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VectorMark - 2D/3D SDF Vector Graphics preview
Unity

VectorMark - 2D/3D SDF Vector Graphics

By TFG

Current price
$20
Lowest recorded
$20
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Price history

Lowest recorded standalone price: $20. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.

Recorded prices for VectorMark - 2D/3D SDF Vector Graphics Price history over the last three months. The solid stepped line shows standalone prices, including inferred periods. Blue lines with diamond markers show bundle package prices. Offer details follow the graph. $0.00 $10.00 $20.00 Aug 8, 2026 Nov 8, 2026
Standalone price

Last three months, in USD. Bundle prices cover the whole package.

About VectorMark - 2D/3D SDF Vector Graphics

  • Tools, Systems & Learning > Development Tools & Automation
VectorMark is a high-performance SDF (Signed Distance Field) vector rendering toolkit built for Unity URP. Create crisp, resolution-independent 2D graphics in world space, screen space, UGUI, procedural runtime drawing, and now imported SVG workflows — all with a consistent visual language and no texture blur.

Whether you are building HUDs, debug tools, stylized UI, gameplay indicators, or scalable vector illustrations, VectorMark gives you a unified workflow for authoring, rendering, and reusing vector content directly inside Unity.

What’s Included

✅ Core SDF vector rendering system
✅ Style Library and Style Profile workflow
✅ Shape 2D components for world-space and screen-space authoring
✅ VMShapeImage for UGUI integration
✅ Immediate Mode API for world-space and screen-space procedural drawing
✅ 3D debug shape rendering (solid + wireframe)
✅ Bezier Path and Spline Path assets with runtime indicators
✅ Closed-path fill support with separate stroke / fill control
✅ Scene View curve editing workflow
✅ SVG import pipeline with VMVectorAsset, renderer, and scene instance workflow
✅ Demo scenes and example content
✅ Full written documentation

Supported Workflows

- Stylized UI and menu graphics
- World-space HUDs
- Minimap and radar-style overlays
- Debug visualization and gizmos
- Procedural runtime shape generation
- Gameplay indicators and telegraphs
- Vector-based illustration scenes
- Imported SVG icons and designer-authored vector assets
- Curve-driven motion, effects placement, and path sampling

New in 1.4.0

- Phase 3 completed: SVG Import workflow
- Added VMSVGImporter, VMSVGParser, VMVectorAsset, VMVectorAssetRenderer, and VMVectorAssetInstance
- Added support for importing common SVG shapes, paths, groups, symbols / uses, transforms, and style attributes
- Added SVG fill / stroke import, dash and linecap parsing, and broader color parsing support
- Added fill-only path rendering when stroke-width = 0
- Added stable SVG document-order sorting for imported instances in both Screen Space and 3D usage
- Improved imported asset rebuilding reliability
- Reduced runtime GC for static Bezier / Spline-driven imported content

Requirements

- Unity 2022.3 LTS or newer
- Universal Render Pipeline (URP)

Why VectorMark?

VectorMark replaces blurry textures and rigid sprite workflows with a unified SDF vector system designed specifically for Unity. You can build reusable shapes, author editable curves, import supported SVG artwork, and draw procedural graphics at runtime — all while keeping your visuals sharp, scalable, and stylistically consistent.

It is built for fast iteration, clean art direction, and practical production use in games, tools, HUDs, and UI-heavy projects.

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