problems.Chicago can be everything for a vampire like you.You just have to accept Chicago into your heart.Become a part of the city.Features:- A history of Chicago from multiple vampire perspectives and accounts of the domain as it exists in the modern nights, along with systems for how to run this city like the twisted, dysfunctional machine it is.- An introduction for the Clan of Night’s entry to the Camarilla and rules for playing Lasombra in Vampire: The Masquerade 5th Edition, including their Discipline of Oblivion.- Over 50 individual Kindred with biographies, ambitions, secrets, relationships, and reasons for inclusion in any given chronicle, along with fiction illustrating these characters and key locations around the city.- A multitude of chronicle hooks covering everything from the Beast and the Hunger to Humanity and Hierarchy, and a single large chronicle in which the Lasombra make it their mission to join the elite ranks of the Camarilla.- Coteries illustrating the factionalism of Chicago’s Kindred and new coterie examples for your characters.Loresheets for characters new to or already based in Chicago, providing players easy ways to integrate their characters into the book’s many stories
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Vampire: The Masquerade - Second Inquisition
The secret Church and the hidden State, hunting the hunters in cities and across continents.An antagonists’ guide to the rising Second Inquisition, this module contains:- Opponents of your Kindred, and their special forces and equipment- Information on the fires rising against the world’s vampires, stoked by the Society of St. Leopold and the American FIRSTLIGHT black program- New tools to expand your chronicles, including eldritch Artifacts, dozens of dangerous antagonists, and the tactics your coterie can use to fight back
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Vampire: The Masquerade - Blood Sigils
THE CRAFT OF BLOODBlood trickles in channels alongside the walls of Ur, and pools in chalices in Transylvanian castles, carrying within it the power of sorcery – to ward, and guide, and perform dark miracles impossible even to vampires.And the Blood can change. Thin-bloods transmute it in kettles, meld it in their own veins, boil it in the bodies of unfortunate mortals. This thin-blood alchemy flares up and burns new paths through vampire society as new-fledged vampires seek any leverage on the Kindred who would destroy them, and on the Blood itself.Orphaned Judges, desperate Warlocks, and Mercurians with nothing to lose rewrite the rules of blood craft in these 21st century nights, spelling out new names and laws in their Blood Sigils.This book presents Blood Sorcery and Thin-Blood Alchemy for Vampire: The Masquerade.Features:- A look into the underground blood magic scene in the World of Darkness- How to add a blood craft scene to your existing chronicle, including a sample chronicle structure focused on Thin-Blood Alchemy.- Dozens more Thin-Blood Alchemy formulae and Blood Sorcery rituals, plus systems to build formulae and rituals for your chronicle.- The redworking scene in 21st-century chronicles: who’s buying, who’s selling, who’s hunting, what’s waiting.- Tools, monstrosities, tomes, and the veins of the earth to be tapped by vampire sorcerers- New Loresheets to weave into your chronicle
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Vampire: The Masquerade - In Memoriam
There’s No Escape from Your Past…You’ve been dead longer than you were alive. You’ve witnessed the passing of every mortal from your first life — through violence, disease, or the relentless march of time — while you, undying, remain bound to this world. Your nights are haunted by the echoes of history, from the distant whispers of two centuries past to the cataclysmic World Wars and the rise of the modern era.Embrace the mantle of the noveaux elders, the ancillae who have seized power in the absence of the true elders, many of whom have now fallen or been beckoned away. Become a Kindred of 100, 150, or even 200 years. Detail your backstory and relive the formative trials and tribulations that forged you into the monster you are today. Command the night with the power of centuries behind you with In Memoriam for Vampire: The Masquerade.Features:- Craft Ancilla Characters with enriched rules designed for advanced play.- Consolidated and Streamlined Memoriam Rules featuring new variations and advanced rules for deeper character development.- New Lore, Resources & Plotlines surrounding 11 mortal eras and 8 pivotal Kindred events.- Six New Loresheets that link characters to significant historical moments.- Unleash a 200-Year-Old Kindred and delve into their ongoing struggle with the Beast as their Humanity erodes.In Memoriam is a sourcebook for Vampire: The Masquerade, a Storytelling Game of Personal and Political Horror.
