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Cozy Game Template | Cozy Game/Fishing/Digging/Home Deco/RPG Template preview
Unity

Cozy Game Template | Cozy Game/Fishing/Digging/Home Deco/RPG Template

By Golem Kin Games

Current price
$49.99
Lowest recorded
$49.99
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Price history

Lowest recorded standalone price: $49.99. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.

Recorded prices for Cozy Game Template | Cozy Game/Fishing/Digging/Home Deco/RPG Template Price history over the last three months. The solid stepped line shows standalone prices, including inferred periods. Blue lines with diamond markers show bundle package prices. Offer details follow the graph. $0.00 $25.00 $49.99 Aug 8, 2026 Nov 8, 2026
Standalone price

Last three months, in USD. Bundle prices cover the whole package.

About Cozy Game Template | Cozy Game/Fishing/Digging/Home Deco/RPG Template

  • Tools, Systems & Learning > Game Templates & Systems
  • Tools, Systems & Learning > Development Tools & Automation
  • Theme > Nature & Countryside
  • Art & Visuals > UI & GUI
Cozy Controller is an all-in-one life-sim character controller system built for cozy games: farming, fishing, collecting, building, and relaxing exploration. Drop it into a new or existing project and you will have a solid foundation for a complete life-sim loop - movement, camera, inventory, tools, interactables, UI, and saving - ready to extend.

What is Included:

Character Controller:
- Smooth, camera-relative movement with walk/run/sneak
- Jump with coyote time + jump buffer for forgiving controls
- Ground detection + configurable layers
- Gameplay-ready events (jump/land/footsteps/speed changes)

Camera System (Multiple Styles):
- Cozy-style fixed angles with Q/E rotation
- Isometric mode (true isometric angle)
- Fixed follow mode
- Free-look orbit mode + zoom
- Optional camera collision + interior mode support

Inventory + Hotbar:
- Category-based inventory (tools, fish, bugs, seeds, crops, materials, furniture, etc.)
- Stacking, equipping, consumables, placeables
- Currency support + buy/sell prices per item
- Events for UI updates, item added/removed, money changes, slot selection

Tool System (5 Tool Types):
- Fishing Rod, Axe, Net, Shovel, Watering Can
- Tool cooldowns, interaction range, rotate-to-target, optional movement blocking
- Dedicated tool model scripts for visuals/particles
- Tool events for easy integration (fish bite/caught/escaped, chop/tree felled, bug caught, dug item, plant watered)

Time & Seasons:
- Simulated time (configurable minutes per day)
- Real-time mode and real-time scaled mode
- Day/night support with sunrise/sunset events
- Season progression with configurable days per season
- Lighting hooks for sun/moon setup

Farming: Plant Growth + Watering:
- Multi-stage crop growth (seed to growth to main to harvestable)
- Water level + optional requires watering
- Harvest logic, quantities, optional regrowth
- Visual stage models + world prompts/effects/events

Harvesting / Chopping System:
- Health-based destructibles with drops (trees, rocks, etc.)
- Optional harvest-mode for renewable resources (fruit trees, berry bushes)
- Regen options, hit shake, damage delay for animation sync

Fishing Minigame:
- Cast to wait to bite cue to catch window
- Weighted fish pools with time + season restrictions
- Optional Fishing Spots with custom pools and overrides

Bug Catching:
- Catchable creatures with wander + flee behaviors
- Flying options (height range + bob)
- Catch effects + events

Digging:
- Weighted buried loot with chance of nothing
- Dug state tracking + optional respawn time
- Dig visuals/audio + events

Building & Decoration:
- Building mode for placing/moving/picking up furniture
- Building zones with bounds, grid snap, capacity limits, Y tolerance
- Preview materials for valid/invalid placement
- Pre-placed object support + saved placement data

Shop System:
- Buy/sell UI flow with stock counts and price overrides
- Sell price multiplier support
- Interaction range + trigger open option
- Transaction events (bought/sold/failed)

Save / Load System:
Saves the core state needed for a life-sim loop:
- Player transform
- Inventory contents + currency + hotbar selection
- Time/day/season state
- Plant growth + watering state
- Choppables (health/harvest state/destroyed)
- Dig spots (dug state)
- Caught creatures tracking
- Placed objects (item ID, transform, zone)

Includes CozySaveable for persistent object identity and auto-save support.

UI Kit:
- Hotbar UI, Inventory UI, Time UI
- Item popups (pickup notifications with fly-to-UI)
- Building UI
- Shop UI
- World tooltips + harvest button helpers

Audio:
- Surface-based footstep system (component or tag-driven)
- Jump/land/swim hooks
- Tool SFX hooks ready via events

Editor Tools:
- Quick scene setup helpers (create time manager/save manager/popup manager)
- Save reset/open folder shortcuts
- Debug menu utilities (skip hour/day, set season, log inventory)

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