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Texture Size Profiler | Texture Size Profiler/Heatmap System Framework preview
Unity

Texture Size Profiler | Texture Size Profiler/Heatmap System Framework

By Golem Kin Games

Current price
$8.99
Lowest recorded
$8.99
6 likes
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Price history

Lowest recorded standalone price: $8.99. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.

Recorded prices for Texture Size Profiler | Texture Size Profiler/Heatmap System Framework Price history over the last three months. The solid stepped line shows standalone prices, including inferred periods. Blue lines with diamond markers show bundle package prices. Offer details follow the graph. $0.00 $4.50 $8.99 Aug 8, 2026 Nov 8, 2026
Standalone price

Last three months, in USD. Bundle prices cover the whole package.

About Texture Size Profiler | Texture Size Profiler/Heatmap System Framework

  • Tools, Systems & Learning > Development Tools & Automation
The Texture Size Heatmap Tool is a powerful Unity Editor utility that provides a comprehensive overview of texture memory usage, helping you identify and resolve performance bottlenecks effortlessly. With a color-coded heatmap directly in the Scene View, you can instantly visualize which objects are consuming the most memory—green for low usage, red for high. The tool's adjustable thresholds and customizable gradients allow you to fine-tune the heatmap to focus on specific texture sizes. For any selected object, view texture-specific information such as resolution, memory size, compression format, and alpha channel presence. Use the interactive Select Texture button to quickly locate textures in the Project view for further inspection. Perfect for developers working on mobile, desktop, or console projects, this tool simplifies texture optimization, empowering you to reduce build sizes and improve runtime performance with ease. The visual heatmap lets you instantly identify texture-heavy objects in the Scene View with intuitive color-coded feedback. The detailed breakdown provides access to texture-specific details including resolution, memory size, format, and alpha presence. Customizable settings let you adjust memory thresholds and gradients for tailored visualization. The interactive workflow lets you select textures directly in the Project view from the detailed breakdown.

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