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Vampire: The Masquerade - Courts of the Damned
Wield Power among the Kindred!For the newly embraced Kindred, finding a place amid the changing landscape of titles and sects is crucial. Princes, primogen, barons, hierophants, and other leaders loom over each city, and in their shadows the rest of the Kindred make havens for themselves and eke out their domains and herds. Once free from their sires, neonates and ancillae alike must learn to navigate the twisted halls of power.Courts of the Damned unveils the political landscape found in most Kindred cities. Whether vying for territory and blood among the Anarchs, the Camarilla, or other independent domains, the stories of clashes between young and old, tyranny and freedom, or faith and reason repeat themselves across the globe. Whether the domain is small or large, isolated or in close contact with others, all Kindred must vie for blood, territory, and autonomy in their own eternal struggle.Courts of the Damned is a guide to politics for Vampire: The Masquerade, a Storytelling Game of Personal and Political Horror.Features:- Political intrigue! Understand how to make intrigue/politically focused characters or setting for your Chronicle.- Advice for portraying leaders and power players in your city, as a player or the Storyteller- Ways to understand the stakes Kindred fight over- Expanded options for social combat- An overview of the internal and external feuds of Anarchs, Camarilla, and independent factions
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Vampire: The Masquerade - Tattered Facade
The Skull Beneath the SkinThe Kindred present a blank screen to the outside world: the Masquerade. But behind it, horrors accumulate—on the streets of their cities, in the halls of their Courts, and in the Blood in their veins.That horror overflows in predatory killings, in twisted uses for vampiric power and position, and in a million spatters and shards. They slowly shred the façade of the Masquerade, and what we see behind it is a panoply of horror.Behind the Tattered Façade lie many shadows, and all of them conceal darker secrets still, from the Masquerade Machine itself to the worse things waiting for it to fail. This book details the ecology and deepens the horror of Vampire: The Masquerade by working with the game systems to choose a shade of darkness: body horror, Gothic horror, folk horror, or even cosmic horror.Tattered Façade is the 17th hardcover release for Vampire: The Masquerade the genre-defining Storytelling Game of Personal and Political Horror.Features:- Who’s out on the streets after sundown: victims, rivals, innocents, and monsters.- Collaboratively build your city with Night Maps, and find new ways to hunt for 16 existing Predator types.- Cruel new Archetypes for each Clan including Mother's Boy, Crash Test Dummy, Scapegoat, and more.- More than 25 tempting new Discipline Powers, Rituals, Ceremonies, and Formulae, new Loresheets, and a bargain with your Beast to master even more Discipline Powers.- Intensify the terror in your game using existing rules for Touchstones, Stains, Humanity, Convictions, along with Ambitions & Desires and Compulsions.- New threats to the Masquerade, and to the Kindred, including the shapeshifting Ghūl and the soulless Baali.
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Vampire: The Masquerade - Anarch
Welcome to a blood thriller on the streets of the modern nights.For centuries, the Anarch Movement enjoyed an uneasy truce with the Camarilla, but no longer. Now, the Unbound refuse to bow to the sickening hypocrisy and tyranny of their former allies.Claiming the nighttime streets as their own, the Anarchs seek independence from the despotic Elders, by any means necessary. Only the toughest and smartest of self-made vampires will survive.This sourcebook contains stories and metaplot of the Anarch Movement in modern times, as well as ruleset and lore for clan Ministry (formerly known as Followers of Set).Features:- A look into the Anarch Sect with vignettes on vampires within the Anarch Movement- Adds new rules to Vampire the Masquerade, including rules for the Ministry- A deeper look into Anarch Clans, with lore sheets and histories to add to your gameplay experience- All-new essays on nocturnal survival and politics from Juhana Pettersson
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Vampire: The Masquerade - The Book of Nod Apocrypha
Want to get the most out of the legendary Book of Nod in your game?This companion volume provides clear and legible versions of the various texts and fragments collected in the Book of Nod Deluxe Artifact Edition so they are accessible for all Vampire fans. Storytellers will also find advice for using the Book of Nod in their chronicles, with attention paid to some of the props found in the Deluxe Artifact Edition. Found within these pages are also 2 reprinted Blood Sorcery Powers, 1 new Blood Sorcery Ritual, 2 new Oblivion Ceremonies, 3 reprinted Loresheets, and 1 new Loresheet. These collected and new options can be used for Storyteller or players’ characters alike to support the portrayal of Noddists, scholars, cultists, and other seekers of Kindred myth and history.Features:- Storyteller prompts and hooks for using the Book of Nod in your chronicle- Apocryphal texts which Aristotle deLaurent didn’t include in his version of the Book of Nod- Text of Kindred Traditions and legal documents- Collected and new Loresheets as well as Discipline powers, rituals, and ceremonies useful for - Noddists, scholars, and true believers.
