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Lowest recorded standalone price: $40. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.
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About Tri Peaks Solitaire | Template + Editor
- Tools, Systems & Learning > Game Templates & Systems
- Tools, Systems & Learning > Development Tools & Automation
- Tools, Systems & Learning > Level & World Building
- Art & Visuals > UI & GUI
Tri Peaks Solitaire -- Complete Game Template
Ship your own polished Tri Peaks Solitaire game in Unity--fast.
This is a production-ready, fully customizable Tri Peaks (Three Peaks) solitaire template designed for developers who want to reskin, extend, and launch without rebuilding core systems from scratch.
Core Gameplay
A complete Tri Peaks experience, fully implemented and ready to go:
Classic Tri Peaks rules with King <-> Ace wrap
Face-up / face-down cards with proper blocking logic
Draw pile + waste pile system
Combo streak scoring with timing windows
Win / lose conditions (board clear + no moves state)
Star ratings (1-3) based on score thresholds
Coin rewards with optional milestone bonuses
Progression System
Built to support real game progression out of the box:
ScriptableObject-based levels
World/scene organization support
Level select road UI with star ratings, hard level badges, level thumbnails
Clean Menu -> Gameplay flow
Lightweight level loading bridge system (no messy scene transitions)
Boosters & Economy
Monetization-ready foundation:
Wild Card and Undo boosters
Configurable free uses per level
Currency-based purchases
Pre-wired UI hooks for economy systems
Save System
Flexible and dev-friendly persistence:
JSON-based save system
Multiple save slots
Auto save / load support
Built-in Save Editor Window: Inspect saves, Modify values during development, Rapid testing workflow
Built-In Polish (No Tweening Package Required)
Juice and feedback included--no extra dependencies:
Staged results sequence: Score count-up, Star reveals, Coin doober animations to HUD
Floating score + combo popups
Combo meter system
Screen fades & transitions
Procedural confetti + flash effects
Responsive UI feedback (button juice)
Audio Manager: Separate Music / SFX channels, Plug-and-play UI hooks
Editor Tools & Workflow
Designed for speed and iteration:
Visual Level Editor: Grid-based layout, Presets, Paint modes
UI Builders: Gameplay UI generator, Main Menu generator, Creates wired graybox prefabs instantly
Quick Setup inspectors for key systems
Debug tools for rapid iteration in Play Mode
Why This Asset?
Skip months of foundational work
Built with scalability and extensibility in mind
Clean architecture using ScriptableObjects + modular systems
Ideal for mobile, WebGL, and casual game pipelines
Ready for reskinning, live ops, and monetization expansion
Perfect For
Developers building casual/mobile card games
Studios needing a fast production baseline
Asset flippers / reskin pipelines
Prototyping or live ops experimentation
Ship your own polished Tri Peaks Solitaire game in Unity--fast.
This is a production-ready, fully customizable Tri Peaks (Three Peaks) solitaire template designed for developers who want to reskin, extend, and launch without rebuilding core systems from scratch.
Core Gameplay
A complete Tri Peaks experience, fully implemented and ready to go:
Classic Tri Peaks rules with King <-> Ace wrap
Face-up / face-down cards with proper blocking logic
Draw pile + waste pile system
Combo streak scoring with timing windows
Win / lose conditions (board clear + no moves state)
Star ratings (1-3) based on score thresholds
Coin rewards with optional milestone bonuses
Progression System
Built to support real game progression out of the box:
ScriptableObject-based levels
World/scene organization support
Level select road UI with star ratings, hard level badges, level thumbnails
Clean Menu -> Gameplay flow
Lightweight level loading bridge system (no messy scene transitions)
Boosters & Economy
Monetization-ready foundation:
Wild Card and Undo boosters
Configurable free uses per level
Currency-based purchases
Pre-wired UI hooks for economy systems
Save System
Flexible and dev-friendly persistence:
JSON-based save system
Multiple save slots
Auto save / load support
Built-in Save Editor Window: Inspect saves, Modify values during development, Rapid testing workflow
Built-In Polish (No Tweening Package Required)
Juice and feedback included--no extra dependencies:
Staged results sequence: Score count-up, Star reveals, Coin doober animations to HUD
Floating score + combo popups
Combo meter system
Screen fades & transitions
Procedural confetti + flash effects
Responsive UI feedback (button juice)
Audio Manager: Separate Music / SFX channels, Plug-and-play UI hooks
Editor Tools & Workflow
Designed for speed and iteration:
Visual Level Editor: Grid-based layout, Presets, Paint modes
UI Builders: Gameplay UI generator, Main Menu generator, Creates wired graybox prefabs instantly
Quick Setup inspectors for key systems
Debug tools for rapid iteration in Play Mode
Why This Asset?
Skip months of foundational work
Built with scalability and extensibility in mind
Clean architecture using ScriptableObjects + modular systems
Ideal for mobile, WebGL, and casual game pipelines
Ready for reskinning, live ops, and monetization expansion
Perfect For
Developers building casual/mobile card games
Studios needing a fast production baseline
Asset flippers / reskin pipelines
Prototyping or live ops experimentation
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