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Godot Game Development Mega Bundle - 20 Complete Game Templates

from Humble Bundle
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21
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$31.92
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About this bundle

Get ready for Godot to change your development cycle. Enjoy unlimited downloads of genre-specific templates from the pros at Mammoth. Tackle full projects with starter kits, ready-to-use prompts, and approachable workflows. Explore the Vertical Journey template and build your own blocky 3D climbing game that uses Godot 4 to easily port to mobile or desktop. Or create your own card games with the TriPeaks Solitaire bundle and dazzle your players with timeless fun. Pay what you want for an epic Mega Bundle of commercially licensed game templates, and help support Girls Who Code today! Keys Expire. Please redeem before November 8, 2027.

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Tier 3

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20 assets total

$31.92

Balloons Up

Balloons Up is a complete, sellable one-touch puzzle game with an original identity. Touch the screen to start a balloon, hold to inflate it, drag to aim and release to float it up; the balloon's size tier (1 to 4) is the damage it deals, bigger pops also splash the blocks beside the contact point, and you have a balloon budget per level. Blocks are brick walls with hit points, padlocks, unbreakable steel, sliding movers and sideways wind zones, laid out on a 12-column grid where the lowest block in a column shields the rest. There are 100 levels in 10 themed worlds (a hand-made tutorial, then bot-verified generated levels) with 3-star ratings measured against the bot's par, level select pages per world, a hint button that shows the bot's best shot, and an ending screen. A built-in level editor paints bricks, locks, steel, movers and wind, test-plays the level, and a SOLVE button runs the bot to set the par and balloon budget; custom levels are plain text files and are listed under MY LEVELS. The whole ruleset is a node-free simulation shared by the game, the bot, the level generator and the tests. One preset switch gives a Classic or Modern default for every option (extra balloons, aim guide, hint button, auto pause) and the Options screen covers display, volumes, two soundtracks (bright and 8-bit), inflate speed, drag-to-aim, vibration, level timer, game speed, reduce flashing, high-contrast HUD, big numbers and rebindable keyboard and gamepad controls. Touch, mouse, keyboard and gamepad all work, with safe-area insets, haptics, a native-share hook and a widescreen layout that centres the portrait board. 17 achievements, stats and star and score leaderboards go through an optional GodotSteam wrapper that is a no-op without Steam (App ID 480 test), and Android, iOS, Windows and Linux export presets, Steam store art and build scripts are included. A 90-check smoke test drives every screen with real input events, plus a rules and bot check over all 100 levels, 20 real screenshots, marketing slides and a 58 second autoplay preview video.

Balloons Up
Details
Balloons Up is a complete, sellable one-touch puzzle game with an original identity. Touch the screen to start a balloon, hold to inflate it, drag to aim and release to float it up; the balloon's size tier (1 to 4) is the damage it deals, bigger pops also splash the blocks beside the contact point, and you have a balloon budget per level. Blocks are brick walls with hit points, padlocks, unbreakable steel, sliding movers and sideways wind zones, laid out on a 12-column grid where the lowest block in a column shields the rest. There are 100 levels in 10 themed worlds (a hand-made tutorial, then bot-verified generated levels) with 3-star ratings measured against the bot's par, level select pages per world, a hint button that shows the bot's best shot, and an ending screen. A built-in level editor paints bricks, locks, steel, movers and wind, test-plays the level, and a SOLVE button runs the bot to set the par and balloon budget; custom levels are plain text files and are listed under MY LEVELS. The whole ruleset is a node-free simulation shared by the game, the bot, the level generator and the tests. One preset switch gives a Classic or Modern default for every option (extra balloons, aim guide, hint button, auto pause) and the Options screen covers display, volumes, two soundtracks (bright and 8-bit), inflate speed, drag-to-aim, vibration, level timer, game speed, reduce flashing, high-contrast HUD, big numbers and rebindable keyboard and gamepad controls. Touch, mouse, keyboard and gamepad all work, with safe-area insets, haptics, a native-share hook and a widescreen layout that centres the portrait board. 17 achievements, stats and star and score leaderboards go through an optional GodotSteam wrapper that is a no-op without Steam (App ID 480 test), and Android, iOS, Windows and Linux export presets, Steam store art and build scripts are included. A 90-check smoke test drives every screen with real input events, plus a rules and bot check over all 100 levels, 20 real screenshots, marketing slides and a 58 second autoplay preview video.

Retro Snake

Retro Snake is a complete little Snake game and a clean base to build on, made as a Godot 4 template. You steer a snake around a wrap-around board, eat apples, grow and avoid biting yourself. Endless mode is the classic borderless game, Classic adds deadly walls, and Courses are six rock-filled levels with an apple goal each, stored as editable text files and checked by a bot. There are four difficulties (Easy, Normal, Hard, Extreme) with scores kept per mode and difficulty, dynamic food that spawns only on free tiles, optional extra apples and a timed golden apple worth 50 every five apples. The head, body, corner and tail sprites are chosen from the surrounding tiles and there are six snake colours. The view is a fixed 16:9, 512 x 288 pixel board, letterboxed at any window size. One developer config switches modern conveniences for the Retro and Modern presets, and players get a full Options menu with rebindable keyboard and controller controls. Input covers arrows, WASD, gamepad, mouse drag and touch swipe. The rules live in a node-free deterministic simulation, with 19 achievements, leaderboards and cloud saves through the optional GodotSteam addon.

Retro Snake
Details
Retro Snake is a complete little Snake game and a clean base to build on, made as a Godot 4 template. You steer a snake around a wrap-around board, eat apples, grow and avoid biting yourself. Endless mode is the classic borderless game, Classic adds deadly walls, and Courses are six rock-filled levels with an apple goal each, stored as editable text files and checked by a bot. There are four difficulties (Easy, Normal, Hard, Extreme) with scores kept per mode and difficulty, dynamic food that spawns only on free tiles, optional extra apples and a timed golden apple worth 50 every five apples. The head, body, corner and tail sprites are chosen from the surrounding tiles and there are six snake colours. The view is a fixed 16:9, 512 x 288 pixel board, letterboxed at any window size. One developer config switches modern conveniences for the Retro and Modern presets, and players get a full Options menu with rebindable keyboard and controller controls. Input covers arrows, WASD, gamepad, mouse drag and touch swipe. The rules live in a node-free deterministic simulation, with 19 achievements, leaderboards and cloud saves through the optional GodotSteam addon.

