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Status Effect System - Buffs, Debuffs, DoT & Stat Modifiers preview
Unity

Status Effect System - Buffs, Debuffs, DoT & Stat Modifiers

By Faven Games

$39.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $27.99. The latest store price is $39.99.

Recorded prices for Status Effect System - Buffs, Debuffs, DoT & Stat Modifiers 4 price observations from Aug 7, 2026 to Oct 31, 2026. Lowest recorded price $27.99. Exact dates and prices are listed below. $0.00 $20.00 $39.99 Aug 7, 2026: $27.99. Unity New Release Discount 2026-08-07 2026-08-14 Aug 7, 2026: $27.99. Unity New Release Discount 2026-08-07 2026-08-14 Aug 7, 2026: $39.99. Unity First Price 2026-08-07 2026-08-07 Oct 31, 2026: $39.99. Latest store price Aug 7, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$39.99Latest store price
$39.99Unity First Price 2026-08-07 2026-08-07
$27.99Unity New Release Discount 2026-08-07 2026-08-14
$27.99Unity New Release Discount 2026-08-07 2026-08-14

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Status Effect System - Buffs, Debuffs, DoT & Stat Modifiers

  • Tools, Systems & Learning > Development Tools & Automation
  • Art & Visuals > UI & GUI
Buffs, debuffs, damage over time and stat modifiers for Unity. Add one component, push your existing numbers in, and read them back where you already read them.

What it does
Six stacking policies per effect, pooled globally or kept per attacker
Flat, Increased, More and Override modifiers in a defined order
Snapshot scaling, so buffing a caster does not strengthen poisons already ticking
Diminishing returns, so repeated crowd control gets shorter then stops landing
Tags drive cleanse, dispel, blocking and immunity with no hard-coded lists
Follow ups on expiry or on dispel, so a defused bomb does not detonate
Saves and loads mid-effect with stacks, timers and frozen scaling intact
Deterministic, so you can drive it on your own clock for replays


What's included
Drop-in uGUI status bar with stack counts and radial timers
Simulator, Validator, Debugger and Setup editor windows
Self building demo, full C# source, documentation in the package

Unity price last checked .

Prices and availability may change.