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Simple Follow | Third Person Camera Follow Framework preview
Unity

Simple Follow | Third Person Camera Follow Framework

By Golem Kin Games

Current price
$4.99
Lowest recorded
$4.99
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Price history

Lowest recorded standalone price: $4.99. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.

Recorded prices for Simple Follow | Third Person Camera Follow Framework Price history over the last three months. The solid stepped line shows standalone prices, including inferred periods. Blue lines with diamond markers show bundle package prices. Offer details follow the graph. $0.00 $2.50 $4.99 Aug 8, 2026 Nov 8, 2026
Standalone price

Last three months, in USD. Bundle prices cover the whole package.

About Simple Follow | Third Person Camera Follow Framework

  • Tools, Systems & Learning > Development Tools & Automation
The Camera Follow asset provides a smooth, flexible camera that follows a target object. Perfect for dynamic, player-centric cameras, this asset offers configurable options like offset, follow speed, and rotation.

Paired with a custom inspector editor, the CameraFollowEditor enhances usability and makes configuring camera behavior quick and intuitive.

Key Features

Dynamic Camera Following: A fully customizable camera follow system with adjustable follow speed, target positioning, and smooth rotation to keep the target in view.

Versatile Use in Various Game Genres: Works well for adventure games, racing games, platformers, and top-down or isometric games.

Intuitive Inspector Interface with CameraFollowEditor: Grouped sections for faster navigation, a follow speed slider for finding the balance between responsiveness and smoothness, and conditional display for rotation settings.

Multiple Update Modes: Offers flexibility by allowing you to set the update mode to Update, FixedUpdate, or LateUpdate, enabling compatibility with various gameplay mechanics.

Highly Customizable: Precisely set the camera position relative to the target with position offset. Enable smooth rotation with adjustable speed. Dynamically adjust field of view based on distance from the target.

Example Use Cases

Third-Person Adventure Game: Attach the CameraFollow component to the main camera and player character. Adjust position offset to stay behind and slightly above the player. Enable smooth rotation with moderate follow speed for a natural trailing effect.

Racing Game: Attach CameraFollow to a rear-facing camera on the vehicle. Increase follow speed for responsive tracking during sharp turns. Position offset slightly above and behind the car. Set update mode to LateUpdate for smoothness.

2.5D Platformer: Set a fixed offset to stay directly behind and above the character. Use lower follow speed for gradual camera movement during jumps. Disable rotation for consistent alignment.

Top-Down Shooter: Position the camera directly above the player with fixed height offset. Use fast follow speed for responsive tracking. Consider FixedUpdate for stability in physics-based environments.

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