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Third Person RPG Controller | Physics based RPG/Action Adventure Template preview
Unity

Third Person RPG Controller | Physics based RPG/Action Adventure Template

By Golem Kin Games

Current price
$30
Lowest recorded
$30
13 likes
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Price history

Lowest recorded standalone price: $30. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.

Recorded prices for Third Person RPG Controller | Physics based RPG/Action Adventure Template Price history over the last three months. The solid stepped line shows standalone prices, including inferred periods. Blue lines with diamond markers show bundle package prices. Offer details follow the graph. $0.00 $15.00 $30.00 Aug 8, 2026 Nov 8, 2026
Standalone price

Last three months, in USD. Bundle prices cover the whole package.

About Third Person RPG Controller | Physics based RPG/Action Adventure Template

  • Tools, Systems & Learning > Game Templates & Systems
  • Theme > Military & Combat
  • Art & Visuals > UI & GUI
A complete, production-ready character controller for third-person action RPGs. Features smooth platformer-style movement, satisfying combat, intelligent enemy AI, and all the systems you need to build your game.

CORE FEATURES

RESPONSIVE MOVEMENT
• Walk and sprint with smooth acceleration
• Double jump with configurable air jumps
• Coyote time and jump buffering for forgiving platforming
• Variable jump height (release early for shorter jumps)
• Wall slide prevents getting stuck on geometry

SATISFYING COMBAT
• Light and heavy melee attacks with combo system
• Ranged attacks with projectiles
• Lock-on targeting with automatic target switching
• Dodge roll with invincibility frames
• Knockback and hit feedback

STAMINA SYSTEM
• Drain stamina for sprinting, dodging, and attacks
• Configurable regeneration with delay
• Visual feedback via included HUD

ENEMY AI
• Finite State Machine: Idle, Wander, Chase, Attack, Stagger
• Melee enemies that chase and combo attack
• Ranged enemies that keep distance, strafe, and reposition
• Aggro system - enemies chase whoever attacked them
• NavMesh pathfinding with line-of-sight detection
• Fully configurable via ScriptableObjects

DESTRUCTIBLES
• Breakable barrels, crates, pots
• Debris spawning with physics
• Item drops with configurable count and chance
• Hit effects: particles, sounds, flash, wobble

COMPLETE SYSTEMS
• Health with invincibility frames
• Auto-respawn with checkpoints
• Player HUD (health bar, stamina bar, currency)
• Inventory for coins/currency
• Third-person camera with lock-on mode

EASY SETUP
1. Add RPGPlayerController to your character
2. Create a Player Profile ScriptableObject
3. Tweak settings in the Inspector
4. Done!
All components auto-configure. Camera creates itself if missing. Full documentation and prefabs included.

MODULAR & EXTENSIBLE
Every system is independent and communicates via events:
• OnJump, OnLand, OnDodgeStart, OnDodgeEnd
• OnMeleeAttackStart, OnMeleeAttackEnd
• OnRangedAttackStart, OnRangedAttackEnd
• OnDamaged, OnDeath, OnRespawn
• OnStaminaChanged, OnCoinsChanged
Easy to hook into for audio, VFX, achievements, or any custom logic.

WHAT'S INCLUDED
• Player Controller with all subsystems
• Enemy AI (melee and ranged variants)
• Destructible environment objects
• Player HUD prefab
• Projectile system
• Training dummy for testing
• ScriptableObject profiles for easy tuning
• Full source code (C#)
• Comprehensive documentation
• Demo scene

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