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About Timer | Countdown/Time Framework
The Timer System is a comprehensive and highly customizable timer solution for Unity. Designed to handle all time-based needs, it offers flexible options for countdowns, count-ups, and looping timers, making it ideal for games, simulations, or any time-sensitive applications.
Key Features:
Countdowns and Count-ups: Start timers from any duration and count up or down as needed.
Looping Support: Automatically repeat timers when they finish, perfect for continuous cycles like in-game effects or cooldowns.
Time Progression Modes: Choose between linear progression or use weighted curves for more dynamic time effects, giving you complete control over how time behaves.
Multiple Output Modes: Text: Display the timer with TextMesh Pro or Unity native text system. Fill: Update a UI image fill amount based on the timer progress, useful for progress bars. Fade: Adjust the alpha value of a CanvasGroup for smooth fade-in/fade-out effects. Transform, Rotation, and Scale: Control the position, rotation, or scale of an object over time. Texture Swap: Dynamically swap textures based on the timer progress. TimeScale: Adjust Unity time scale (slow down or speed up time).
Scaled and Unscaled Time: Use Unity time scale or bypass it with unscaled time for timers unaffected by pausing.
Event Support: Trigger actions at any point in time with Unity Events. Supports events for start, pause, resume, reset, and completion of the timer.
Chainable Timers: Link multiple timers together, so one starts after another completes, ideal for sequential actions or animations.
Integration Ready: Fully integrates with TextMesh Pro and Unity UI components, with example scenes to help you get started.
Whether you need countdown timers, progress bars, or complex time-based animations, the Timer System provides a powerful yet easy-to-use toolset to enhance your Unity projects.
Key Features:
Countdowns and Count-ups: Start timers from any duration and count up or down as needed.
Looping Support: Automatically repeat timers when they finish, perfect for continuous cycles like in-game effects or cooldowns.
Time Progression Modes: Choose between linear progression or use weighted curves for more dynamic time effects, giving you complete control over how time behaves.
Multiple Output Modes: Text: Display the timer with TextMesh Pro or Unity native text system. Fill: Update a UI image fill amount based on the timer progress, useful for progress bars. Fade: Adjust the alpha value of a CanvasGroup for smooth fade-in/fade-out effects. Transform, Rotation, and Scale: Control the position, rotation, or scale of an object over time. Texture Swap: Dynamically swap textures based on the timer progress. TimeScale: Adjust Unity time scale (slow down or speed up time).
Scaled and Unscaled Time: Use Unity time scale or bypass it with unscaled time for timers unaffected by pausing.
Event Support: Trigger actions at any point in time with Unity Events. Supports events for start, pause, resume, reset, and completion of the timer.
Chainable Timers: Link multiple timers together, so one starts after another completes, ideal for sequential actions or animations.
Integration Ready: Fully integrates with TextMesh Pro and Unity UI components, with example scenes to help you get started.
Whether you need countdown timers, progress bars, or complex time-based animations, the Timer System provides a powerful yet easy-to-use toolset to enhance your Unity projects.
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