Sweet Shop Match

Sweet Shop Match is a complete, sellable match-3 puzzle game with an original identity: a pink mascot, candy art drawn procedurally and a bright sweet-shop look. Swap two neighbouring candies to line up three or more; match 4 for a striped candy, an L or T for a wrapped candy, a 2x2 square for a fish and 5 for a rainbow candy, and swap two specials for combos up to a full-board clear. The whole ruleset lives in a node-free, deterministic simulation that turns every move into a list of events, so the screen only plays animation, a bot can play the rules and another front end can reuse them. 100 levels in 10 worlds are JSON files tuned by a bot, played from a scrolling world map with stars per level and a star chest every 12 stars; levels use up to four goals out of eight types (score, collect a colour, clear jelly, bring down ingredients, break crates, free caged candies, clear chocolate, make specials) and blockers such as 1 to 3 hit crates, cages and spreading chocolate. Meta game: 5 lives that regenerate every 25 minutes, a 7-day daily bonus, a lucky wheel, five boosters (hammer, free swap, shuffle, +5 moves, rainbow), coin, booster and life shops with limited-time offers, an extra-moves offer, 31 achievements with coin rewards and a leaderboard definition; ads and in-app purchases go through two small provider hooks with working demo modes. A visual level editor (23 tools, undo, resize, four goal slots, test play, bot check) saves custom levels. Layouts re-flow between landscape and portrait, input works with mouse, touch, keyboard and gamepad with rebinding, and there are Classic and Modern presets, colour-symbol, reduce-motion and reduce-flashing options, UI scale, brightness and a language hook (English included). Optional GodotSteam hooks cover achievements, stats, leaderboard, cloud saves, rich presence and Steam Deck. Includes a 280-check scripted smoke test through the real screens, a 94-check headless rules test, a developer guide, 20 real screenshots, marketing slides and a 50 second autoplay preview video.

Sweet Shop Match
Details
Sweet Shop Match is a complete, sellable match-3 puzzle game with an original identity: a pink mascot, candy art drawn procedurally and a bright sweet-shop look. Swap two neighbouring candies to line up three or more; match 4 for a striped candy, an L or T for a wrapped candy, a 2x2 square for a fish and 5 for a rainbow candy, and swap two specials for combos up to a full-board clear. The whole ruleset lives in a node-free, deterministic simulation that turns every move into a list of events, so the screen only plays animation, a bot can play the rules and another front end can reuse them. 100 levels in 10 worlds are JSON files tuned by a bot, played from a scrolling world map with stars per level and a star chest every 12 stars; levels use up to four goals out of eight types (score, collect a colour, clear jelly, bring down ingredients, break crates, free caged candies, clear chocolate, make specials) and blockers such as 1 to 3 hit crates, cages and spreading chocolate. Meta game: 5 lives that regenerate every 25 minutes, a 7-day daily bonus, a lucky wheel, five boosters (hammer, free swap, shuffle, +5 moves, rainbow), coin, booster and life shops with limited-time offers, an extra-moves offer, 31 achievements with coin rewards and a leaderboard definition; ads and in-app purchases go through two small provider hooks with working demo modes. A visual level editor (23 tools, undo, resize, four goal slots, test play, bot check) saves custom levels. Layouts re-flow between landscape and portrait, input works with mouse, touch, keyboard and gamepad with rebinding, and there are Classic and Modern presets, colour-symbol, reduce-motion and reduce-flashing options, UI scale, brightness and a language hook (English included). Optional GodotSteam hooks cover achievements, stats, leaderboard, cloud saves, rich presence and Steam Deck. Includes a 280-check scripted smoke test through the real screens, a 94-check headless rules test, a developer guide, 20 real screenshots, marketing slides and a 50 second autoplay preview video.

Cube Jump

Cube Jump is a complete, sellable one-button 3D casual game. Hold to charge and release to jump from big cube to big cube: the longer you hold, the further you go, and the cube flips in the air. Land near the centre for PERFECT combos (2, 4, 6, 8 and 10 points), tip off an edge or miss and the cube shatters. The endless course generator is seeded and deterministic, gets harder with smaller platforms and bigger gaps, and adds moving and crumbling platforms and gems. Six visual themes (Peach Dream, Mint Lagoon, Lavender Dusk, Sunset Fizz, Midnight Neon, Ocean Breeze) crossfade every 25 platforms. Collect gems to buy 12 cube skins in a rotating 3D shop or to revive once per run (with a hook for a rewarded ad on mobile). The Daily Run gives everyone the same course from the UTC date, with its own best score and leaderboard, and assisted runs are kept off the main board. One switch toggles Classic (plain cubes, chiptune) and Modern (moving and crumbling platforms, gems, revive, input buffer, charge meter, edge assist, camera shake, relaxed music, anti-aliasing and glow); about 40 player settings can be locked by the developer in one config resource. The title screen has a bot playing behind the menu. Includes a full Options menu (video, audio, rebindable keyboard and controller, gameplay assists, accessibility, colour-blind filter), touch, keyboard and gamepad support, landscape and portrait layouts, 16 achievements, stats and 2 leaderboards with optional GodotSteam hooks (App ID 480 test), cloud-safe saves, a rules check with 23 checks and a 195-check smoke test, 20 real screenshots, marketing slides and a 55 second autoplay preview video.

Cube Jump
Details
Cube Jump is a complete, sellable one-button 3D casual game. Hold to charge and release to jump from big cube to big cube: the longer you hold, the further you go, and the cube flips in the air. Land near the centre for PERFECT combos (2, 4, 6, 8 and 10 points), tip off an edge or miss and the cube shatters. The endless course generator is seeded and deterministic, gets harder with smaller platforms and bigger gaps, and adds moving and crumbling platforms and gems. Six visual themes (Peach Dream, Mint Lagoon, Lavender Dusk, Sunset Fizz, Midnight Neon, Ocean Breeze) crossfade every 25 platforms. Collect gems to buy 12 cube skins in a rotating 3D shop or to revive once per run (with a hook for a rewarded ad on mobile). The Daily Run gives everyone the same course from the UTC date, with its own best score and leaderboard, and assisted runs are kept off the main board. One switch toggles Classic (plain cubes, chiptune) and Modern (moving and crumbling platforms, gems, revive, input buffer, charge meter, edge assist, camera shake, relaxed music, anti-aliasing and glow); about 40 player settings can be locked by the developer in one config resource. The title screen has a bot playing behind the menu. Includes a full Options menu (video, audio, rebindable keyboard and controller, gameplay assists, accessibility, colour-blind filter), touch, keyboard and gamepad support, landscape and portrait layouts, 16 achievements, stats and 2 leaderboards with optional GodotSteam hooks (App ID 480 test), cloud-safe saves, a rules check with 23 checks and a 195-check smoke test, 20 real screenshots, marketing slides and a 55 second autoplay preview video.

