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About Script Dependency Mapper - The Atlas Pro
- Tools, Systems & Learning > Development Tools & Automation
Key Features:
• Instant Dependency Mapping: Automatically scans your scripts and draws connections based on inheritance, method calls, fields, and events.
• Smart Boxing: Group related nodes into "Boxes" to keep your workspace clean.
• Focus Mode: Highlight only the selected node and its direct neighbors to eliminate visual noise.
• IDE Integration: Double click any node or connection line to jump straight to the exact line of code in your IDE (Visual Studio, JetBrains Rider, etc.).
• Search & Navigation: Quickly find any class or interface in a massive graph with the built-in search field.
• Layout Presets: Save your node positions as assets - your map won't get messed up after restarting Unity or reloading the scene.
Tracked Relations:
• Inheritance: Base classes and inheritance chains.
• Interfaces: Interface implementations and method mapping.
• Method Calls: Direct function calls between classes.
• Fields: References via variables (including Lists and Arrays).
• Properties: Separate tracking for Get and Set access.
• Events: C# Event subscriptions and usage.
• Singletons: Access via .Instance, .Shared, and .Main patterns.
• Static Access: References to static members and constants.
• Unity API: GetComponent calls and dependencies within Debug.Log contexts.
• Type Support: Visualization for Class, Struct, Interface, Abstract, and Enum.
Note: The Atlas is a visualization and architecture analysis tool. It is designed to map and analyze your existing C# code and is not a visual scripting solution or a tool for creating game logic without writing code.
• Instant Dependency Mapping: Automatically scans your scripts and draws connections based on inheritance, method calls, fields, and events.
• Smart Boxing: Group related nodes into "Boxes" to keep your workspace clean.
• Focus Mode: Highlight only the selected node and its direct neighbors to eliminate visual noise.
• IDE Integration: Double click any node or connection line to jump straight to the exact line of code in your IDE (Visual Studio, JetBrains Rider, etc.).
• Search & Navigation: Quickly find any class or interface in a massive graph with the built-in search field.
• Layout Presets: Save your node positions as assets - your map won't get messed up after restarting Unity or reloading the scene.
Tracked Relations:
• Inheritance: Base classes and inheritance chains.
• Interfaces: Interface implementations and method mapping.
• Method Calls: Direct function calls between classes.
• Fields: References via variables (including Lists and Arrays).
• Properties: Separate tracking for Get and Set access.
• Events: C# Event subscriptions and usage.
• Singletons: Access via .Instance, .Shared, and .Main patterns.
• Static Access: References to static members and constants.
• Unity API: GetComponent calls and dependencies within Debug.Log contexts.
• Type Support: Visualization for Class, Struct, Interface, Abstract, and Enum.
Note: The Atlas is a visualization and architecture analysis tool. It is designed to map and analyze your existing C# code and is not a visual scripting solution or a tool for creating game logic without writing code.