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Waypoint | NPC Waypoint/Object Waypoint/Object Avoidance Framework preview
Unity

Waypoint | NPC Waypoint/Object Waypoint/Object Avoidance Framework

By Golem Kin Games

Current price
$9.99
Lowest recorded
$9.99
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Price history

Lowest recorded standalone price: $9.99. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.

Recorded prices for Waypoint | NPC Waypoint/Object Waypoint/Object Avoidance Framework Price history over the last three months. The solid stepped line shows standalone prices, including inferred periods. Blue lines with diamond markers show bundle package prices. Offer details follow the graph. $0.00 $5.00 $9.99 Aug 8, 2026 Nov 8, 2026
Standalone price

Last three months, in USD. Bundle prices cover the whole package.

About Waypoint | NPC Waypoint/Object Waypoint/Object Avoidance Framework

  • Tools, Systems & Learning > Development Tools & Automation
Waypoint is a highly customizable tool designed for Unity developers who need dynamic object movement along waypoints. Perfect for AI patrol systems, moving platforms, and guided path navigation. The system supports Linear, Bezier, and Curved paths, obstacle avoidance with raycasting, and flexible loop modes, providing a range of functionalities to suit various gameplay needs.

Key Features:
- Multiple Path Types: Choose between Linear, Bezier, or Curved (Catmull-Rom) paths for varied movement styles.
- Looping & Ping-Pong Support: Options to loop, ping-pong, or stop at the last waypoint.
- Obstacle Avoidance: Built-in raycast-based avoidance system with customizable ray count, avoidance layers, and tags.
- Smooth Steering: Objects smoothly rotate and steer towards the next waypoint, including avoidance adjustments.
- Fully Customizable: Control movement types (Rigidbody, CharacterController, General), path curviness, avoidance strength, and raycasting distance.
- Curved Path Restrictions: When using Curved paths, only 'Loop' and 'None' modes are available to ensure smooth, seamless movement.
- Gizmos Support: Visualize waypoints, paths, and avoidance raycasts directly in the Unity Editor for easy tweaking and debugging.
- Editor Tools: Add, remove, or reorder waypoints directly from the editor. Dynamic titles and visual organization for a clean workflow.
- Obstacle LayerMask & Tags: Fine-tune the avoidance behavior with layers and tags for precise control over what the object can avoid.

Technical Details:
- Platform Support: Works in Unity 2020.3 and above.
- Compatible Components: Works with Rigidbody, CharacterController, and General transform-based movement.
- Editor Integration: Intuitive editor interface with support for waypoint management, gizmo visualization, and path configuration.

Usage Scenarios:
- AI patrol systems for guards, animals, or NPCs.
- Guided path navigation for moving platforms, vehicles, or characters.
- Dynamic obstacle avoidance systems for AI-driven movement.
- Complex pathfinding across Linear, Bezier, or Curved paths with minimal setup.

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