Vertical Journey

Vertical Journey is a one-tap, blocky 3D climbing game template for mobile and desktop, rebuilt from scratch in Godot 4 with no Unity assets or code. Your hero sways left and right inside a tall shaft by itself, and you tap, click, press Space or pad A to jump. You climb to the finish line before the rising lava catches you, and falling too far below the screen also ends the run. Hazards are spinning saws, wall spikes, striped barriers with a gap and blinking lasers, while pickups are coins, a shield that blocks one hit, a magnet that pulls in coins and checkpoints. There are 100 levels with three stars each (clear, 70 percent of coins, no deaths), 10 themes and 24 voxel heroes built from boxes in code that you unlock with coins; adding a hero takes one table row. A generator builds the levels and a text format lets you hand-build any level. The flow covers title, level select, a hero shop with 3D preview, daily reward with a 7-day streak, leaderboard, 13 trophies, options, pause, game over and level complete. Ad, share, notification and haptic hooks are stubs, and a GodotSteam wrapper adds achievements

Vertical Journey
Details
Vertical Journey is a one-tap, blocky 3D climbing game template for mobile and desktop, rebuilt from scratch in Godot 4 with no Unity assets or code. Your hero sways left and right inside a tall shaft by itself, and you tap, click, press Space or pad A to jump. You climb to the finish line before the rising lava catches you, and falling too far below the screen also ends the run. Hazards are spinning saws, wall spikes, striped barriers with a gap and blinking lasers, while pickups are coins, a shield that blocks one hit, a magnet that pulls in coins and checkpoints. There are 100 levels with three stars each (clear, 70 percent of coins, no deaths), 10 themes and 24 voxel heroes built from boxes in code that you unlock with coins; adding a hero takes one table row. A generator builds the levels and a text format lets you hand-build any level. The flow covers title, level select, a hero shop with 3D preview, daily reward with a 7-day streak, leaderboard, 13 trophies, options, pause, game over and level complete. Ad, share, notification and haptic hooks are stubs, and a GodotSteam wrapper adds achievements

Chainsaw Cut

Chainsaw Cut is a complete, sellable casual game template with an original identity: a lumberjack hurls a chainsaw along an arc, the saw plunges through logs and cuts them in two along its real path, bounces off rocks and steel, sets off TNT, snaps ropes and collects coins. Logs are convex polygons clipped at any angle, any number of times, and each half is a new physics body that keeps its bark texture. The saw's flight is one small pure-function simulation shared by the game, the dotted aim guide and the level solver, so the preview matches what happens until the first impact. There are 20 levels in four worlds (Sunny Forest, Dusty Quarry, Snowy Peaks, Sawmill Factory) with hard oak, brittle ice, rocks, steel beams, spring pads, hanging loads, chain-reaction TNT and moving platforms. Levels are plain text files, and a static solver plus a real-physics solver record throws that clear every level. Scoring has combos, three coins, par and a 3-star rating, with saved progress and level unlocking. Aim by dragging back like a slingshot, or with keyboard or gamepad; every key and button is rebindable. Three full-screen art styles (Standard, Toon, Outline) and one Options switch for Retro and Modern presets (aim guide, bonus saws, oak toughness, log markers, slow-motion finish, saw trail, screen shake, 8-bit or full sound). Accessibility options include infinite saws, game speed 50 to 100 percent, reduce flashing and a high-contrast HUD. Includes 21 achievements, 5 stats and 2 leaderboards with optional GodotSteam hooks (App ID 480 test), generated Steam store art, a 300-check smoke test that plays every level in the real game, 19 real screenshots, marketing slides and a 55 second autoplay preview video.

Chainsaw Cut
Details
Chainsaw Cut is a complete, sellable casual game template with an original identity: a lumberjack hurls a chainsaw along an arc, the saw plunges through logs and cuts them in two along its real path, bounces off rocks and steel, sets off TNT, snaps ropes and collects coins. Logs are convex polygons clipped at any angle, any number of times, and each half is a new physics body that keeps its bark texture. The saw's flight is one small pure-function simulation shared by the game, the dotted aim guide and the level solver, so the preview matches what happens until the first impact. There are 20 levels in four worlds (Sunny Forest, Dusty Quarry, Snowy Peaks, Sawmill Factory) with hard oak, brittle ice, rocks, steel beams, spring pads, hanging loads, chain-reaction TNT and moving platforms. Levels are plain text files, and a static solver plus a real-physics solver record throws that clear every level. Scoring has combos, three coins, par and a 3-star rating, with saved progress and level unlocking. Aim by dragging back like a slingshot, or with keyboard or gamepad; every key and button is rebindable. Three full-screen art styles (Standard, Toon, Outline) and one Options switch for Retro and Modern presets (aim guide, bonus saws, oak toughness, log markers, slow-motion finish, saw trail, screen shake, 8-bit or full sound). Accessibility options include infinite saws, game speed 50 to 100 percent, reduce flashing and a high-contrast HUD. Includes 21 achievements, 5 stats and 2 leaderboards with optional GodotSteam hooks (App ID 480 test), generated Steam store art, a 300-check smoke test that plays every level in the real game, 19 real screenshots, marketing slides and a 55 second autoplay preview video.

Ice Hockey

Ice Hockey is a complete, sellable arcade hockey game with an original identity: eight invented teams with crests, colours and Speed / Shot / Check / Goalie ratings, and three rinks (a night arena, a neon dome and an outdoor pond with slushy ice). Skating has acceleration, friction and glide; the puck has drag, board, post and net bounces, possession and loose-puck play. You pass, shoot (tap for a wrist shot, hold to charge a slap shot), time one-timers, body check and poke check, switch players and optionally steer the goalie. Computer teams use offence, defence and forecheck formations at Rookie, Pro and Legend difficulty, with a goalie AI. Rules include faceoffs, optional icing and offside, penalties with a penalty box and power plays, periods, overtime, shootouts and a mercy rule, with 1 to 5 skaters per side. Modes: Quick Match, an 8-team Frost Cup tournament bracket, a Season with schedule and standings (both saved), Penalty Shootout, five practice drills, 1v1 versus and 2-player co-op on one keyboard or two gamepads, and a bot-vs-bot demo. One Options switch toggles two presets: Retro (640x360 pixel look, 38-colour console palette, chiptune and 8-bit effects, optional CRT filter) and Modern (arena lighting, ice reflections, skate and puck trails, particles, a reactive crowd, goal camera shake and zoom, instant replays and commentary callouts). Teams, rinks and tournaments are .tres resources, so adding content is dropping in a file. Includes rebindable keys and gamepad buttons, colour-blind team colours, reduced motion and flashing, large text, English and Spanish localization with a language hook, 22 achievements with optional GodotSteam hooks (App ID 480 test), save/load, a 471-check smoke test, 20 real screenshots, marketing slides and a 57 second autoplay preview video.

Ice Hockey
Details
Ice Hockey is a complete, sellable arcade hockey game with an original identity: eight invented teams with crests, colours and Speed / Shot / Check / Goalie ratings, and three rinks (a night arena, a neon dome and an outdoor pond with slushy ice). Skating has acceleration, friction and glide; the puck has drag, board, post and net bounces, possession and loose-puck play. You pass, shoot (tap for a wrist shot, hold to charge a slap shot), time one-timers, body check and poke check, switch players and optionally steer the goalie. Computer teams use offence, defence and forecheck formations at Rookie, Pro and Legend difficulty, with a goalie AI. Rules include faceoffs, optional icing and offside, penalties with a penalty box and power plays, periods, overtime, shootouts and a mercy rule, with 1 to 5 skaters per side. Modes: Quick Match, an 8-team Frost Cup tournament bracket, a Season with schedule and standings (both saved), Penalty Shootout, five practice drills, 1v1 versus and 2-player co-op on one keyboard or two gamepads, and a bot-vs-bot demo. One Options switch toggles two presets: Retro (640x360 pixel look, 38-colour console palette, chiptune and 8-bit effects, optional CRT filter) and Modern (arena lighting, ice reflections, skate and puck trails, particles, a reactive crowd, goal camera shake and zoom, instant replays and commentary callouts). Teams, rinks and tournaments are .tres resources, so adding content is dropping in a file. Includes rebindable keys and gamepad buttons, colour-blind team colours, reduced motion and flashing, large text, English and Spanish localization with a language hook, 22 achievements with optional GodotSteam hooks (App ID 480 test), save/load, a 471-check smoke test, 20 real screenshots, marketing slides and a 57 second autoplay preview video.

