Unity
Scooter/Moped Controller | Physics based arcade movement System & Framework
- Current price
- $15
- Lowest recorded
- $15
8 likes
Screenshots and videos
Price history
Lowest recorded standalone price: $15. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.
Standalone price
Last three months, in USD. Bundle prices cover the whole package.
About Scooter/Moped Controller | Physics based arcade movement System & Framework
- Theme > Retro & Arcade
- Art & Visuals > UI & GUI
The Scooter Controller is a lightweight, arcade-style scooter and motorcycle movement system built for Unity. Designed for casual racing games, delivery games, and open-world exploration, it delivers responsive Rigidbody-based physics, smooth slope handling, forgiving jumping, dynamic camera behavior, and an extensible audio event system.
This asset focuses on feel, clarity, and ease of customization, making it ideal for rapid prototyping or production-ready gameplay with minimal setup.
Key Features
Physics-Based Movement
Rigidbody-driven acceleration and braking
Configurable max speed, acceleration, and deceleration
Separate reverse speed and acceleration
Grip system for instant stopping or drifty arcade handling
Slope-aware force application for smooth ramps and terrain
Steering System
Speed-sensitive turning (tighter control at low speed)
Front wheel visual steering
Z-axis rotation locked to prevent tipping
Smoothed ground alignment using surface normals
Jumping & Grounding
SphereCast-based ground detection
Coyote time for forgiving jumps
Input buffering to prevent missed inputs
Increased air gravity for snappy landings
Wheel Animation
Automatic wheel spin based on velocity
Front wheel steering rotation
Adjustable wheel radius for accurate spin visuals
Audio System
Dedicated ScooterAudioController
Engine loop with speed-based pitch and volume
Jump, land, and brake/skid sounds
Impact-scaled landing audio
UnityEvent hooks for full customization
Camera System
Smooth orbit-follow camera
Speed-based dynamic FOV
Adjustable follow and rotation smoothing
Always keeps the scooter framed on screen
HUD (Optional)
TextMeshPro speed display
Fill-based speed bar
Drop-in prefab, fully optional
This asset focuses on feel, clarity, and ease of customization, making it ideal for rapid prototyping or production-ready gameplay with minimal setup.
Key Features
Physics-Based Movement
Rigidbody-driven acceleration and braking
Configurable max speed, acceleration, and deceleration
Separate reverse speed and acceleration
Grip system for instant stopping or drifty arcade handling
Slope-aware force application for smooth ramps and terrain
Steering System
Speed-sensitive turning (tighter control at low speed)
Front wheel visual steering
Z-axis rotation locked to prevent tipping
Smoothed ground alignment using surface normals
Jumping & Grounding
SphereCast-based ground detection
Coyote time for forgiving jumps
Input buffering to prevent missed inputs
Increased air gravity for snappy landings
Wheel Animation
Automatic wheel spin based on velocity
Front wheel steering rotation
Adjustable wheel radius for accurate spin visuals
Audio System
Dedicated ScooterAudioController
Engine loop with speed-based pitch and volume
Jump, land, and brake/skid sounds
Impact-scaled landing audio
UnityEvent hooks for full customization
Camera System
Smooth orbit-follow camera
Speed-based dynamic FOV
Adjustable follow and rotation smoothing
Always keeps the scooter framed on screen
HUD (Optional)
TextMeshPro speed display
Fill-based speed bar
Drop-in prefab, fully optional
More from Golem Kin Games
- Cozy Game Template | Cozy Game/Fishing/Digging/Home Deco/RPG Template $49.99
- Cartoon Rock Wall FREE
- Cartoon Umbrella FREE