Unity
Shadow Receiver URP (FREE AR Shadows)
- Current price
- FREE
- Lowest recorded
- FREE
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Price history
Lowest recorded standalone price: FREE. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.
Standalone price
Last three months, in USD. Bundle prices cover the whole package.
About Shadow Receiver URP (FREE AR Shadows)
- Art & Visuals > VFX
- Art & Visuals > Textures & Materials
**Shadow Receiver FREE** uses a transparent shader to render real-time shadows onto any 3D object. Made for the *Universal Render Pipeline (URP)* using *Shader Graph*
The *Paid Version of* **Shadow Receiver** *will have support for soft shadows, multiple shadow cascades, screen space shadows, and transparent shadows!
**Features**
- Easy setup with included materials
- Real-Time shadow receiving/casting
- Pick the shadow color
- Support for hard shadows
- Tested with AR with ARCore/ARKit/AR Foundation, Niantic Lightship, and Vuforia
- Made with Shader Graph, customize the shader as much as needed
- Support for all devices
- Optimized for performance on mobile devices!
**AR Use**
**Shadow Receiver** is mainly used in AR to render shadows on planes detected with plane detection. This way an AR object can have realistic real-time shadows in AR. This creates a more immersive AR experience.
Of course, feel free to use this for any other project you see fit!
**video compositing**
**Shadow Receiver** can be used well with video compositing in Unity. As long as your video is able to cast shadows in Unity, you can get real-time shadows.
**Technicals**
Only works in Universal Render Pipelines!
Tested in Unity 2021.3 LTS, 2022.3 LTS, and Unity 6
Works using 1 real-time or mixed directional light
Work on any device. Fully tested on Android, IOS, and Windows.
The *Paid Version of* **Shadow Receiver** *will have support for soft shadows, multiple shadow cascades, screen space shadows, and transparent shadows!
**Features**
- Easy setup with included materials
- Real-Time shadow receiving/casting
- Pick the shadow color
- Support for hard shadows
- Tested with AR with ARCore/ARKit/AR Foundation, Niantic Lightship, and Vuforia
- Made with Shader Graph, customize the shader as much as needed
- Support for all devices
- Optimized for performance on mobile devices!
**AR Use**
**Shadow Receiver** is mainly used in AR to render shadows on planes detected with plane detection. This way an AR object can have realistic real-time shadows in AR. This creates a more immersive AR experience.
Of course, feel free to use this for any other project you see fit!
**video compositing**
**Shadow Receiver** can be used well with video compositing in Unity. As long as your video is able to cast shadows in Unity, you can get real-time shadows.
**Technicals**
Only works in Universal Render Pipelines!
Tested in Unity 2021.3 LTS, 2022.3 LTS, and Unity 6
Works using 1 real-time or mixed directional light
Work on any device. Fully tested on Android, IOS, and Windows.
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