Pier Runner

Pier Runner is a complete, playable 3D endless runner template for Godot 4 in the style of the mobile classics. It has a main menu, a smooth camera swing behind the runner, automatic running down an endless pier, three lanes, jumping, coins, scoring, a persistent best score and coin balance, one free revive per run and a Run Over popup with Run Again and Back to Menu. The track is procedural: pooled 48 m blocks filled with hand-authored text patterns picked by difficulty tier, each proven passable by a validator and played by a bot in the tests. Twelve runners are included, three free and the rest unlocked with coins in a small shop built into the menu. Controls cover keyboard, gamepad, mouse drag and touch swipes, with key rebinding. The options menu has volumes, fullscreen, vsync, quality, screen shake, FPS counter, pause on focus loss and a safe progress reset. The rules run in a node-free simulation and a state-based flow, and everything tunable lives in one config file. It uses the Compatibility renderer, runs in landscape at 1280 x 720, and has 16 achievements, stats, leaderboards, cloud saves and rich presence through the optional GodotSteam addon.

Pier Runner
Details
Pier Runner is a complete, playable 3D endless runner template for Godot 4 in the style of the mobile classics. It has a main menu, a smooth camera swing behind the runner, automatic running down an endless pier, three lanes, jumping, coins, scoring, a persistent best score and coin balance, one free revive per run and a Run Over popup with Run Again and Back to Menu. The track is procedural: pooled 48 m blocks filled with hand-authored text patterns picked by difficulty tier, each proven passable by a validator and played by a bot in the tests. Twelve runners are included, three free and the rest unlocked with coins in a small shop built into the menu. Controls cover keyboard, gamepad, mouse drag and touch swipes, with key rebinding. The options menu has volumes, fullscreen, vsync, quality, screen shake, FPS counter, pause on focus loss and a safe progress reset. The rules run in a node-free simulation and a state-based flow, and everything tunable lives in one config file. It uses the Compatibility renderer, runs in landscape at 1280 x 720, and has 16 achievements, stats, leaderboards, cloud saves and rich presence through the optional GodotSteam addon.

Heaven Racer

Heaven Racer is a complete mobile-style 3D racing runner built as a Godot 4 template. You hold and drag to steer your runner along a floating sky path, tap to jump, collect cash and coins, dodge obstacles and race AI rivals to the end of the path. There you steer through one of three tank gates, and your new tank drives and fires by itself while you aim it through a field of enemies to the finish line. The project includes 100 levels stored as text files, 20 characters with three upgrades each, 10 tanks, 15 enemy and obstacle types, a daily reward, a local leaderboard plus Dreamlo online support, ad, native share and notification hooks, achievements, pause, revive and a tutorial hint. The whole game is a node-free simulation that the 3D scene only draws, so it is testable headless, and every tunable number lives in one config file. It uses the GL Compatibility renderer for wide mobile support, runs in portrait at 720 x 1280, and supports touch, mouse, keyboard and gamepad with key rebinding. Steam support covers achievements, leaderboards, cloud save and rich presence through the optional GodotSteam addon.

Heaven Racer
Details
Heaven Racer is a complete mobile-style 3D racing runner built as a Godot 4 template. You hold and drag to steer your runner along a floating sky path, tap to jump, collect cash and coins, dodge obstacles and race AI rivals to the end of the path. There you steer through one of three tank gates, and your new tank drives and fires by itself while you aim it through a field of enemies to the finish line. The project includes 100 levels stored as text files, 20 characters with three upgrades each, 10 tanks, 15 enemy and obstacle types, a daily reward, a local leaderboard plus Dreamlo online support, ad, native share and notification hooks, achievements, pause, revive and a tutorial hint. The whole game is a node-free simulation that the 3D scene only draws, so it is testable headless, and every tunable number lives in one config file. It uses the GL Compatibility renderer for wide mobile support, runs in portrait at 720 x 1280, and supports touch, mouse, keyboard and gamepad with key rebinding. Steam support covers achievements, leaderboards, cloud save and rich presence through the optional GodotSteam addon.

Tower Defense

Tower Defense is a finished, playable 3D strategy game you can reskin, extend or ship. Enemies walk a road across a tiled map while you spend gold on five tower types: a splash Cannon, a slowing Frost tower, a chain-Lightning tower that pierces armor, a long-range Missile launcher and a support Beacon that buffs its neighbours. Every tower has three upgrade tiers, can be sold for a refund, and can be set to target the First, Last, Strongest, Weakest or Closest enemy. Eight enemy types keep waves interesting, including armored bulwarks, healing medics, flying wasps that ignore the road and a Titan boss that resists slowing.Everything a designer touches is data. Towers, enemies, maps and waves are Godot Resource files with custom scripts, so you add a wave or retune a tower in the Inspector without writing code. Three maps (a gentle valley, a switchback canyon and a two-portal river junction) come with 10, 15 and 20 waves, three difficulty modes and a save system for unlocked maps, best scores and one to three stars per map and difficulty. The project runs the moment you open it: a title screen with a bot playing in the background, map select, pause menu, settings with volume sliders and full key and gamepad rebinding, victory and defeat screens, an orbit and zoom camera, tower range previews and 1x, 2x and 3x speed.There are no external assets to license. All models are generated from primitive meshes in code (flat-shaded low-poly), the UI is built in code and all 20 sound effects and 3 music loops are synthesised by a Python script you can edit and re-run. The code is typed, commented GDScript, and a 200-check smoke test plays three complete maps to victory with an auto-playing bot, plus purchase, upgrade, sell, targeting, saving and input checks. The documentation walks through adding a tower, an enemy, a map and a wave.

