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Price history
Lowest recorded standalone price: $25. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.
Standalone price
Last three months, in USD. Bundle prices cover the whole package.
About Sprite to Soft Body 2D Converter
Sprite to Soft Body 2D Converter turns any SpriteRenderer into a fully simulated soft body using a ring of Rigidbody2D physics points connected by SpringJoint2D springs. Choose between two render modes: SpriteShapeSpline for smooth Bézier-curve fill or MeshDeformation for direct vertex deformation. For non-rectangular sprites, enable Sprite Silhouette mode to distribute the physics ring along the sprite's own Physics Shape outline. Features include Internal pressure simulation, Ripple System for wave impulses, Chain Links for collision skin, optional Catmull-Rom LineRenderer outline, and Interior Lattice for volumetric gel feeling. Bone Tracking integrates with Unity's SpriteSkin skeleton. Advanced dynamics include Stiffness Hardening, Viscous Damping, Auto-Repair, and Morph Bounds. All settings are exposed in a clean grouped Inspector.