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About VectorMark - 2D/3D SDF Vector Graphics
- Tools, Systems & Learning > Development Tools & Automation
VectorMark is a high-performance SDF (Signed Distance Field) vector rendering toolkit built for Unity URP. Create crisp, resolution-independent 2D graphics in world space, screen space, UGUI, procedural runtime drawing, and now imported SVG workflows — all with a consistent visual language and no texture blur.
Whether you are building HUDs, debug tools, stylized UI, gameplay indicators, or scalable vector illustrations, VectorMark gives you a unified workflow for authoring, rendering, and reusing vector content directly inside Unity.
What’s Included
✅ Core SDF vector rendering system
✅ Style Library and Style Profile workflow
✅ Shape 2D components for world-space and screen-space authoring
✅ VMShapeImage for UGUI integration
✅ Immediate Mode API for world-space and screen-space procedural drawing
✅ 3D debug shape rendering (solid + wireframe)
✅ Bezier Path and Spline Path assets with runtime indicators
✅ Closed-path fill support with separate stroke / fill control
✅ Scene View curve editing workflow
✅ SVG import pipeline with VMVectorAsset, renderer, and scene instance workflow
✅ Demo scenes and example content
✅ Full written documentation
Supported Workflows
- Stylized UI and menu graphics
- World-space HUDs
- Minimap and radar-style overlays
- Debug visualization and gizmos
- Procedural runtime shape generation
- Gameplay indicators and telegraphs
- Vector-based illustration scenes
- Imported SVG icons and designer-authored vector assets
- Curve-driven motion, effects placement, and path sampling
New in 1.4.0
- Phase 3 completed: SVG Import workflow
- Added VMSVGImporter, VMSVGParser, VMVectorAsset, VMVectorAssetRenderer, and VMVectorAssetInstance
- Added support for importing common SVG shapes, paths, groups, symbols / uses, transforms, and style attributes
- Added SVG fill / stroke import, dash and linecap parsing, and broader color parsing support
- Added fill-only path rendering when stroke-width = 0
- Added stable SVG document-order sorting for imported instances in both Screen Space and 3D usage
- Improved imported asset rebuilding reliability
- Reduced runtime GC for static Bezier / Spline-driven imported content
Requirements
- Unity 2022.3 LTS or newer
- Universal Render Pipeline (URP)
Why VectorMark?
VectorMark replaces blurry textures and rigid sprite workflows with a unified SDF vector system designed specifically for Unity. You can build reusable shapes, author editable curves, import supported SVG artwork, and draw procedural graphics at runtime — all while keeping your visuals sharp, scalable, and stylistically consistent.
It is built for fast iteration, clean art direction, and practical production use in games, tools, HUDs, and UI-heavy projects.
Whether you are building HUDs, debug tools, stylized UI, gameplay indicators, or scalable vector illustrations, VectorMark gives you a unified workflow for authoring, rendering, and reusing vector content directly inside Unity.
What’s Included
✅ Core SDF vector rendering system
✅ Style Library and Style Profile workflow
✅ Shape 2D components for world-space and screen-space authoring
✅ VMShapeImage for UGUI integration
✅ Immediate Mode API for world-space and screen-space procedural drawing
✅ 3D debug shape rendering (solid + wireframe)
✅ Bezier Path and Spline Path assets with runtime indicators
✅ Closed-path fill support with separate stroke / fill control
✅ Scene View curve editing workflow
✅ SVG import pipeline with VMVectorAsset, renderer, and scene instance workflow
✅ Demo scenes and example content
✅ Full written documentation
Supported Workflows
- Stylized UI and menu graphics
- World-space HUDs
- Minimap and radar-style overlays
- Debug visualization and gizmos
- Procedural runtime shape generation
- Gameplay indicators and telegraphs
- Vector-based illustration scenes
- Imported SVG icons and designer-authored vector assets
- Curve-driven motion, effects placement, and path sampling
New in 1.4.0
- Phase 3 completed: SVG Import workflow
- Added VMSVGImporter, VMSVGParser, VMVectorAsset, VMVectorAssetRenderer, and VMVectorAssetInstance
- Added support for importing common SVG shapes, paths, groups, symbols / uses, transforms, and style attributes
- Added SVG fill / stroke import, dash and linecap parsing, and broader color parsing support
- Added fill-only path rendering when stroke-width = 0
- Added stable SVG document-order sorting for imported instances in both Screen Space and 3D usage
- Improved imported asset rebuilding reliability
- Reduced runtime GC for static Bezier / Spline-driven imported content
Requirements
- Unity 2022.3 LTS or newer
- Universal Render Pipeline (URP)
Why VectorMark?
VectorMark replaces blurry textures and rigid sprite workflows with a unified SDF vector system designed specifically for Unity. You can build reusable shapes, author editable curves, import supported SVG artwork, and draw procedural graphics at runtime — all while keeping your visuals sharp, scalable, and stylistically consistent.
It is built for fast iteration, clean art direction, and practical production use in games, tools, HUDs, and UI-heavy projects.
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