Tower Defense
Details
Tower Defense is a finished, playable 3D strategy game you can reskin, extend or ship. Enemies walk a road across a tiled map while you spend gold on five tower types: a splash Cannon, a slowing Frost tower, a chain-Lightning tower that pierces armor, a long-range Missile launcher and a support Beacon that buffs its neighbours. Every tower has three upgrade tiers, can be sold for a refund, and can be set to target the First, Last, Strongest, Weakest or Closest enemy. Eight enemy types keep waves interesting, including armored bulwarks, healing medics, flying wasps that ignore the road and a Titan boss that resists slowing.Everything a designer touches is data. Towers, enemies, maps and waves are Godot Resource files with custom scripts, so you add a wave or retune a tower in the Inspector without writing code. Three maps (a gentle valley, a switchback canyon and a two-portal river junction) come with 10, 15 and 20 waves, three difficulty modes and a save system for unlocked maps, best scores and one to three stars per map and difficulty. The project runs the moment you open it: a title screen with a bot playing in the background, map select, pause menu, settings with volume sliders and full key and gamepad rebinding, victory and defeat screens, an orbit and zoom camera, tower range previews and 1x, 2x and 3x speed.There are no external assets to license. All models are generated from primitive meshes in code (flat-shaded low-poly), the UI is built in code and all 20 sound effects and 3 music loops are synthesised by a Python script you can edit and re-run. The code is typed, commented GDScript, and a 200-check smoke test plays three complete maps to victory with an auto-playing bot, plus purchase, upgrade, sell, targeting, saving and input checks. The documentation walks through adding a tower, an enemy, a map and a wave.

Robo Platformer

Robo Platformer is a complete side-scrolling 3D platformer template for Godot 4, written in GDScript for the Compatibility renderer with no addons. You run, jump, push crates, open doors, dodge saws and crushers, ride moving platforms and reach the flag in two levels: the Molten Foundry lava world and the green Verdant Valley, each about 180 metres long and built from plain text files, so adding a level means dropping in a .txt. Moves include walk, sprint, variable-height jump, double jump, crouch, drop through one-way platforms, stomping enemies and pushing crates. The world has floor buttons and gates, keys and locks, springs, horizontal and vertical moving platforms and checkpoints, with walkers, hoppers, saws, a crusher, spikes, lava and bottomless pits as threats, and coins, three gems per level, hearts and keys to collect. Game flow covers title, level select, a five-robot select screen, pause, a three-star results card, game over with continue and an ending. One config file picks Retro or Modern defaults, and players get Options for video, audio, controls with rebinding, gameplay and accessibility such as a colour-blind filter. Input is keyboard, gamepad with Xbox, PlayStation, Nintendo and Deck prompts, and on-screen touch buttons. It ships a GodotSteam wrapper with 21 achievements and export presets.

Robo Platformer
Details
Robo Platformer is a complete side-scrolling 3D platformer template for Godot 4, written in GDScript for the Compatibility renderer with no addons. You run, jump, push crates, open doors, dodge saws and crushers, ride moving platforms and reach the flag in two levels: the Molten Foundry lava world and the green Verdant Valley, each about 180 metres long and built from plain text files, so adding a level means dropping in a .txt. Moves include walk, sprint, variable-height jump, double jump, crouch, drop through one-way platforms, stomping enemies and pushing crates. The world has floor buttons and gates, keys and locks, springs, horizontal and vertical moving platforms and checkpoints, with walkers, hoppers, saws, a crusher, spikes, lava and bottomless pits as threats, and coins, three gems per level, hearts and keys to collect. Game flow covers title, level select, a five-robot select screen, pause, a three-star results card, game over with continue and an ending. One config file picks Retro or Modern defaults, and players get Options for video, audio, controls with rebinding, gameplay and accessibility such as a colour-blind filter. Input is keyboard, gamepad with Xbox, PlayStation, Nintendo and Deck prompts, and on-screen touch buttons. It ships a GodotSteam wrapper with 21 achievements and export presets.

Arrow Battle

Arrow Battle is a complete, sellable mobile-style puzzle with an original look. You tap arrows that have a clear path off the board; neighbouring arrows of the same colour leave together, ride the road into colour-matched cannons, and every arrow gives its cannon three shots at the snake segments of that colour. Win by destroying every snake, lose if a snake head reaches your base or the clock runs out; stars compare your time with each level's par. There are 100 levels in four worlds (Meadow, Desert, Snow, Deep Space) with boards from 3x3 to 7x7, 2 to 8 colours and 1 to 3 snakes on seven track layouts. Hidden ? arrows, locked arrows and decaying arrows add variety, and five power-ups (Slot, Freezer, Rocket, Key, Cooler) can be won, bought in the coin shop or earned from a 7-day daily reward, with placeholders for your own ad or in-app purchase code. Every level is a small text file that a generator builds and a bot proves winnable, and a built-in level editor lets you paint, check with the bot, test and save your own levels. One developer config switches every modern convenience on or off: the Retro preset is a pixel-perfect 4:3 look with CRT filter and 8-bit chiptune, the Modern preset is smooth high resolution with glow, group preview, aimed rockets and a fuller soundtrack, and players get a full Options menu. Mouse, touch, keyboard and gamepad are supported with rebindable controls, colour symbols, high-contrast HUD, slower snakes, extra time and reduced flashing. Includes 24 achievements, 8 stats and per-level time leaderboards through optional GodotSteam, generated Steam store art, a 109-check smoke test, 19 real screenshots, marketing slides and a 56 second autoplay preview video.

Arrow Battle
Details
Arrow Battle is a complete, sellable mobile-style puzzle with an original look. You tap arrows that have a clear path off the board; neighbouring arrows of the same colour leave together, ride the road into colour-matched cannons, and every arrow gives its cannon three shots at the snake segments of that colour. Win by destroying every snake, lose if a snake head reaches your base or the clock runs out; stars compare your time with each level's par. There are 100 levels in four worlds (Meadow, Desert, Snow, Deep Space) with boards from 3x3 to 7x7, 2 to 8 colours and 1 to 3 snakes on seven track layouts. Hidden ? arrows, locked arrows and decaying arrows add variety, and five power-ups (Slot, Freezer, Rocket, Key, Cooler) can be won, bought in the coin shop or earned from a 7-day daily reward, with placeholders for your own ad or in-app purchase code. Every level is a small text file that a generator builds and a bot proves winnable, and a built-in level editor lets you paint, check with the bot, test and save your own levels. One developer config switches every modern convenience on or off: the Retro preset is a pixel-perfect 4:3 look with CRT filter and 8-bit chiptune, the Modern preset is smooth high resolution with glow, group preview, aimed rockets and a fuller soundtrack, and players get a full Options menu. Mouse, touch, keyboard and gamepad are supported with rebindable controls, colour symbols, high-contrast HUD, slower snakes, extra time and reduced flashing. Includes 24 achievements, 8 stats and per-level time leaderboards through optional GodotSteam, generated Steam store art, a 109-check smoke test, 19 real screenshots, marketing slides and a 56 second autoplay preview video.

