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About VectorMark UIKit - SDF Extensions for UGUI
- Art & Visuals > UI & GUI
VectorMark UIKit is a comprehensive vector-based UI component library for Unity that eliminates the need for texture atlases, sprite slicing, and resolution-dependent artwork. Built on VectorMark's SDF rendering technology, it enables developers to create crisp, infinitely scalable user interfaces entirely through code, with native UGUI compatibility.
IMPORTANT: REQUIRES VECTORMARK
VectorMark UIKit requires VectorMark (sold separately) as a dependency. VectorMark provides the core SDF rendering engine and shader infrastructure that powers all UIKit components.
KEY FEATURES:
✓ ZERO TEXTURE ASSETS — Generate all UI graphics directly through code. No sprite sheets, 9-slicing, or atlases required.
✓ INFINITE RESOLUTION — SDF vector rendering maintains perfect clarity on 4K, 8K, and beyond without mipmaps or compression artifacts.
✓ NATIVE UGUI INTEGRATION — Extends MaskableGraphic for seamless Canvas, layout groups, event system, and masking compatibility.
✓ PRODUCTION-READY COMPONENTS — Complete toolkit including buttons, sliders, toggles, charts, gauges, tab bars, tooltips, and more.
✓ DYNAMIC & ANIMATABLE — Modify shapes, colors, and values in real-time through code without re-exporting assets.
✓ CONSISTENT VISUAL QUALITY — Smooth anti-aliasing, customizable corner radius, gradients, blend modes, and state transitions out of the box.
WHAT'S INCLUDED:
UI CONTROLS:
• VMButtonSkin — Full state support with press depth effects
• VMSliderSkin — Customizable track, fill, and handle with value display
• VMToggleSkin — Checkbox and switch styles
• VMDropdownSkin — Styled dropdown with item templates
• VMInputFieldSkin — Text input with styled caret and selection
• VMScrollbarSkin — Scrollbar with track and handle shapes
• VMScrollViewSkin — Scroll view with optional styled scrollbars
DATA VISUALIZATION:
• VMUIProgressBar — Linear progress with fill direction options
• VMGauge — Radial gauge with warning zones and needle
• VMPieChart — Pie and donut charts with labels
• VMRadarChart — Multi-axis radar/spider charts
• VMLineGraph — Line charts with multiple series and area fills
LAYOUT & NAVIGATION:
• VMTabBar — Horizontal tabs with automatic layout
• VMTooltip — Popup tooltips with directional arrows
• VMNotificationCard — Dismissible notification cards
• VMDivider — Horizontal and vertical dividers
• VMBadge — Count and status badges
• VMBorderImage — Decorative border containers
FOUNDATION:
• VMUIWidgetBase — Base class for creating custom vector widgets
• VMUIStateColors — State color management system
• VMUIFontUtility — Font helper utilities
All components support Normal, Highlighted, Pressed, Selected, and Disabled states with smooth transitions.
DEPENDENCY:
REQUIRED: VectorMark
VectorMark UIKit requires VectorMark (available separately on the Asset Store) as a core dependency. VectorMark provides SDF rendering shaders and materials, VMShapeImage component, Style profile system, and Core rendering utilities.
UNITY VERSION SUPPORT:
• Unity 2022.3 LTS or newer
• Universal Render Pipeline (URP) required
PERFECT FOR:
• Multi-platform games shipping to mobile, console, and PC
• Data-heavy applications and dashboards
• Rapid prototyping without art resources
• Dynamic UI that adapts to resolution and theme
• Resolution-independent products for future displays
IMPORTANT: REQUIRES VECTORMARK
VectorMark UIKit requires VectorMark (sold separately) as a dependency. VectorMark provides the core SDF rendering engine and shader infrastructure that powers all UIKit components.
KEY FEATURES:
✓ ZERO TEXTURE ASSETS — Generate all UI graphics directly through code. No sprite sheets, 9-slicing, or atlases required.
✓ INFINITE RESOLUTION — SDF vector rendering maintains perfect clarity on 4K, 8K, and beyond without mipmaps or compression artifacts.
✓ NATIVE UGUI INTEGRATION — Extends MaskableGraphic for seamless Canvas, layout groups, event system, and masking compatibility.
✓ PRODUCTION-READY COMPONENTS — Complete toolkit including buttons, sliders, toggles, charts, gauges, tab bars, tooltips, and more.
✓ DYNAMIC & ANIMATABLE — Modify shapes, colors, and values in real-time through code without re-exporting assets.
✓ CONSISTENT VISUAL QUALITY — Smooth anti-aliasing, customizable corner radius, gradients, blend modes, and state transitions out of the box.
WHAT'S INCLUDED:
UI CONTROLS:
• VMButtonSkin — Full state support with press depth effects
• VMSliderSkin — Customizable track, fill, and handle with value display
• VMToggleSkin — Checkbox and switch styles
• VMDropdownSkin — Styled dropdown with item templates
• VMInputFieldSkin — Text input with styled caret and selection
• VMScrollbarSkin — Scrollbar with track and handle shapes
• VMScrollViewSkin — Scroll view with optional styled scrollbars
DATA VISUALIZATION:
• VMUIProgressBar — Linear progress with fill direction options
• VMGauge — Radial gauge with warning zones and needle
• VMPieChart — Pie and donut charts with labels
• VMRadarChart — Multi-axis radar/spider charts
• VMLineGraph — Line charts with multiple series and area fills
LAYOUT & NAVIGATION:
• VMTabBar — Horizontal tabs with automatic layout
• VMTooltip — Popup tooltips with directional arrows
• VMNotificationCard — Dismissible notification cards
• VMDivider — Horizontal and vertical dividers
• VMBadge — Count and status badges
• VMBorderImage — Decorative border containers
FOUNDATION:
• VMUIWidgetBase — Base class for creating custom vector widgets
• VMUIStateColors — State color management system
• VMUIFontUtility — Font helper utilities
All components support Normal, Highlighted, Pressed, Selected, and Disabled states with smooth transitions.
DEPENDENCY:
REQUIRED: VectorMark
VectorMark UIKit requires VectorMark (available separately on the Asset Store) as a core dependency. VectorMark provides SDF rendering shaders and materials, VMShapeImage component, Style profile system, and Core rendering utilities.
UNITY VERSION SUPPORT:
• Unity 2022.3 LTS or newer
• Universal Render Pipeline (URP) required
PERFECT FOR:
• Multi-platform games shipping to mobile, console, and PC
• Data-heavy applications and dashboards
• Rapid prototyping without art resources
• Dynamic UI that adapts to resolution and theme
• Resolution-independent products for future displays
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