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Features:
- Storyteller prompts and hooks for using the Book of Nod in your chronicle
- Apocryphal texts which Aristotle deLaurent didn’t include in his version of the Book of Nod
- Text of Kindred Traditions and legal documents
- Collected and new Loresheets as well as Discipline powers, rituals, and ceremonies useful for Noddists, scholars, and true believers.
Vampire: The Masquerade - Blood-Stained Love
Can the Kindred ever truly love?Expand your game of personal and political horror to include wide-eyed lovers and manipulative monsters. The book is for Storytellers and players alike, giving you tools, techniques and advice on how to bring romance to the undead. This book includes 6 six fleshed out storytelling characters and six detailed story concepts, all designed to maximize romance potential.Features:- How to play your character in stories of romance.- How to build your chronicle from the ground up so that the options for romance are maximized or minimized.- Six fully fleshed out Storyteller characters specifically designed for romance.- Six detailed story concepts created to maximize romantic potential.- Advice and tools for safety and calibration, expanding on the corebook’s Advice for Considerate - Play appendix.- Tools for defining and maintaining everyone’s boundaries at the table.- Sections on alternate methods for playing romance.- Merits, Flaws and Discipline powers related to romance.
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Vampire: The Masquerade - Live From the Succubus Club
As Kindred society crumbles, many young licks turn to the mortal world for comfort and succor. Among the kine, the powers of the Blood grant them advantages in obtaining fame and fortune, if they can dodge the Second Inquisition, Sabbat, and Kindred aiming to quash every threat to the Masquerade. How far will you go to make a name for yourself? Seek out the limelight, get on stage, and make music that'll touch the souls of the living and the dead!Live from the Succubus Club helps you portray Kindred entertainers or nomads: aspiring rockstars or any other type of vampire chasing Fame or belonging among the kine. Travel between mortal cities and Kindred domains. Open your own Succubus Club or imitate it. Play with mortals, or use them to slake your Hunger. Make a name for yourself among the living and the dead!Live from the Succubus Club also lets you go on the road with the Sound and Fury chronicle, with advice for creating aspiring stars, going on a European music tour with six major stops, and adding more gigs to the tour or moving stops or the entire tour to a new location.Live from the Succubs Club is a sourcebook for Vampire: The Masquerade, a Storytelling Game of Personal and Political Horror.Features:- Create your own band, musician, nomad, or entertainer character as you balance stardom with the rules of the Masquerade.- A music-focused chronicle (6 scenarios). Tour in Berlin, Vienna, and Paris, and navigate through the challenges of the locals, rival domains, and more.- New celebrity vampires, Pale Sunrise, are the opposing band that’s your built-in rival. Will you come out on top?- 11 new merits, 9 new flaws, and 7 new Discipline Powers.- Advice for using the Succubus Club, or an imitation, in any chronicle.- Details on Kindred power players in the Entertainment Industry, including the Voerman Sisters and Victor Temple.