TriPeaks Solitaire

TriPeaks Solitaire is a complete mobile card-game template for Godot 4. You clear three peaks of cards by playing any card one rank higher or lower than the card on the pile, drawing from the stock when you run out of matches,. The game has 100 levels in 10 chapters on a scrolling farm-path world map. Levels are JSON with 18 board shapes, wild and coin cards and one or two decks, and a solver picked each shuffle so every level can be cleared, with difficulty rising from generous to tight. Boosters are Undo, Wild card, +3 Cards and Hint, with coins from levels, chests, the daily bonus and videos spent in a shop on boosters, table themes and card backs. A level builder lets you draw boards, check them with the solver, test play and save. Mock ad and in-app-purchase providers work out of the box. It adds a 7-day daily bonus and achievements. The game is portrait first at 720 x 1280 and fully playable in landscape, with touch, mouse, keyboard and gamepad support. Retro and Modern presets are included, the rules run in a node-free deterministic simulation with over 180 headless checks, and Steam support covers achievements, leaderboards and cloud saves through GodotSteam

TriPeaks Solitaire
Details
TriPeaks Solitaire is a complete mobile card-game template for Godot 4. You clear three peaks of cards by playing any card one rank higher or lower than the card on the pile, drawing from the stock when you run out of matches,. The game has 100 levels in 10 chapters on a scrolling farm-path world map. Levels are JSON with 18 board shapes, wild and coin cards and one or two decks, and a solver picked each shuffle so every level can be cleared, with difficulty rising from generous to tight. Boosters are Undo, Wild card, +3 Cards and Hint, with coins from levels, chests, the daily bonus and videos spent in a shop on boosters, table themes and card backs. A level builder lets you draw boards, check them with the solver, test play and save. Mock ad and in-app-purchase providers work out of the box. It adds a 7-day daily bonus and achievements. The game is portrait first at 720 x 1280 and fully playable in landscape, with touch, mouse, keyboard and gamepad support. Retro and Modern presets are included, the rules run in a node-free deterministic simulation with over 180 headless checks, and Steam support covers achievements, leaderboards and cloud saves through GodotSteam

Stickman Shooter

Stickman Shooter is a complete casual physics shooter built as a Godot 4 template. You pull back to aim and release to fire, ricocheting bullets through crate towers, TNT, glass and ropes to defeat the red stickmen without hitting the blue civilians. You have a limited number of bullets and earn stars for using fewer. There are ten levels, three bullet types, armored enemies that lose their helmet to a head shot, a boss and explosions. Level pieces include wooden crates, stone and metal blocks, glass, TNT, ropes, green trampoline pads and spike pits, using Godot's built-in 2D physics. A built-in level editor lets you build levels with the mouse, test play them, save them to My Levels and ship them as JSON. The playfield is a fixed 640 x 360 vector-style view that scales sharply to any window, Controls cover mouse or touch drag in slingshot or point style, keyboard and gamepad. One developer config switches Classic or Casual assists such as the aim line, first-bounce preview, extra bullets, hints and kill cam, and players get a full Options menu with video, audio, controls and accessibility. Steam support through the optional GodotSteam addon covers achievements, stats, a leaderboard and cloud saves. A solver proves every level winnable, and the art and audio are CC0.

Stickman Shooter
Details
Stickman Shooter is a complete casual physics shooter built as a Godot 4 template. You pull back to aim and release to fire, ricocheting bullets through crate towers, TNT, glass and ropes to defeat the red stickmen without hitting the blue civilians. You have a limited number of bullets and earn stars for using fewer. There are ten levels, three bullet types, armored enemies that lose their helmet to a head shot, a boss and explosions. Level pieces include wooden crates, stone and metal blocks, glass, TNT, ropes, green trampoline pads and spike pits, using Godot's built-in 2D physics. A built-in level editor lets you build levels with the mouse, test play them, save them to My Levels and ship them as JSON. The playfield is a fixed 640 x 360 vector-style view that scales sharply to any window, Controls cover mouse or touch drag in slingshot or point style, keyboard and gamepad. One developer config switches Classic or Casual assists such as the aim line, first-bounce preview, extra bullets, hints and kill cam, and players get a full Options menu with video, audio, controls and accessibility. Steam support through the optional GodotSteam addon covers achievements, stats, a leaderboard and cloud saves. A solver proves every level winnable, and the art and audio are CC0.

Tier 2

Includes lower tiers, plus 5 additional assets:

6 assets total

$15.95

Hungry Snake

Hungry Snake is a complete, sellable puzzle-platformer. You are a square snake: every apple makes you longer, but a snake with nothing under it falls, spikes kill from every side and the bottom of the world is an abyss. Eat all the apples to open the exit, then slither through it. There are 24 levels in 4 worlds (Meadow, Desert, Glacier, Midnight): three hand-made tutorials and 21 levels grown by a hill-climbing generator and kept only because the solver finished them, ordered by solver effort. Each level's par is the exact shortest solution, and three stars need par or close to it (1000 + 100 per apple + 500 per star scoring). The whole rules engine is a node-free deterministic simulation (SnakeSim) with a breadth-first solver that validates every level, powers the H hint (the next five moves), drives the title-screen demo and the tests. Includes a level editor (draw walls, spikes, apples, exit and snake with mouse, keyboard or gamepad, check solvability and par, test-play, save; custom levels appear in the menu), unlimited undo, restart, and a level select that keeps your saved run. A Retro preset (no undo, no hints, console palette, chiptune music) and a Modern preset (undo, hints, faster animation, orchestral music) are switched by one developer config or the player's Options menu, with four snake colours, 14:9 / 16:10 / 16:9 views, pixel-perfect scaling, optional CRT filter, rebindable keys and gamepad buttons, reduce flashing and high-contrast HUD, and on-screen touch buttons for phones. 20 achievements, stats, leaderboards, cloud saves and rich presence go through optional GodotSteam hooks, with export presets and a Steam setup guide. A 251-check smoke test plays the real scenes with real mouse, controller and key events, plus 19 real screenshots, marketing slides and a 58 second autoplay preview video.

Hungry Snake
Details
Hungry Snake is a complete, sellable puzzle-platformer. You are a square snake: every apple makes you longer, but a snake with nothing under it falls, spikes kill from every side and the bottom of the world is an abyss. Eat all the apples to open the exit, then slither through it. There are 24 levels in 4 worlds (Meadow, Desert, Glacier, Midnight): three hand-made tutorials and 21 levels grown by a hill-climbing generator and kept only because the solver finished them, ordered by solver effort. Each level's par is the exact shortest solution, and three stars need par or close to it (1000 + 100 per apple + 500 per star scoring). The whole rules engine is a node-free deterministic simulation (SnakeSim) with a breadth-first solver that validates every level, powers the H hint (the next five moves), drives the title-screen demo and the tests. Includes a level editor (draw walls, spikes, apples, exit and snake with mouse, keyboard or gamepad, check solvability and par, test-play, save; custom levels appear in the menu), unlimited undo, restart, and a level select that keeps your saved run. A Retro preset (no undo, no hints, console palette, chiptune music) and a Modern preset (undo, hints, faster animation, orchestral music) are switched by one developer config or the player's Options menu, with four snake colours, 14:9 / 16:10 / 16:9 views, pixel-perfect scaling, optional CRT filter, rebindable keys and gamepad buttons, reduce flashing and high-contrast HUD, and on-screen touch buttons for phones. 20 achievements, stats, leaderboards, cloud saves and rich presence go through optional GodotSteam hooks, with export presets and a Steam setup guide. A 251-check smoke test plays the real scenes with real mouse, controller and key events, plus 19 real screenshots, marketing slides and a 58 second autoplay preview video.

