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Advanced Mesh Interaction - Performant VR Bending and Breaking Framework preview
Unity

Advanced Mesh Interaction - Performant VR Bending and Breaking Framework

By Dev Dunk Studio

Current price
$64.99
Lowest recorded
$64.99
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Price history

Lowest recorded standalone price: $64.99. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.

Recorded prices for Advanced Mesh Interaction - Performant VR Bending and Breaking Framework Price history over the last three months. The solid stepped line shows standalone prices, including inferred periods. Blue lines with diamond markers show bundle package prices. Offer details follow the graph. $0.00 $32.50 $64.99 Aug 8, 2026 Nov 8, 2026
Standalone price

Last three months, in USD. Bundle prices cover the whole package.

About Advanced Mesh Interaction - Performant VR Bending and Breaking Framework

Advanced Mesh Interaction is a toolkit made for real-time mesh interactions using performant mesh bending and breaking!
Advanced Mesh Interaction enables you to design never-before-seen mechanics. The primary use case is for VR interactions, but there are certainly other possibilities for all platforms.
Features:
Smooth and dynamic mesh bending
Dynamic mesh slicing
Performant on all hardware (sub 1ms for bending 70k triangles on Quest 2)
Proper and realistic mesh deformation
Easy to use with included samples and components
Multithreaded using the Unity Job System
Optimized with the Unity Burst Compiler
Compatibility on all platforms
XR Interaction Toolkit integration
VR Interaction Framework integration

This asset contains 3 parts:
Mesh Bending - real-time mesh bending under 0.2ms using bezier curves while preserving the volume of the mesh, resulting in amazing visuals for your project.
Mesh Slicing (experimental) - real-time mesh slicing under 2ms. Add gameplay to the broken slices to make your 3D environment more immersive.
VR interaction - A complex system, with easy use, to grab, bend, and break objects in VR. This brings together the mesh bending and slicing to make it easy to use Advanced Mesh Interaction.

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