About this bundle
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Each tier includes the assets in the tiers below it.
Tier 3
Includes lower tiers, plus 21 additional assets:
34 assets total
$26.52
Zombie - Police
More Info Supports UE 5.1 - 5.6 A zombie police officer for apocalyptic and open-world survival games. Realistic uniform and skin detail on an Epic skeleton rig that takes standard humanoid animations.Features:1 character, 31,006 verticesRigged to the Epic skeleton (UE4), IK bones includedLODs and auto-generated collision9 materials, 8 material instances, 36 textures4K PBR texturesNo animations included
Details
Features:
- 1 character, 31,006 vertices
- Rigged to the Epic skeleton (UE4), IK bones included
- LODs and auto-generated collision
- 9 materials, 8 material instances, 36 textures
- 4K PBR textures
- No animations included
Humanoids Creatures Pack
More Info Supports UE 4.18 - 5.7 Five humanoid creatures for horror and monster games. Full 4K PBR texture sets and 15k to 28k polys per creature keep them practical for populating levels with enemies.Features:5 humanoid creatures41 animations4K PBR textures (albedo, AO, metallic, normal)15,052 to 28,098 polys per creature
Details
Features:
5 humanoid creatures
41 animations
4K PBR textures (albedo, AO, metallic, normal)
15,052 to 28,098 polys per creature
Creatures Insects Pack
More Info Supports UE 4.18 - 5.8 Five insect-style creatures for fantasy RPG or horror games. Each one is rigged and tested on the Epic skeleton, with PBR textures throughout.Animations ship with the Unity package only.Features:5 insect creature charactersRigged to the Epic skeleton, tested on each creaturePBR texturesSuits fantasy RPG or horror projects
Details
Animations ship with the Unity package only.
Features:
- 5 insect creature characters
- Rigged to the Epic skeleton, tested on each creature
- PBR textures
- Suits fantasy RPG or horror projects
Skeleton Bone Piles
8 bone piles and 5 skull piles for crypts, ossuaries and dungeons. One master material gives every pile six finishes, from clean bone to glowing undead.Features:13 meshes: 8 bone piles (59 to 133 cm), 5 skull piles (57 to 106 cm)Six texture sets: clean, bloody, burned, mossy, glowing emissive, partial fleshMask-driven glow with color, strength and contrast controls4K PBR textures, 38 texturesNanite with a 4-level LOD fallbackCollision, lightmap UVs, bottom-center pivots15,624 to 54,848 tris per mesh
Details
Features:
13 meshes: 8 bone piles (59 to 133 cm), 5 skull piles (57 to 106 cm)
Six texture sets: clean, bloody, burned, mossy, glowing emissive, partial flesh
Mask-driven glow with color, strength and contrast controls
4K PBR textures, 38 textures
Nanite with a 4-level LOD fallback
Collision, lightmap UVs, bottom-center pivots
15,624 to 54,848 tris per mesh
Devil (RPG)
More Info Supports UE 4.18 - 5.8 A devil built for boss fights, the first character in the Fantasy RPG series. A physics-driven tail and 8K textures hold up even when it is scaled up huge and set in a lava pit.Features:Devil character, rigged to the Epic skeletonTested in UE4 and UE5Separate tail mesh with its own bones, animated by physicsFace morphing8K texturesTwo mesh versions: 324,447 and 147,505 polys
Details
Features:
Devil character, rigged to the Epic skeleton
Tested in UE4 and UE5
Separate tail mesh with its own bones, animated by physics
Face morphing
8K textures
Two mesh versions: 324,447 and 147,505 polys
Monster In Capsule
More Info Supports UE 4.18 - 5.8 A monster sealed in a lab capsule, with the scientist who studies it. Face morphing and separate UE4 and UE5 rigs make it a ready-made sci-fi horror lab scene.Features:2 characters (monster, scientist with tablet) and 1 capsuleRigged to the Epic skeleton, separate UE4 and UE5 rigsFace morphing7 in-place animations (1 monster, 6 scientist idles)16 materials and material instances, 32 textures4K PBR textures with emissive20,492 to 34,644 vertices per mesh
Details
Aliens Warrior (Pack)
More Info Supports UE 4.18 - 5.7 Five armored alien warriors, each with its own loadout, from guns and a mace to claws and a biomechanical arm weapon. Separate UE4 and UE5 rigs and emissive 4K textures make them a strong enemy roster for sci-fi shooters.Features:5 alien warrior charactersWeapons: gun, mace, rifle, twin back-mounted guns, claws, biomechanical armWarrior 03: 3 material options, rifle with 4Warrior 05: glowing lava veinsSeparate UE4 and UE5 rigs4K textures with emissive27k to 79k polys per character
Details
Skeleton (Rigged)
A rigged, life-size human skeleton for undead enemies, ragdolls and cinematics, plus a partial-flesh version. UE5 Mannequin bone names and hierarchy let you retarget Mannequin animations with the IK Retargeter.No animations are included.Features:2 skeletal meshes: bone only (179 cm) and partial flesh161-bone skeleton on the UE5 Mannequin hierarchy, IK and twist bonesPhysics assets on both meshes, ready to ragdollSix texture sets: clean, bloody, burned, mossy, glowing emissive, partial fleshMask-driven glow with color, strength and contrast controls4K PBR textures, 41 textures49,152 and 58,084 tris
Details
No animations are included.