Match Blast

Match Blast is a complete tap-to-blast casual puzzle built as a Godot 4 template. You tap a group of two or more matching blocks to blast it; groups of five or more make a rocket, seven or more a bomb and nine or more a disco ball, and adjacent boosters combine and chain-react. Crates, big crates, colour locks, ice, grass and falling items such as cherries get in the way, and every level has goals and a move limit. There are 100 levels in four chapters (Toy Room, Sunny Garden, Candy Land, Starry Sky), generated by a script and calibrated by a bot so each one is proven winnable. The game includes a scrolling level map with stars, hammer, shuffle and dynamite power-ups, lives that refill over time, a 7-day daily bonus, a shop, achievements and a level builder with test play and a bot difficulty check, with levels stored as plain JSON. One developer config switches Retro and Modern conveniences, and players get a full Settings menu with colour letters, reduce motion and rebindable keys. The rules run in a node-free deterministic simulation, with Steam support through the optional GodotSteam addon, and more than 70 smoke-test checks

Match Blast
Details
Match Blast is a complete tap-to-blast casual puzzle built as a Godot 4 template. You tap a group of two or more matching blocks to blast it; groups of five or more make a rocket, seven or more a bomb and nine or more a disco ball, and adjacent boosters combine and chain-react. Crates, big crates, colour locks, ice, grass and falling items such as cherries get in the way, and every level has goals and a move limit. There are 100 levels in four chapters (Toy Room, Sunny Garden, Candy Land, Starry Sky), generated by a script and calibrated by a bot so each one is proven winnable. The game includes a scrolling level map with stars, hammer, shuffle and dynamite power-ups, lives that refill over time, a 7-day daily bonus, a shop, achievements and a level builder with test play and a bot difficulty check, with levels stored as plain JSON. One developer config switches Retro and Modern conveniences, and players get a full Settings menu with colour letters, reduce motion and rebindable keys. The rules run in a node-free deterministic simulation, with Steam support through the optional GodotSteam addon, and more than 70 smoke-test checks

Gobble Holes

Gobble Holes is a complete, original 3D mobile arcade game in the one-touch hole-swallowing genre: drag a flaming hole around a toy-like arena and swallow everything smaller than you. Each bite earns coins and fills a progress bar, and the hole grows through stages, so bigger things become food while oversized objects act as walls; black bombs end the run, clocks add time, and every level is rated up to three stars. Swallowed objects lean, tip and fall into the hole. The game ships 60 levels in six worlds (Sweet Picnic, Cozy Home, Sunny Suburb, Downtown, Pirate Cove, Space Port) built from 312 CC0 3D props in five size tiers, 16 collectable hole skins with a shop (buy, select, random unlock), a 7-day daily reward calendar, clear bonuses and an all-clear bonus. A built-in level editor lets you place objects, bombs and clocks on a top-down map, test in the real game, save plain JSON and play your own levels. Controls are a floating drag stick or follow-the-finger on touch, plus keyboard and gamepad with full menu support; the Options menu covers video, audio, controls with key rebinding, gameplay, accessibility (reduce flashing, high-contrast HUD, colour-blind filter, menu size) and Classic / Relaxed presets. Mobile hooks (banner, interstitial and rewarded ads with a simulated provider, revive and x2-cash rewards, native share, notifications, haptics) are switchable in one config resource, and the leaderboard works locally, through Dreamlo or through Steam. Steam support is a wrapper that no-ops without GodotSteam: 21 achievements, stats, rich presence and store art, plus export presets for Windows, Linux, Android and iOS. Quality tooling includes a 566-check headless smoke test with an A* bot that clears all 60 levels, a level validator, a UI spritesheet check, 18 real screenshots, marketing slides and a 58 second autoplay preview video.

Gobble Holes
Details
Gobble Holes is a complete, original 3D mobile arcade game in the one-touch hole-swallowing genre: drag a flaming hole around a toy-like arena and swallow everything smaller than you. Each bite earns coins and fills a progress bar, and the hole grows through stages, so bigger things become food while oversized objects act as walls; black bombs end the run, clocks add time, and every level is rated up to three stars. Swallowed objects lean, tip and fall into the hole. The game ships 60 levels in six worlds (Sweet Picnic, Cozy Home, Sunny Suburb, Downtown, Pirate Cove, Space Port) built from 312 CC0 3D props in five size tiers, 16 collectable hole skins with a shop (buy, select, random unlock), a 7-day daily reward calendar, clear bonuses and an all-clear bonus. A built-in level editor lets you place objects, bombs and clocks on a top-down map, test in the real game, save plain JSON and play your own levels. Controls are a floating drag stick or follow-the-finger on touch, plus keyboard and gamepad with full menu support; the Options menu covers video, audio, controls with key rebinding, gameplay, accessibility (reduce flashing, high-contrast HUD, colour-blind filter, menu size) and Classic / Relaxed presets. Mobile hooks (banner, interstitial and rewarded ads with a simulated provider, revive and x2-cash rewards, native share, notifications, haptics) are switchable in one config resource, and the leaderboard works locally, through Dreamlo or through Steam. Steam support is a wrapper that no-ops without GodotSteam: 21 achievements, stats, rich presence and store art, plus export presets for Windows, Linux, Android and iOS. Quality tooling includes a 566-check headless smoke test with an A* bot that clears all 60 levels, a level validator, a UI spritesheet check, 18 real screenshots, marketing slides and a 58 second autoplay preview video.

Forest Link

Forest Link is a complete link match-3 puzzle game built as a Godot 4 template. You drag through a chain of touching fruit of the same kind and release with three or more to collect them; long chains leave row, column, cross or colour bombs. Stones, cages, spores, grass and acorns get in the way, and every tenth level ends in a boss that throws blockers onto the board. The campaign has 100 levels in five worlds (Whispering Forest, Frosty Pines, Sunny Dunes, Jungle Canopy, Misty Swamp) stored as plain text files, so adding 101.txt grows the map, and a built-in level editor lets you paint, check with the bot, test play and save your own. The meta game includes lives that return over time, a 7-day daily bonus, daily quests, a free wheel spin, a star chest, a coin and booster shop and a rewarded-ad hook. One developer config switches modern conveniences on or off for Retro and Modern presets, with a full options menu, landscape and portrait layouts, and mouse, touch, keyboard and gamepad support. A bot plays and tunes every level. It also has 25 achievements, 10 stats and a leaderboard through the optional GodotSteam addon, and about 180 smoke-test checks.

