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Serialization Migration Guard preview
Unity

Serialization Migration Guard

By Kevin Bjorvand

$47.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $47.99. The latest store price is $47.99, matching the lowest recorded price shown here.

Recorded prices for Serialization Migration Guard 2 price observations from Jun 20, 2026 to Oct 31, 2026. Lowest recorded price $47.99. Exact dates and prices are listed below. $0.00 $24.00 $47.99 Jun 20, 2026: $47.99. Unity First Price 2026-06-20 2026-06-27 Oct 31, 2026: $47.99. Latest store price Jun 20, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$47.99Latest store price
$47.99Unity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Serialization Migration Guard

  • Tools, Systems & Learning > Development Tools & Automation
Unity serialization migrations fail silently. Everything looks fine until someone opens a scene or prefab later and values are gone. Unity Serialization Migration Guard is like a smoke alarm for refactors: it forces you to prove your rename is safe before you delete anything.
If a single broken migration costs you 4 to 8 hours of debugging and manual cleanup, this pays for itself the first time you use it.

Is this tool for you?
You renamed a serialized field and do not fully trust that every asset updated
You are adding [FormerlySerializedAs] and want to catch anything you missed
You want a real coverage report, not guesswork
You need a repeatable migration workflow for teams and CI


How it works
Audit your rename mappings and get clear risk warnings before you touch assets
Coverage Scan searches text-serialized YAML for legacy field tokens and produces a ranked report
Reserialize only the right assets, with a preview first and optional backups
Cleanup Proof tells you when it is safe to remove legacy mappings and old paths


What you get
Git diff import that suggests rename mappings from unified diffs (preview, append, or replace)
Audit warnings that matter, including missing types, ambiguous type names, missing target fields, non-serializable target fields, and missing [FormerlySerializedAs]
Coverage reporting with counts per field and per asset, plus unreadable asset tracking
Guided reserialize with preview, progress, cancellation, and optional backups (asset + .meta)
Exports to JSON and CSV for audit, coverage, and cleanup reports
Batchmode + CI gates with commands and exit codes so you can fail builds when risk remains


Supported asset scope
Scenes (.unity)
Prefabs (.prefab)
ScriptableObject assets (.asset), including parent assets with embedded ScriptableObjects


Requirements and notes
Coverage scan and cleanup proof require Project Settings -> Editor -> Asset Serialization Mode = Force Text
Coverage is token based. If multiple fields share the same token name, results can be ambiguous
Unsupported asset types are skipped and shown as skipped inputs

Unity price last checked .

Prices and availability may change.