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Tutorial & Onboarding System - Spotlight, Coach Marks, Tooltips preview
Unity

Tutorial & Onboarding System - Spotlight, Coach Marks, Tooltips

By Faven Games

$29.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $29.99. The latest store price is $29.99, matching the lowest recorded price shown here.

Recorded prices for Tutorial & Onboarding System - Spotlight, Coach Marks, Tooltips 3 price observations from Jun 20, 2026 to Nov 1, 2026. Lowest recorded price $29.99. Exact dates and prices are listed below. $0.00 $25.00 $49.99 Jun 20, 2026: $49.99. Unity First Price 2026-06-20 2026-06-27 Jul 30, 2026: $29.99. Unity Permanent Decrease 2026-07-30 2026-08-06 Nov 1, 2026: $29.99. Latest store price Jun 20, 2026 Nov 1, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 3 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$29.99Latest store price
$29.99Unity Permanent Decrease 2026-07-30 2026-08-06
$49.99Unity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Tutorial & Onboarding System - Spotlight, Coach Marks, Tooltips

  • Tools, Systems & Learning > Game Templates & Systems
  • Tools, Systems & Learning > Development Tools & Automation
  • Art & Visuals > UI & GUI
Add a guided tutorial to your game without building the highlight and step logic yourself. What it does: - Dim the screen and spotlight any UI element, world object or screen area - Tooltip with a pointer arrow, placed automatically where there is room - Block input, or let taps reach the real control underneath - Steps advance on a tap, a Next button, a game event, a condition, or a timer - Author a whole flow in the inspector, no code - Remembers finished flows and skips them on the next launch What's included: - A drop-in uGUI overlay, an IMGUI demo that runs on any setup, a sample flow, full C# source and documentation Good to know: - The overlay is a screen-space layer, so it renders the same in Built-in, URP and HDRP. It uses Unity UI and needs no TextMeshPro. World targets use Camera.main by default, with an override on the runner.

Unity price last checked .

Prices and availability may change.