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Vampire: The Masquerade - Gehenna War
The Eternal Struggle at Your DoorstepFrom incessant intrigue to blazing action! Gehenna War brings the machinations of the elders and secret societies to your chronicle. Hunt the elders who were supposedly Beckoned away. Do you fight for the will of an ancient, a chance at the forbidden sin of Diablerie, or to protect what truly matters to you?Gehenna War provides material both for players and Storytellers to make the game sing, focusing on fast-paced action and how to weave it into stories and chronicles.Gehenna War is a sourcebook for Vampire: The Masquerade, a Storytelling Game of Personal and Political HorrorFeatures:- An overview of the Gehenna War and its impact on the major Kindred sects- Rules for creating action-focused characters for action chronicles along with pre-written stories to drop into any chronicle- New combat options and equipment and distinct factions fighting in the Gehenna War- Advice for using Bestial Failures and Messy Criticals in any chronicle- Emphasizes action conflict including chases, gunfights, dueling, infiltration- Provides information on new factions
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Vampire: The Masquerade - Cults of the Blood Gods
When you have already experienced death, why have faith?If you accept that you and everyone like you is cursed by God, why cling to His word?When you return from the other side as a blood-drinking monster, what purpose serves belief?Kindred build and are drawn to faiths for myriad reasons. The exertion of power over a flock. Satisfying their Hunger and their Beasts. Elevation of the self. Reassurance of the possibility of redemption. A grand plan they forged or that was bestowed upon them by secret masters.While some vampire cults span the globe hiding in plain sight, others are fringefaiths with morbid practices and ancient conspiracies lasting centuries. Others such as the incestuous Clan of Death and the malignant Church of Set — arguably the largest vampire cults of all — believe in a destiny that will enable them to impose their wills on the world of the living and the dead.Whether for power, salvation, or transcendence, all Kindred cults wallow in blood. They shed it in sacrifice, demand it of their followers, and exalt in it in unholy baptisms proclaiming their divine glories. These cults dedicated to blood gods are among the most insidious, damning sects of Kindred, and tonight they approach their apex of power.Features:- An in-character breakdown of the rise of esoteric beliefs among the ranks of the undead and how faith drives many of the major aspects of vampire culture.- A host of religions — from historic theocracies and globe-spanning conspiracies to fringe cults and mortal beliefs arising in the modern nights — introduced for incorporation into your character backgrounds or as supporting casts and antagonist groups in your chronicles.- The history, structure, and ambitions of the Hecata, the vampire group known as the Clan of Death, as well as a chapter dedicated to playing a vampire among the Necromancers, and the rituals for their signature Discipline: Oblivion.- Guidance on how to use ecclesiastical horror and construct cults in Vampire, making them a vivid backdrop for your own stories, including new coterie styles focused on cult play.- Faith-based story hooks and a full chronicle centered on the activities of the Hecata, involving walking corpses, ghosts, ready-made characters, and the secrets of the most twisted family in the World of Darkness.- New Loresheets, Backgrounds, and Predator types for inclusion in your chronicles, encouraging player characters to engage fully with the material presented in this book.
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Tier 2
Includes lower tiers, plus 5 additional assets:
8 assets total
$12.70
Vampire: The Masquerade - The Crimson Gutter
You've been Embraced, brought into the night and left to fend for yourself with your coterie. Now what?The Crimson Gutter provides a starter chronicle, designed to help novice or experienced Storytellers run any introductory game of Vampire: The Masquerade. The Crimson Gutter chronicle introduces core concepts during play such as feeding, the sects (Anarchs, Camarilla, and the Church of Caine), and the Masquerade itself while giving the players' characters a chance to carve a niche for themselves among the Kindred.The 21 highly adaptable stories contained within can be played in isolation or strung together to form multiple arcs of a chronicle. Experienced Storytellers can easily adapt these stories to their own chronicles, drawing from them to fill an evening of play or adapting whole story arcs. Also included is a city setting adaptable to any fictional or real city including eight recurring locations and more than 20 recurring Storyteller characters.Features:- 21 stories suitable for both new and experienced Storytellers- Presents Church of Caine as major faction alongside Camarilla and Anarch- Three appendices provide additional fodder for dropping in feeding complications, fleshing out locations, and future stories.- A city setting adaptable to any fictional or real city including eight recurring locations and more than 20 recurring Storyteller characters
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Vampire: The Masquerade - Fall of London
The Fall of London is a Chronicle set in London in 2012, exploring the events that led to the canonical destruction of the city’s Kindred by the Second Inquisition. It is centered around a group of members of the Cult of Mithras who are awakened during the turmoil to retrieve five ancient relics of the Kindred god-ruler of Britain.Features:- Be a part of one of the most exciting plot points that changed the face of the World of Darkness, and make a name for yourself!- Decide the final fate of Mithras, once the most powerful Kindred in the British Isles.
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Vampire: The Masquerade - Midnight Kiss
New Year, New You!You've been invited to a New Year's celebration at the temple of the Children of the Angel, a rare chance to see what goes on among the wealthiest and most beautiful Kindred of the city. As the night goes on, you'll have chance to become something more, but the price to be paid is no small matter. Will you accept at the cost of your humanity or greet the new year with your principles intact?Midnight Kiss is a story for Vampire: The Masquerade. It's best suited for a coterie of four to six Camarilla or Anarch neonates, and comes with a set of readymade characters. It can also be used as part of an ongoing chronicle. The entire story takes place during the night of New Year's Eve and has been designed for a single night of play.