Features:
2 skeletal meshes: bone only (179 cm) and partial flesh
161-bone skeleton on the UE5 Mannequin hierarchy, IK and twist bones
Physics assets on both meshes, ready to ragdoll
Six texture sets: clean, bloody, burned, mossy, glowing emissive, partial flesh
Mask-driven glow with color, strength and contrast controls
4K PBR textures, 41 textures
49,152 and 58,084 tris
Sci-Fi Line With 3 Creatures
More Info Supports UE 4.18 - 5.8 A sci-fi conveyor line and three monsters to stage on it. Face morphing and Epic skeleton rigs on every creature make it an instant set piece for a lab or containment facility.Features:1 conveyor line and 3 creaturesRigged to the Epic skeleton, tested in UE4 and UE5Face morphing4K textures, emissive on the line and creature 0110,652 to 17,983 polys per creature, 35,922 on the lineNo animations included
Details
Zombie - Construction
More Info Supports UE 5.1 - 5.6 A zombie construction worker in hard hat and high-visibility vest, instantly recognizable in urban levels. Weathered clothing and an Epic skeleton rig make him a staple enemy for zombie survival games.Features:1 character, 18,881 verticesRigged to the Epic skeleton (UE4), IK bones includedLODs and auto-generated collision9 materials, 8 material instances, 36 textures4K PBR texturesNo animations included
Details
Features:
1 character, 18,881 vertices
Rigged to the Epic skeleton (UE4), IK bones included
LODs and auto-generated collision
9 materials, 8 material instances, 36 textures
4K PBR textures
No animations included
Creeping Creatures Pack
More Info Supports UE 4.18 - 5.6 Five creeping creatures with attachable, physics-driven guts. Animations drive the upper body while leg physics drags the rest, for a convincing crawl without extra animation work.Features:5 creature characters32 animations (28 in-place, 4 root motion)Attachable guts with movement physicsLeg physics for dragging lower bodies9 materials and material instances, 36 textures4K textures12,550 to 21,255 vertices per character
Details
Features:
5 creature characters
32 animations (28 in-place, 4 root motion)
Attachable guts with movement physics
Leg physics for dragging lower bodies
9 materials and material instances, 36 textures
4K textures
12,550 to 21,255 vertices per character
Skeleton Poses
11 pre-posed human skeletons: standing, slumped, sprawled, sitting and fallen. Drop them into crypts, dungeons and battlefields without any rigging or posing work.Features:11 posed skeletons, 100 to 241 cmSix texture sets: clean, bloody, burned, mossy, glowing emissive, partial fleshMask-driven glow with color, strength and contrast controls4K PBR textures, 38 texturesNanite with a 4-level LOD fallbackCollision and lightmap UVs49,152 tris per mesh
Details
Features:
11 posed skeletons, 100 to 241 cm
Six texture sets: clean, bloody, burned, mossy, glowing emissive, partial flesh
Mask-driven glow with color, strength and contrast controls
4K PBR textures, 38 textures
Nanite with a 4-level LOD fallback
Collision and lightmap UVs
49,152 tris per mesh
Sci-Fi Experimental
More Info Supports UE 4.18 - 5.8 An experiment table with animated robotic arms, a beetle monster and three monster heads. A complete mad-science set piece for a lab or alien research facility.Features:Experiment table with animated robotic arms1 beetle monster and 3 monster heads2 root motion animations7 materials and material instances, 19 textures4K texturesVertices: beetle 39,123, heads 3,146 to 6,211, table 52,948Not rigged to the Epic skeleton