Forest Link
Details
Forest Link is a complete link match-3 puzzle game built as a Godot 4 template. You drag through a chain of touching fruit of the same kind and release with three or more to collect them; long chains leave row, column, cross or colour bombs. Stones, cages, spores, grass and acorns get in the way, and every tenth level ends in a boss that throws blockers onto the board. The campaign has 100 levels in five worlds (Whispering Forest, Frosty Pines, Sunny Dunes, Jungle Canopy, Misty Swamp) stored as plain text files, so adding 101.txt grows the map, and a built-in level editor lets you paint, check with the bot, test play and save your own. The meta game includes lives that return over time, a 7-day daily bonus, daily quests, a free wheel spin, a star chest, a coin and booster shop and a rewarded-ad hook. One developer config switches modern conveniences on or off for Retro and Modern presets, with a full options menu, landscape and portrait layouts, and mouse, touch, keyboard and gamepad support. A bot plays and tunes every level. It also has 25 achievements, 10 stats and a leaderboard through the optional GodotSteam addon, and about 180 smoke-test checks.

Drop Puzzle

Drop Puzzle is a finished, reskinnable drop-and-merge physics puzzle game. You aim and drop circles into a container; two circles of the same size merge into the next bigger one across 11 tiers, quick merges build a combo multiplier, a top-tier bonus rewards the biggest ball, and an overflow timer with a warning ends the game when the pile stays above the dashed line. Two boosters help: Hammer smashes one ball and Shake frees stuck balls, and a rewarded second chance can clear the top of the pile. Every game earns coins for a shop with four ball skins (Cute Faces, Fruit Basket, Solar System, Jelly Numbers), six backdrops, five containers, boosters and a remove-interstitials item. Lifetime score unlocks nine ranks with medals, and a leaderboard shows your best runs next to offline rivals. A game in progress is saved and can be resumed with CONTINUE; saves are atomic with a backup file. Ads go through one service with a built-in test provider (clearly labelled TEST AD) and an AdMob skeleton, haptics scale with merge size, and settings cover music and sound volume, vibration, screen shake, reduce flashing, aim guide, fullscreen, auto-pause and player name. The UI adapts to portrait phones, tall phones, tablets, square and landscape windows with safe-area insets, and works with touch, mouse, keyboard and gamepad. Eleven achievements, a leaderboard upload, rich presence and Steam Deck support are wired to optional GodotSteam and are silent no-ops without it. Every rule and price lives in config/game_config.tres. Includes a balance bot, a 209-check smoke test, 20 real screenshots, marketing slides and a 53 second autoplay preview video.

Drop Puzzle
Details
Drop Puzzle is a finished, reskinnable drop-and-merge physics puzzle game. You aim and drop circles into a container; two circles of the same size merge into the next bigger one across 11 tiers, quick merges build a combo multiplier, a top-tier bonus rewards the biggest ball, and an overflow timer with a warning ends the game when the pile stays above the dashed line. Two boosters help: Hammer smashes one ball and Shake frees stuck balls, and a rewarded second chance can clear the top of the pile. Every game earns coins for a shop with four ball skins (Cute Faces, Fruit Basket, Solar System, Jelly Numbers), six backdrops, five containers, boosters and a remove-interstitials item. Lifetime score unlocks nine ranks with medals, and a leaderboard shows your best runs next to offline rivals. A game in progress is saved and can be resumed with CONTINUE; saves are atomic with a backup file. Ads go through one service with a built-in test provider (clearly labelled TEST AD) and an AdMob skeleton, haptics scale with merge size, and settings cover music and sound volume, vibration, screen shake, reduce flashing, aim guide, fullscreen, auto-pause and player name. The UI adapts to portrait phones, tall phones, tablets, square and landscape windows with safe-area insets, and works with touch, mouse, keyboard and gamepad. Eleven achievements, a leaderboard upload, rich presence and Steam Deck support are wired to optional GodotSteam and are silent no-ops without it. Every rule and price lives in config/game_config.tres. Includes a balance bot, a 209-check smoke test, 20 real screenshots, marketing slides and a 53 second autoplay preview video.

Tier 1

one-time unlock

1 asset total

$5.31

Dazzle

Dazzle is a complete, sellable 2D block-puzzle game. Drag pieces from a tray of three onto a 10x10 board with the mouse, touch, a keyboard cursor or a controller; fill a whole row or column to clear it. A landing shadow shows where a piece will go, the lines a drop would clear are highlighted, and an optional snap assist nudges a nearly legal drop onto a legal spot. Scoring is 1 point per cell plus base * n * (n + 1) / 2 for n lines cleared at once, multiplied by a combo level that carries over a few placements, plus a perfect-clear bonus for emptying the board. A storage slot holds one piece for later (drop a tray piece on it to store or swap), undo is limited per game, and a hint button uses the same bot that plays the faded demo behind the title screen. Deals are weighted by a simple, standard or hard piece set, and fair deals always include a piece that fits. The game ends when nothing fits and shows a high-score panel with confetti; the top 10, totals, best combo and an unfinished game (CONTINUE) are saved. One preset switch toggles Retro (the plain classic game: no storage, undo, combos or hints, chiptune sound) and Modern (everything on, glossy blocks, soft music); any setting can be locked in a config resource so you ship exactly the game you want. Includes 6 colour themes (midnight, ocean, sunset, forest, candy, paper), 6 block skins (classic, glossy, outline, round, gem, heart), landscape and portrait layouts that adapt to the window, a full Options screen (video, audio, gameplay, accessibility, controls with rebinding, system), English, Spanish, French, German and Portuguese, 22 achievements, 4 stats and a leaderboard with optional GodotSteam hooks (App ID 480 test), a rules-engine check (88 checks) and a smoke test that drives the real scenes (133 checks), 20 real screenshots, marketing slides and a 57 second autoplay preview video.

Dazzle
Details
Dazzle is a complete, sellable 2D block-puzzle game. Drag pieces from a tray of three onto a 10x10 board with the mouse, touch, a keyboard cursor or a controller; fill a whole row or column to clear it. A landing shadow shows where a piece will go, the lines a drop would clear are highlighted, and an optional snap assist nudges a nearly legal drop onto a legal spot. Scoring is 1 point per cell plus base * n * (n + 1) / 2 for n lines cleared at once, multiplied by a combo level that carries over a few placements, plus a perfect-clear bonus for emptying the board. A storage slot holds one piece for later (drop a tray piece on it to store or swap), undo is limited per game, and a hint button uses the same bot that plays the faded demo behind the title screen. Deals are weighted by a simple, standard or hard piece set, and fair deals always include a piece that fits. The game ends when nothing fits and shows a high-score panel with confetti; the top 10, totals, best combo and an unfinished game (CONTINUE) are saved. One preset switch toggles Retro (the plain classic game: no storage, undo, combos or hints, chiptune sound) and Modern (everything on, glossy blocks, soft music); any setting can be locked in a config resource so you ship exactly the game you want. Includes 6 colour themes (midnight, ocean, sunset, forest, candy, paper), 6 block skins (classic, glossy, outline, round, gem, heart), landscape and portrait layouts that adapt to the window, a full Options screen (video, audio, gameplay, accessibility, controls with rebinding, system), English, Spanish, French, German and Portuguese, 22 achievements, 4 stats and a leaderboard with optional GodotSteam hooks (App ID 480 test), a rules-engine check (88 checks) and a smoke test that drives the real scenes (133 checks), 20 real screenshots, marketing slides and a 57 second autoplay preview video.