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Lowest recorded standalone price: $4.99. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.
Standalone price
Last three months, in USD. Bundle prices cover the whole package.
About Sound File Previewer
- Tools, Systems & Learning > Development Tools & Automation
Sound File Previewer is a editor utility window that lets you instantly browse and audition every audio clip inside any folder in your project — just drag the folder in and use your arrow keys to step through the list, hearing each clip play the moment you land on it. No clicking Play over and over, no hunting through the Project panel — just fast, keyboard-driven audio browsing right inside your layout.
Key Features
- Audition your whole library in seconds — arrow-key through dozens of clips faster than you could find and click them one at a time. Ideal for evaluating a new sound effects pack the moment you import it.
- Perfect for rapid iteration — keeping this window open beside your scene while swapping footsteps, UI clicks, or explosion variants lets you pick sounds without ever breaking your flow.
- Every audio format supported — WAV, OGG, MP3, AIFF, AIF, FLAC, XM, MOD, IT, and S3M. If it's a valid format for import, Sound File Previewer will find and play it.
- Non-modal and fully dockable — behaves exactly like any other panel. Dock it, float it, drag it to a second monitor.
- Real-time regex filtering — type any regular expression to narrow the list instantly. The file count updates live. Invalid regex is highlighted so you always know why the list changed.
- Copy any file path in one click — right-click any row and choose “Copy Full File Path” to copy the complete OS path to your clipboard.
- Drag any clip directly where you need it — drag straight from the list onto an AudioClip field in the Inspector, a GameObject in the Hierarchy, or any folder in the Project window. When dropping into the Project window, the file is copied to the destination — your original is never moved or removed.
- Zero scene setup, zero runtime impact — a pure Editor tool. It adds nothing to your scenes, prefabs, or builds.
Key Features
- Audition your whole library in seconds — arrow-key through dozens of clips faster than you could find and click them one at a time. Ideal for evaluating a new sound effects pack the moment you import it.
- Perfect for rapid iteration — keeping this window open beside your scene while swapping footsteps, UI clicks, or explosion variants lets you pick sounds without ever breaking your flow.
- Every audio format supported — WAV, OGG, MP3, AIFF, AIF, FLAC, XM, MOD, IT, and S3M. If it's a valid format for import, Sound File Previewer will find and play it.
- Non-modal and fully dockable — behaves exactly like any other panel. Dock it, float it, drag it to a second monitor.
- Real-time regex filtering — type any regular expression to narrow the list instantly. The file count updates live. Invalid regex is highlighted so you always know why the list changed.
- Copy any file path in one click — right-click any row and choose “Copy Full File Path” to copy the complete OS path to your clipboard.
- Drag any clip directly where you need it — drag straight from the list onto an AudioClip field in the Inspector, a GameObject in the Hierarchy, or any folder in the Project window. When dropping into the Project window, the file is copied to the destination — your original is never moved or removed.
- Zero scene setup, zero runtime impact — a pure Editor tool. It adds nothing to your scenes, prefabs, or builds.
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