Details
Zombies - Bloated Male/Female Twin-Pack
More Info Supports UE 4.23 - 5.6 A male and female bloated zombie pair with dismemberment, gibs and dress-up systems. Masked clothing layers and 34 animations let two characters cover a whole horde.Features:4 models, 8 dismemberable limbs34 animationsT-shirt, singlet, skirt, bra and pants, 4 masks per itemAnim, AI, dress-up, gib and dismemberment blueprints for each zombie10 master pose blueprints7 master materials, 98 material instances, 257 textures4K textures2 demo maps
Details
Features:
- 4 models, 8 dismemberable limbs
- 34 animations
- T-shirt, singlet, skirt, bra and pants, 4 masks per item
- Anim, AI, dress-up, gib and dismemberment blueprints for each zombie
- 10 master pose blueprints
- 7 master materials, 98 material instances, 257 textures
- 4K textures
- 2 demo maps
Zombie - Hazmat
More Info Supports UE 5.1 - 5.6 A zombie in a contaminated hazmat suit, once a frontline defender against the outbreak. Rigged to the Epic skeleton with IK bones, so standard humanoid animations drive it for sci-fi horror and outbreak scenarios.Features:1 character, 45,609 verticesRigged to the Epic skeleton (UE4), IK bones includedLODs and auto-generated collision9 materials, 7 material instances, 27 textures4K PBR texturesNo animations included
Details
Features:
- 1 character, 45,609 vertices
- Rigged to the Epic skeleton (UE4), IK bones included
- LODs and auto-generated collision
- 9 materials, 7 material instances, 27 textures
- 4K PBR textures
- No animations included
Zombie Female
Supports UE 5.5 - 5.8 A female hospital patient zombie in a blood-soaked gown, built for hospital outbreaks and asylum horror. A runtime IK retarget plays any UE5 Mannequin animation on her straight away, with no skeleton setup.Uses your Mannequin animations through the included retargeter; no animations of her own.Features:Female patient zombie: body plus hospital gown5 interchangeable hair styles on a strand hair shaderRuntime IK retarget from the UE5 Mannequin (Quinn)One Blueprint with Details panel presets: hair, tint, gore level, dismembermentReduced-gore preset for storefront or teen-friendly useDismemberment by bone with gore stump masksShared folder and skeleton, merges with other Yarrawah zombie packsOverview and animated demo maps
Details
Uses your Mannequin animations through the included retargeter; no animations of her own.
Features:
- Female patient zombie: body plus hospital gown
- 5 interchangeable hair styles on a strand hair shader
- Runtime IK retarget from the UE5 Mannequin (Quinn)
- One Blueprint with Details panel presets: hair, tint, gore level, dismemberment
- Reduced-gore preset for storefront or teen-friendly use
- Dismemberment by bone with gore stump masks
- Shared folder and skeleton, merges with other Yarrawah zombie packs
- Overview and animated demo maps
Monsters Underwater Pack
More Info Supports UE 4.18 - 5.8 Five tentacled sea monsters for underwater horror or fantasy RPG levels. Each creature is rigged to the Epic skeleton and textured in 4K PBR.Animations are sold separately and are not included.Features:5 creature characters with tentaclesRigged to the Epic skeleton, tested on each creature4K PBR textures16,992 to 48,300 polys per creatureSuits fantasy RPG or horror projects
Details
Animations are sold separately and are not included.
