Unity
VR Spectator Camera - VR View Smoothing
- Current price
- $10
- Lowest recorded
- $10
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Price history
Lowest recorded standalone price: $10. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.
Standalone price
Last three months, in USD. Bundle prices cover the whole package.
About VR Spectator Camera - VR View Smoothing
Smooth out screen recordings/streams for trailers, YouTube, Twitch, and more!
Are you tired of your VR view on video being jittery on video?
VR Spectator Camera will easily smooth out the rotational and positional movements.
Next to that, this enables you to display UI only visible to the audience of your screen.
An example could be showcasing health, which is normally hard to see for viewers.
Easily implement in your existing project with just 2 steps!
Features:
- Easy integration into existing projects
- Smoothed positional movement
- Smoothed rotational movement
- Automatically use the VR camera's settings
- Custom FoV override
- Automatically disables on standalone VR (quest 2, pico 4, etc)
- Flat-screen only UI
- Great CPU performance using new transform APIs
- (optional) Use Unity Burst for maximum performance
- (optional) Utelizes Assembly Definitions for faster code compilation
Works on all VR runtimes, all XR Plugins, and all Graphics APIs.
Are you tired of your VR view on video being jittery on video?
VR Spectator Camera will easily smooth out the rotational and positional movements.
Next to that, this enables you to display UI only visible to the audience of your screen.
An example could be showcasing health, which is normally hard to see for viewers.
Easily implement in your existing project with just 2 steps!
Features:
- Easy integration into existing projects
- Smoothed positional movement
- Smoothed rotational movement
- Automatically use the VR camera's settings
- Custom FoV override
- Automatically disables on standalone VR (quest 2, pico 4, etc)
- Flat-screen only UI
- Great CPU performance using new transform APIs
- (optional) Use Unity Burst for maximum performance
- (optional) Utelizes Assembly Definitions for faster code compilation
Works on all VR runtimes, all XR Plugins, and all Graphics APIs.
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