Unity
SuperHero Controller | Physics based SuperHero System & Template
- Current price
- $35
- Lowest recorded
- $35
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Price history
Lowest recorded standalone price: $35. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.
Standalone price
Last three months, in USD. Bundle prices cover the whole package.
About SuperHero Controller | Physics based SuperHero System & Template
- Tools, Systems & Learning > Game Templates & Systems
- Theme > Retro & Arcade
- Theme > Military & Combat
- Theme > Modern
- Art & Visuals > UI & GUI
SUPERHERO CONTROLLER is a complete, arcade-style superhero gameplay framework built for fast iteration and satisfying moment-to-moment movement. Designed around Rigidbody physics, it delivers responsive ground movement, massive charged jumps, smooth free-flight, wall climbing, punch-based combat, and cinematic landings—perfect for open-city superhero games, prototypes, or full productions.
This asset goes far beyond a basic character controller. In addition to the hero, it includes a full supporting ecosystem: pedestrian NPCs, traffic vehicles, destructible objects, bomb enemies, collectible coins, a HUD system, a third-person camera, and an event-driven audio controller. Drop it into a scene and start playing immediately.
Core Hero Features
Walk, run, sprint, and responsive ground movement
Charged Super Jump for leaping buildings
Toggleable Flight Mode with acceleration, tilt, roll correction, and fast flight
Wall climbing, wall jumping, and ledge mantling
Punch-based combat with knockback and hit effects
Health system with respawning and checkpoints
Rigidbody-based physics for natural interactions
Movement States
The controller internally manages movement using a clean state system:
Grounded
Jumping
Falling
Flying
Climbing
This makes it easy to extend or customize behavior for your own mechanics.
Combat & Destruction
Box-based punch hit detection
Damage, knockback, cooldowns, and hit VFX
Fully featured Destructible System:
Destroy
Spawn debris
Ragdoll
Replace with destroyed prefab
Health, invulnerability, effects, sounds, and events
City Sandbox Systems
Populate your world instantly with included NPC controllers:
Pedestrians
Waypoint paths or free wandering
Idle pauses and obstacle avoidance
Optional fleeing behavior from threats
Vehicles
Road waypoint driving
Speed variation and corner slowing
Obstacle and pedestrian detection
Optional brake lights and wheel animation
Bomb Enemies
Chase-and-explode enemy behavior
Warning flashes and beeping
Explosion damage, knockback, and VFX
Camera, HUD & Audio
State-based third-person camera (ground, flight, climbing)
Dynamic FOV based on speed
Collision-aware camera system
HUD with animated health bar and coin counter
Fully event-driven audio controller for footsteps, flight, combat, and impacts
Events & Extensibility
Nearly every major action exposes UnityEvents:
Jump, Super Jump, Land, Fly Start/End
Climb Start/End, Wall Jump
Punch, Speed Change
Health Change and Death
Perfect for hooking in your own VFX, audio, UI, or gameplay logic without modifying core code.
Quick Setup
Add a Rigidbody and CapsuleCollider to your hero
Add SuperheroController
(Optional) Add Camera, HUD, and Audio controllers
Press Play
Defaults are tuned to feel good out of the box, with extensive inspector controls for fine-tuning.
Ideal For
Superhero games
Open city sandboxes
Prototypes and vertical slices
Arcade-style action games
Physics-driven character gameplay
Included Scripts
SuperheroController
SuperheroCamera
SuperheroAudioController
SuperheroHUD
Destructible
PedestrianController
VehicleController
Coin
BombEnemy
This asset goes far beyond a basic character controller. In addition to the hero, it includes a full supporting ecosystem: pedestrian NPCs, traffic vehicles, destructible objects, bomb enemies, collectible coins, a HUD system, a third-person camera, and an event-driven audio controller. Drop it into a scene and start playing immediately.
Core Hero Features
Walk, run, sprint, and responsive ground movement
Charged Super Jump for leaping buildings
Toggleable Flight Mode with acceleration, tilt, roll correction, and fast flight
Wall climbing, wall jumping, and ledge mantling
Punch-based combat with knockback and hit effects
Health system with respawning and checkpoints
Rigidbody-based physics for natural interactions
Movement States
The controller internally manages movement using a clean state system:
Grounded
Jumping
Falling
Flying
Climbing
This makes it easy to extend or customize behavior for your own mechanics.
Combat & Destruction
Box-based punch hit detection
Damage, knockback, cooldowns, and hit VFX
Fully featured Destructible System:
Destroy
Spawn debris
Ragdoll
Replace with destroyed prefab
Health, invulnerability, effects, sounds, and events
City Sandbox Systems
Populate your world instantly with included NPC controllers:
Pedestrians
Waypoint paths or free wandering
Idle pauses and obstacle avoidance
Optional fleeing behavior from threats
Vehicles
Road waypoint driving
Speed variation and corner slowing
Obstacle and pedestrian detection
Optional brake lights and wheel animation
Bomb Enemies
Chase-and-explode enemy behavior
Warning flashes and beeping
Explosion damage, knockback, and VFX
Camera, HUD & Audio
State-based third-person camera (ground, flight, climbing)
Dynamic FOV based on speed
Collision-aware camera system
HUD with animated health bar and coin counter
Fully event-driven audio controller for footsteps, flight, combat, and impacts
Events & Extensibility
Nearly every major action exposes UnityEvents:
Jump, Super Jump, Land, Fly Start/End
Climb Start/End, Wall Jump
Punch, Speed Change
Health Change and Death
Perfect for hooking in your own VFX, audio, UI, or gameplay logic without modifying core code.
Quick Setup
Add a Rigidbody and CapsuleCollider to your hero
Add SuperheroController
(Optional) Add Camera, HUD, and Audio controllers
Press Play
Defaults are tuned to feel good out of the box, with extensive inspector controls for fine-tuning.
Ideal For
Superhero games
Open city sandboxes
Prototypes and vertical slices
Arcade-style action games
Physics-driven character gameplay
Included Scripts
SuperheroController
SuperheroCamera
SuperheroAudioController
SuperheroHUD
Destructible
PedestrianController
VehicleController
Coin
BombEnemy
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