Features:
- 5 creature characters with tentacles
- Rigged to the Epic skeleton, tested on each creature
- 4K PBR textures
- 16,992 to 48,300 polys per creature
- Suits fantasy RPG or horror projects
Demon (RPG)
More Info Supports UE 4.18 - 5.8 A high-detail demon and weapon, the second character in the Fantasy RPG series. 8K textures, face morphing and cloth physics give it the presence for a boss encounter.Features:Demon character plus weaponRigged to the Epic skeleton, tested in UE4 and UE5Face morphingCloth physics8K albedo and emissive textures, 4K on the weapon153,536 polys (demon), 15k polys (weapon)
Details
Features:
Demon character plus weapon
Rigged to the Epic skeleton, tested in UE4 and UE5
Face morphing
Cloth physics
8K albedo and emissive textures, 4K on the weapon
153,536 polys (demon), 15k polys (weapon)
Zombies - Starved Male/Female Twin-Pack
More Info Supports UE 4.23 - 5.6 A male and female starved zombie pair with full dismemberment and dress-up systems. Dozens of clothing and body variations, 34 animations and AI blueprints make for a varied horde from just two characters.Features:4 skinned models (4 heads, 2 bodies)34 animations7 to 12 dismemberable limbs per zombieClothing variations: cheerleader (15), lingerie bra (8), T-shirt (6), singlet (6), pants (4)4 male and 8 female body variationsAnim, AI, dress-up, gib and dismemberment blueprints for each zombie7 master materials, 79 material instances, 229 textures4K textures, Epic skeleton and IK
Details
Features:
- 4 skinned models (4 heads, 2 bodies)
- 34 animations
- 7 to 12 dismemberable limbs per zombie
- Clothing variations: cheerleader (15), lingerie bra (8), T-shirt (6), singlet (6), pants (4)
- 4 male and 8 female body variations
- Anim, AI, dress-up, gib and dismemberment blueprints for each zombie
- 7 master materials, 79 material instances, 229 textures
- 4K textures, Epic skeleton and IK
Zombie - Business Suit
More Info Supports UE 4.25 - 5.6 Business suit zombies with a seed-based randomizer for instant crowd variety. One outfit component drives 8 characters and 7 outfit variations, backed by 34 mocap animations and custom ragdolls.Features:8 zombie characters with or without hair, 7 outfit material variationsSeed-based randomizer via the BPC_OutfitControl componentMaster pose single-mesh setup, non-APEX cloth option34 animations (Mocap Online)Custom ragdolls, 6 morph poses, 3 custom masks8 master materials, 21 material instances, 64 textures4K textures5 demo maps
Details
Features:
8 zombie characters with or without hair, 7 outfit material variations
Seed-based randomizer via the BPC_OutfitControl component
Master pose single-mesh setup, non-APEX cloth option
34 animations (Mocap Online)
Custom ragdolls, 6 morph poses, 3 custom masks
8 master materials, 21 material instances, 64 textures
4K textures
5 demo maps
Zombie - Priest
More Info Supports UE 5.1 - 5.6 A zombie priest in tattered clerical garments, a ready-made antagonist for supernatural and dark fantasy settings. Rigged to the Epic skeleton at a light 17,388 vertices, ready for standard humanoid animations.Features:1 character, 17,388 verticesRigged to the Epic skeleton (UE4), IK bones includedLODs and auto-generated collision9 materials, 8 material instances, 39 texturesPBR textures up to 4KNo animations included
Details
Features:
1 character, 17,388 vertices
Rigged to the Epic skeleton (UE4), IK bones included
LODs and auto-generated collision
9 materials, 8 material instances, 39 textures
PBR textures up to 4K
No animations included
Tier 2
Includes lower tiers, plus 8 additional assets:
13 assets total
$15.91
Fantasy Witch
More Info Supports UE 4.18 - 5.8 A fantasy witch with a staff, cloth simulation and four color variants. The humanoid rig ships without animations, ready for your own animation set.Features:Witch character with staff4 color variants (albedo and emissive)APEX cloth simulationFace morphHumanoid rig, no animations included4K textures64,601 polys
Details
Features:
Witch character with staff
4 color variants (albedo and emissive)
APEX cloth simulation
Face morph
Humanoid rig, no animations included
4K textures
64,601 polys
Baby In Capsule
More Info Supports UE 4.18 - 5.8 A baby on a respirator inside a lab capsule with a monitor screen. An unsettling sci-fi horror prop with emissive 4K textures and multiple material options.Features:Capsule with monitor screen and baby in respirator3 material options each for capsule and baby1 in-place idle animation9 materials and material instances, 15 textures4K textures with emissiveVertices: baby 8,321, capsule 48,148Not rigged to the Epic skeleton
Details
Zombie - Dismembered Crawler Male
More Info Supports UE 4.22 - 5.6 A dismembered crawling zombie with two head options. Six texture variations with and without gore, plus 34 animations, cover both grim and clean looks.Features:34 animations6 texture variations (3 gore, 3 clean)9 dismemberable limbs, 2 heads4 skinned models (600 to 11k tris), rigged to the Epic skeleton with IK1 animation blueprint7 master materials, 19 material instances, 64 textures4K textures
Details
Features:
34 animations
6 texture variations (3 gore, 3 clean)
9 dismemberable limbs, 2 heads
4 skinned models (600 to 11k tris), rigged to the Epic skeleton with IK
1 animation blueprint
7 master materials, 19 material instances, 64 textures
4K textures
Realistic Decomposition
More Info Supports UE 4.26 - 5.7 A procedural decomposition system that rots any character on death. Eight fabric-aware decay layers plus Niagara maggots and flies, triggered with a single Begin Decay On Death call.Works with any skeletal mesh and material. Demo characters are not included.Features:Eight-layer decomposition with fabric awarenessNiagara maggots (vertex-animated meshes), flies and decay effectBP_Decay with 47 parameters40 extra material parametersNon-destructive, works on existing materials17 textures, under 45MB
Details
Works with any skeletal mesh and material. Demo characters are not included.
