About Vertex Displacement Shader (Legacy)
- Art & Visuals > VFX
- Art & Visuals > Textures & Materials
IMPORTANT! This asset requires the Shader Graph package for the shaders to work.
The Shader Graph package already comes bundled with most Unity versions and rendering pipelines, but it can also be imported into your project from the Package Manager window inside the Unity Editor.
This lit shader allows you to create vibrations and distortions on your 2D object's surface. The shader preserves all default shader options (metallic maps, normal maps, emission, ambient occlusion...), and adds a vertex distortion strength option for fine-tuning the distortion effect.
Shader options:
Albedo
Albedo Color
Alpha Cutoff
Metallic Map
Metallic
Normal Map
Normal Strength
Emission Map
Emission Color
Emission Extra Intensity
Vertex Displacement Amount
Ambient Occlusion
BONUS: The Shader Graph Subgraph asset included in this pack is a reconstructed standard lit shader. As such, it can be imported into your custom Shader Graph shaders, allowing you to both create custom shader effects and keep the standard shader options such as normal maps, emission, etc.
NOTE: In case you are using the Built-In Renderer, use folder "Built-In Renderer". In case you are using URP, there are 2 options - folder "2D Renderer" for URP's 2D Renderer (default renderer when creating a project using the URP 2D Template), and folder "Universal Renderer" for URP's Universal Renderer (default renderer when creating a project using the URP 3D Template).
The Shader Graph package already comes bundled with most Unity versions and rendering pipelines, but it can also be imported into your project from the Package Manager window inside the Unity Editor.
This lit shader allows you to create vibrations and distortions on your 2D object's surface. The shader preserves all default shader options (metallic maps, normal maps, emission, ambient occlusion...), and adds a vertex distortion strength option for fine-tuning the distortion effect.
Shader options:
Albedo
Albedo Color
Alpha Cutoff
Metallic Map
Metallic
Normal Map
Normal Strength
Emission Map
Emission Color
Emission Extra Intensity
Vertex Displacement Amount
Ambient Occlusion
BONUS: The Shader Graph Subgraph asset included in this pack is a reconstructed standard lit shader. As such, it can be imported into your custom Shader Graph shaders, allowing you to both create custom shader effects and keep the standard shader options such as normal maps, emission, etc.
NOTE: In case you are using the Built-In Renderer, use folder "Built-In Renderer". In case you are using URP, there are 2 options - folder "2D Renderer" for URP's 2D Renderer (default renderer when creating a project using the URP 2D Template), and folder "Universal Renderer" for URP's Universal Renderer (default renderer when creating a project using the URP 3D Template).