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Script Dependency Mapper - The Atlas Pro preview
Unity

Script Dependency Mapper - The Atlas Pro

By ALTUSHKA

Current price
FREE
Lowest recorded
FREE
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Price history

Lowest recorded standalone price: FREE. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.

Recorded prices for Script Dependency Mapper - The Atlas Pro Price history over the last three months. The solid stepped line shows standalone prices, including inferred periods. Blue lines with diamond markers show bundle package prices. Offer details follow the graph. $0.00 $0.50 $1.00 Aug 9, 2026 Nov 9, 2026
Standalone price

Last three months, in USD. Bundle prices cover the whole package.

About Script Dependency Mapper - The Atlas Pro

  • Tools, Systems & Learning > Development Tools & Automation
Key Features:
• Instant Dependency Mapping: Automatically scans your scripts and draws connections based on inheritance, method calls, fields, and events.
• Smart Boxing: Group related nodes into "Boxes" to keep your workspace clean.
• Focus Mode: Highlight only the selected node and its direct neighbors to eliminate visual noise.
• IDE Integration: Double click any node or connection line to jump straight to the exact line of code in your IDE (Visual Studio, JetBrains Rider, etc.).
• Search & Navigation: Quickly find any class or interface in a massive graph with the built-in search field.
• Layout Presets: Save your node positions as assets - your map won't get messed up after restarting Unity or reloading the scene.

Tracked Relations:
• Inheritance: Base classes and inheritance chains.
• Interfaces: Interface implementations and method mapping.
• Method Calls: Direct function calls between classes.
• Fields: References via variables (including Lists and Arrays).
• Properties: Separate tracking for Get and Set access.
• Events: C# Event subscriptions and usage.
• Singletons: Access via .Instance, .Shared, and .Main patterns.
• Static Access: References to static members and constants.
• Unity API: GetComponent calls and dependencies within Debug.Log contexts.
• Type Support: Visualization for Class, Struct, Interface, Abstract, and Enum.

Note: The Atlas is a visualization and architecture analysis tool. It is designed to map and analyze your existing C# code and is not a visual scripting solution or a tool for creating game logic without writing code.

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