Features:
Eight-layer decomposition with fabric awareness
Niagara maggots (vertex-animated meshes), flies and decay effect
BP_Decay with 47 parameters
40 extra material parameters
Non-destructive, works on existing materials
17 textures, under 45MB
Survival NPC's - Four Pack
More Info Supports UE 4.22 - 5.6 Four realistic survivor characters: Mimi, Sal, Murph and Mike. Built on a digital human pipeline with refractive eyes, layered skin and 8K textures, with 59 licensed mocap animations ready to play.Features:4 characters, about 46k to 55k tris eachRefractive eyes and layered subsurface skin59 animations (24 root motion, 31 in-place, 4 poses), Mocap Online licensed106 skeletal meshes, 18 static meshes, removable military gear and accessoriesEpic skeleton and IK with extra bones11 master materials, 45 material instances, 165 textures8K texturesThird-person demo, overview and animation preview maps
Details
Features:
4 characters, about 46k to 55k tris each
Refractive eyes and layered subsurface skin
59 animations (24 root motion, 31 in-place, 4 poses), Mocap Online licensed
106 skeletal meshes, 18 static meshes, removable military gear and accessories
Epic skeleton and IK with extra bones
11 master materials, 45 material instances, 165 textures
8K textures
Third-person demo, overview and animation preview maps
Bullet Impact Decals - Combo Pack
More Info Supports UE 5.1 - 5.6 Bullet impact decals for concrete, metal, wood, plaster and high-impact hits. Parallax occlusion mapping gives every hole real depth and self-shadowing, with drag-and-drop placement.Features:5 volumes: Concrete, Metal, Wood, Plaster, High ImpactParallax occlusion mapping with depth and self-shadowingAdjustable depth and colorDrag and drop1 master material, 51 material instances, 2 material functions24 textures at 4K
Details
Features:
5 volumes: Concrete, Metal, Wood, Plaster, High Impact
Parallax occlusion mapping with depth and self-shadowing
Adjustable depth and color
Drag and drop
1 master material, 51 material instances, 2 material functions
24 textures at 4K
Demonic Warrior
More Info Supports UE 4.18 - 5.8 Erendil, a demonic warrior with a sword, cloth simulation and three color variants. ARKit blendshapes give the face a standard target for facial animation.Features:Erendil character with sword3 color variantsAPEX cloth simulationARKit blendshapes4K textures64,135 polysNo animations included
Details
Features:
- Erendil character with sword
- 3 color variants
- APEX cloth simulation
- ARKit blendshapes
- 4K textures
- 64,135 polys
- No animations included
Semi-Permanent Blood Droplets
More Info Supports UE 4.25 - 5.6 16 Niagara blood systems for spurts, stabs, punches and gunshot wounds. Everything runs from one blueprint with no fluid simulation and no extra setup, and the whole pack is under 35MB.Features:16 CPU Niagara systems: aortic spurt, pool, punch, stab, loops and timed bleedsEntrance and exit wounds for pistol, rifle and shotgun14 bonus GPU systems (UE 4.26)24-tri droplets, 4-tri decals, no fluid simulationBP_Droplets blueprint4 master materials, 4 material instances, 3 textures
Details
Features:
16 CPU Niagara systems: aortic spurt, pool, punch, stab, loops and timed bleeds
Entrance and exit wounds for pistol, rifle and shotgun
14 bonus GPU systems (UE 4.26)
24-tri droplets, 4-tri decals, no fluid simulation
BP_Droplets blueprint
4 master materials, 4 material instances, 3 textures
Tier 1
one-time unlock
5 assets total
$5.29
Horror Fat
