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Scooter/Moped Controller | Physics based arcade movement System & Framework preview
Unity

Scooter/Moped Controller | Physics based arcade movement System & Framework

By Golem Kin Games

Current price
$15
Lowest recorded
$15
8 likes
Scooter/Moped Controller | Physics based arcade movement System & Framework preview 1 1 / 4

Price history

Lowest recorded standalone price: $15. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.

Recorded prices for Scooter/Moped Controller | Physics based arcade movement System & Framework Price history over the last three months. The solid stepped line shows standalone prices, including inferred periods. Blue lines with diamond markers show bundle package prices. Offer details follow the graph. $0.00 $7.50 $15.00 Aug 8, 2026 Nov 8, 2026
Standalone price

Last three months, in USD. Bundle prices cover the whole package.

About Scooter/Moped Controller | Physics based arcade movement System & Framework

  • Theme > Retro & Arcade
  • Art & Visuals > UI & GUI
The Scooter Controller is a lightweight, arcade-style scooter and motorcycle movement system built for Unity. Designed for casual racing games, delivery games, and open-world exploration, it delivers responsive Rigidbody-based physics, smooth slope handling, forgiving jumping, dynamic camera behavior, and an extensible audio event system.

This asset focuses on feel, clarity, and ease of customization, making it ideal for rapid prototyping or production-ready gameplay with minimal setup.

Key Features

Physics-Based Movement
Rigidbody-driven acceleration and braking
Configurable max speed, acceleration, and deceleration
Separate reverse speed and acceleration
Grip system for instant stopping or drifty arcade handling
Slope-aware force application for smooth ramps and terrain

Steering System
Speed-sensitive turning (tighter control at low speed)
Front wheel visual steering
Z-axis rotation locked to prevent tipping
Smoothed ground alignment using surface normals

Jumping & Grounding
SphereCast-based ground detection
Coyote time for forgiving jumps
Input buffering to prevent missed inputs
Increased air gravity for snappy landings

Wheel Animation
Automatic wheel spin based on velocity
Front wheel steering rotation
Adjustable wheel radius for accurate spin visuals

Audio System
Dedicated ScooterAudioController
Engine loop with speed-based pitch and volume
Jump, land, and brake/skid sounds
Impact-scaled landing audio
UnityEvent hooks for full customization

Camera System
Smooth orbit-follow camera
Speed-based dynamic FOV
Adjustable follow and rotation smoothing
Always keeps the scooter framed on screen

HUD (Optional)
TextMeshPro speed display
Fill-based speed bar
Drop-in prefab, fully optional

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