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Vampire: The Masquerade - Auld Sanguine
Ring in the New Year with a Fang!New Year’s Eve. You’ve been invited to a party to talk to Isabella, a friend of a friend. She’s being harassed by someone who knows too much about vampires. Can you deal with this last piece of business before the ball drops at midnight?Auld Sanguine is a story for Vampire: The Masquerade. It is best suited to a coterie of about four to six neonate Camarilla vampires, although it can be adjusted to use in an Anarch chronicle. The entire story takes place within a few hours from dusk to midnight on December 31st, making it a good game to play during a holiday or as a small side story between larger chronicle events. We can’t know the specifics of your gaming group, so we highly encourage you to modify Auld Sanguine to work better within your chronicle.
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Vampire: The Masquerade - A Taste of the Moon
Whispers abound of a strange, intoxicating type of blood called Cherry Moon.Everyone is clamoring for a taste, but few can say how to find it or even what it is. Will you slake your Hunger and see what the buzz is all about?A Taste of the Moon is a modular, easily re-runnable story for Vampire: The Masquerade 5th Edition. While suited for a single session of play using the provided player characters, you can also integrate it into your own chronicle for a single night or use it to build a larger story.
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A Taste of the Moon is a modular, easily re-runnable story for Vampire: The Masquerade 5th Edition. While suited for a single session of play using the provided player characters, you can also integrate it into your own chronicle for a single night or use it to build a larger story.
Tier 1
one-time unlock
3 assets total
$5.29
Vampire: The Masquerade - Core Rulebook Enhanced Edition
You are a vampire, struggling for survival, supremacy, and your own fading humanity—afraid of what you are capable of, and fearful of the inhuman conspiracies that surround you. As a vampire, you suffer the pangs of the Hunger, the relentless and terrible thirst for human blood. If you refuse to deal with it, it will overcome your mind and drive you to terrible acts to slake it. You walk this razor's edge every night. This is the original and ultimate roleplaying game of personal and political horror.Fifth Edition is a return to Vampire's original vision, moving boldly into the 21st century. While the rules have been redesigned, this new edition honors the deep story of the original, advancing the metaplot from where it left off and detailing exactly what has happened in the world of the Kindred up until tonight.Features:- As a vampire, struggle for survival, supremacy, and your own fading humanity- Suffer the pangs of Hunger, while navigating undead politics and avoiding deadly hunters.- Honors the history of Vampire: The Masquerade while advancing the story with streamlined 5th Edition rules.Alchemy Enhanced Edition:Get the Alchemy Enhanced edition of the Vampire: The Masquerade Core Rulebook and experience the game like never before with immersive motion overlays, ambient sounds, and an original dynamic audio score.Enhanced Features:- Fully animated cover scene- 10 thematic motion overlays- 10 ambient sound beds- 10 minutes of dynamic audio (AE exclusive)- 11 ready-to-play pre-built scenes
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Vampire: The Masquerade - Player's Guide
The children of the night – what games they play! And what games can we play with them?Vampires have lurked among us since the first cities rose nameless by the Euphrates. They command mighty powers and strange magics, they hunt in singular ways, they even flock together when times demand it.This book collects new character-building options, powers, guides for playing together and alone and virtually, and new ways to use the old rules of Vampire: The Masquerade.Features:- Profiles for all Kindred clans, including Banu Haqim, Hecata, Lasombra, The Ministry, Ravnos, Salubri, Tzimisce, Caitiff, and Thin Blood.- New Discipline Powers, Blood Sorcery Rituals, and Thin-Blood Alchemy, plus the Oblivion Discipline and its Ceremonies.- Systems and advantages for coteries, including four new coterie types.- Guidelines and advice for non-traditional chronicles, including: all Thin-blood, troupe-style, virtual play, and play without a Storyteller.
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Vampire: The Masquerade - The Monster(s) Quickstart
In a small American town, someone is killing people and taking their blood, which is always a problem for vampires. If it is a human being, it might draw attention to the true predators of the night.If it is Kindred, the Masquerade is in jeopardy. If it is something else...In this quickstart scenario of Vampire: The Masquerade Fifth Edition, you and a couple of friends will portray inhuman vampires doing their best to stay unliving in a world filled with peril. In this particular instance, they have been tasked to find a killer before the increased police and civilian scrutiny causes trouble for the vampires in the region.