More Info Supports UE 4.19 - 5.6 15 realistic animated blood decals: pools, droplets and large splatters. 1024-frame flipbooks with splash, dry and fade controls on a lightweight blueprint actor that cleans itself up.Features:15 animated decals (3 pools, 6 droplets and small splatters, 6 large splatters)1024 frames packed into an 8K flipbook, 4K in engineCustom decal actor with frame rate, splash time, dry and fade-out controlsNo OnTick, self-cleanup2 master materials, 30 material instances30 masks and 30 normal mapsSource files included
Details
Features:
- 15 animated decals (3 pools, 6 droplets and small splatters, 6 large splatters)
- 1024 frames packed into an 8K flipbook, 4K in engine
- Custom decal actor with frame rate, splash time, dry and fade-out controls
- No OnTick, self-cleanup
- 2 master materials, 30 material instances
- 30 masks and 30 normal maps
- Source files included
Animated Blood Decals - Realistic
More Info Supports UE 4.19 - 5.6 15 realistic animated blood decals: pools, droplets and large splatters. 1024-frame flipbooks with splash, dry and fade controls on a lightweight blueprint actor that cleans itself up.Features:15 animated decals (3 pools, 6 droplets and small splatters, 6 large splatters)1024 frames packed into an 8K flipbook, 4K in engineCustom decal actor with frame rate, splash time, dry and fade-out controlsNo OnTick, self-cleanup2 master materials, 30 material instances30 masks and 30 normal mapsSource files included
Details
Features:
15 animated decals (3 pools, 6 droplets and small splatters, 6 large splatters)
1024 frames packed into an 8K flipbook, 4K in engine
Custom decal actor with frame rate, splash time, dry and fade-out controls
No OnTick, self-cleanup
2 master materials, 30 material instances
30 masks and 30 normal maps
Source files included
Creature Creepy
More Info Supports UE 4.18 - 5.8 A low-poly creepy creature for forests, swamps, caves and sewers. Nine animations, including three attacks, make it a drop-in enemy for RPG, shooter, horror or fantasy games.Features:1 creature character9 animations: walk, run, idle, get hit, dead, shout, 3 attacks2K PBR textures3,351 polys, 6,266 tris
Details
Features:
1 creature character
9 animations: walk, run, idle, get hit, dead, shout, 3 attacks
2K PBR textures
3,351 polys, 6,266 tris
Stylized Animated Blood Decals
More Info Supports UE 4.18 - 5.8 A bloated horror character with a genuinely nasty look. Scaled and rigged to the Epic skeleton at a very light 2,766 vertices, so it works with standard animations.Features:1 characterScaled and rigged to the Epic skeletonNo animations included1 material, 4 textures2K textures (albedo, normal, metallic, AO)2,766 vertices
Details
Features:
- 1 character
- Scaled and rigged to the Epic skeleton
- No animations included
- 1 material, 4 textures
- 2K textures (albedo, normal, metallic, AO)
- 2,766 vertices
Dry Animal Bones - Photoscan Vol 2.
More Info Supports UE 4.19 - 5.6 15 stylized animated blood decals: pools, droplets and large splatters. 1024-frame flipbooks with splash, dry and fade controls on a lightweight blueprint actor that cleans itself up.Features:15 animated decals (3 pools, 6 droplets and small splatters, 6 large splatters)1024 frames packed into an 8K flipbook, 4K in engineCustom decal actor with frame rate, splash time, dry and fade-out controlsNo OnTick, self-cleanup2 master materials, 30 material instances30 masks and 30 normal mapsSource files included
Details
Features:
15 animated decals (3 pools, 6 droplets and small splatters, 6 large splatters)
1024 frames packed into an 8K flipbook, 4K in engine
Custom decal actor with frame rate, splash time, dry and fade-out controls
No OnTick, self-cleanup
2 master materials, 30 material instances
30 masks and 30 normal maps
Source files included