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About Easy Node Dialogue System with MCP - ENDS
- Tools, Systems & Learning > Game Templates & Systems
- Tools, Systems & Learning > Development Tools & Automation
- Art & Visuals > UI & GUI
Key Features:
Visual Node Editor: Create complex, branching conversations using an intuitive drag-and-drop graph interface.
Dynamic Variables: Create and track Bools, Ints, Floats, and Strings. Branch dialogues based on conditions and apply consequences directly from choices.
Built-in Localization: Manage translations for dialogue lines, choice texts, and character names directly inside the editor without external plugins.
Character Management: Easily switch speaker names, name colors, and character emotion sprites mid-conversation.
Smart Validation: Automatically detect broken node links, missing variables, or overlapping start conditions before you hit play.
Ready-to-Use UI: Includes pre-configured dialogue UI components, ready-made prefabs, and sample scenes so you can test your dialogues instantly.
Requirements (Unity Registry Packages):
TextMeshPro (Required for the core dialogue UI).
Input System (Required only for the RPG Sample scene).
Visual Node Editor: Create complex, branching conversations using an intuitive drag-and-drop graph interface.
Dynamic Variables: Create and track Bools, Ints, Floats, and Strings. Branch dialogues based on conditions and apply consequences directly from choices.
Built-in Localization: Manage translations for dialogue lines, choice texts, and character names directly inside the editor without external plugins.
Character Management: Easily switch speaker names, name colors, and character emotion sprites mid-conversation.
Smart Validation: Automatically detect broken node links, missing variables, or overlapping start conditions before you hit play.
Ready-to-Use UI: Includes pre-configured dialogue UI components, ready-made prefabs, and sample scenes so you can test your dialogues instantly.
Requirements (Unity Registry Packages):
TextMeshPro (Required for the core dialogue UI).
Input System (Required only for the RPG Sample scene).