Current sales News My Tracked Assets Login
Timer | Countdown/Time Framework preview
Unity

Timer | Countdown/Time Framework

By Golem Kin Games

Current price
$4.99
Lowest recorded
$4.99
0/ 5 (1) 5 likes
Timer | Countdown/Time Framework preview 1 1 / 5

Price history

Lowest recorded standalone price: $4.99. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.

Recorded prices for Timer | Countdown/Time Framework Price history over the last three months. The solid stepped line shows standalone prices, including inferred periods. Blue lines with diamond markers show bundle package prices. Offer details follow the graph. $0.00 $2.50 $4.99 Aug 8, 2026 Nov 8, 2026
Standalone price

Last three months, in USD. Bundle prices cover the whole package.

About Timer | Countdown/Time Framework

The Timer System is a comprehensive and highly customizable timer solution for Unity. Designed to handle all time-based needs, it offers flexible options for countdowns, count-ups, and looping timers, making it ideal for games, simulations, or any time-sensitive applications.
Key Features:
Countdowns and Count-ups: Start timers from any duration and count up or down as needed.
Looping Support: Automatically repeat timers when they finish, perfect for continuous cycles like in-game effects or cooldowns.
Time Progression Modes: Choose between linear progression or use weighted curves for more dynamic time effects, giving you complete control over how time behaves.
Multiple Output Modes: Text: Display the timer with TextMesh Pro or Unity native text system. Fill: Update a UI image fill amount based on the timer progress, useful for progress bars. Fade: Adjust the alpha value of a CanvasGroup for smooth fade-in/fade-out effects. Transform, Rotation, and Scale: Control the position, rotation, or scale of an object over time. Texture Swap: Dynamically swap textures based on the timer progress. TimeScale: Adjust Unity time scale (slow down or speed up time).
Scaled and Unscaled Time: Use Unity time scale or bypass it with unscaled time for timers unaffected by pausing.
Event Support: Trigger actions at any point in time with Unity Events. Supports events for start, pause, resume, reset, and completion of the timer.
Chainable Timers: Link multiple timers together, so one starts after another completes, ideal for sequential actions or animations.
Integration Ready: Fully integrates with TextMesh Pro and Unity UI components, with example scenes to help you get started.

Whether you need countdown timers, progress bars, or complex time-based animations, the Timer System provides a powerful yet easy-to-use toolset to enhance your Unity projects.

More from Golem Kin Games

Browse this publisher's assets

Unity price last checked .

Prices and availability may change.