Unity
Runtime Studio – Sandbox Toolkit Bundle
$99.99
$199.99
50% off
About Runtime Studio – Sandbox Toolkit Bundle
- Tools, Systems & Learning > Level & World Building
Runtime Studio – Sandbox Toolkit Bundle
Building a sandbox game with runtime creation tools can take a lot of work. You need a runtime editor, terrain tools, asset importing, saving, undo support, and a way to create gameplay.
Runtime Studio – Sandbox Toolkit brings all of these tools together in one bundle for Unity.
Give your players the tools to build worlds, edit terrain, import their own models, and create gameplay directly inside your game. Everything is built on top of Runtime Studio and can be extended and customized to fit your game.
Build Your Own Runtime Editor
Give your players a familiar, powerful workspace right inside your game. Built on UI Toolkit, the editor looks and feels like a native engine environment.
Dockable Layouts: Let players drag, resize, and rearrange windows to fit their workflow.
Essential Tools: Move, Rotate, and Scale gizmos with free camera controls.
Complete Workspace: Hierarchy, Project Browser, and Inspector panels to manage the scene.
Edit & Play Workflow: Players can switch to Play Mode to test their levels, then jump right back to editing.
Save & Share: Built-in save/load system. Export compressed package files so players can share levels easily.
Persistent Layouts: The runtime editor remembers how players arranged their workspace between sessions.
Built-in Undo & Redo: Let players experiment safely with full undo/redo support across transform changes, terrain edits, and component tweaks.
Create & Edit Terrain
Add a complete terrain editor directly into the game. Players can create entirely new terrains or modify your existing Unity terrains on the fly.
Sculpting Tools: Raise, lower, flatten, and smooth landscapes.
Painting: Paint textures, billboard grass, detail meshes, and trees.
Expandable Worlds: Generate neighboring terrains dynamically.
Integrated Saving: All terrain changes are automatically saved and exported with the player's creation.
Import New Assets
Don't limit players to your built-in prefabs. Let them bring their own creations into your game.
Broad Format Support: Import OBJ, FBX, glTF, GLB, PNG, JPG, WAV, OGG, and more.
Local or Web: Load files directly from the player's computer or download them via URL.
Persistent Levels: Imported assets become part of the saved level file so they can be shared with other players seamlessly.
Runtime Bundle Export: Includes a custom Unity Editor tool so you or your players can package Unity assets into portable ZIPs for easy runtime importing.
Build Gameplay with Game Creator 2
Allow players to create interactive levels and logic without writing a single line of code, utilizing the Game Creator 2 visual scripting ecosystem.
Visual Scripting at Runtime: Players can create Triggers, Actions, and Conditions right inside the runtime editor.
Runtime Variables: Manage local variables to build quests, objectives, and interactive systems.
Characters & Objects: Drop fully interactive players and NPCs directly into custom levels.
Player-Safe Visual Scripting: You control exactly which Game Creator 2 Instructions and Conditions players are allowed to see and use.
Built to Be Extended
Runtime Studio is designed as a modular framework. You have full source code access to build an editor that fits your specific game.
Custom Component Drawers: Build custom runtime inspectors for your scripts with built-in UI fields and styles, without altering your original MonoBehaviours.
UI & Panel Extensions: Register custom docked UI Toolkit panels, scene tool overlay buttons, settings menus, and right-click hierarchy actions.
Custom Save Adapters: Take full control over how component data is serialized, with version-safe state adapters and runtime restoration hooks.
Undo/Redo API: Integrate custom scene mutations and editing tools directly into Runtime Studio's built-in undo history.
What's Included
Runtime Studio
Runtime Studio - Terrain Editor
Runtime Studio - Asset Importer
Runtime Studio - Game Creator 2 Integration
Full Source Code
Quick Start Guide
Documentation & Examples
Building a sandbox game with runtime creation tools can take a lot of work. You need a runtime editor, terrain tools, asset importing, saving, undo support, and a way to create gameplay.
Runtime Studio – Sandbox Toolkit brings all of these tools together in one bundle for Unity.
Give your players the tools to build worlds, edit terrain, import their own models, and create gameplay directly inside your game. Everything is built on top of Runtime Studio and can be extended and customized to fit your game.
Build Your Own Runtime Editor
Give your players a familiar, powerful workspace right inside your game. Built on UI Toolkit, the editor looks and feels like a native engine environment.
Dockable Layouts: Let players drag, resize, and rearrange windows to fit their workflow.
Essential Tools: Move, Rotate, and Scale gizmos with free camera controls.
Complete Workspace: Hierarchy, Project Browser, and Inspector panels to manage the scene.
Edit & Play Workflow: Players can switch to Play Mode to test their levels, then jump right back to editing.
Save & Share: Built-in save/load system. Export compressed package files so players can share levels easily.
Persistent Layouts: The runtime editor remembers how players arranged their workspace between sessions.
Built-in Undo & Redo: Let players experiment safely with full undo/redo support across transform changes, terrain edits, and component tweaks.
Create & Edit Terrain
Add a complete terrain editor directly into the game. Players can create entirely new terrains or modify your existing Unity terrains on the fly.
Sculpting Tools: Raise, lower, flatten, and smooth landscapes.
Painting: Paint textures, billboard grass, detail meshes, and trees.
Expandable Worlds: Generate neighboring terrains dynamically.
Integrated Saving: All terrain changes are automatically saved and exported with the player's creation.
Import New Assets
Don't limit players to your built-in prefabs. Let them bring their own creations into your game.
Broad Format Support: Import OBJ, FBX, glTF, GLB, PNG, JPG, WAV, OGG, and more.
Local or Web: Load files directly from the player's computer or download them via URL.
Persistent Levels: Imported assets become part of the saved level file so they can be shared with other players seamlessly.
Runtime Bundle Export: Includes a custom Unity Editor tool so you or your players can package Unity assets into portable ZIPs for easy runtime importing.
Build Gameplay with Game Creator 2
Allow players to create interactive levels and logic without writing a single line of code, utilizing the Game Creator 2 visual scripting ecosystem.
Visual Scripting at Runtime: Players can create Triggers, Actions, and Conditions right inside the runtime editor.
Runtime Variables: Manage local variables to build quests, objectives, and interactive systems.
Characters & Objects: Drop fully interactive players and NPCs directly into custom levels.
Player-Safe Visual Scripting: You control exactly which Game Creator 2 Instructions and Conditions players are allowed to see and use.
Built to Be Extended
Runtime Studio is designed as a modular framework. You have full source code access to build an editor that fits your specific game.
Custom Component Drawers: Build custom runtime inspectors for your scripts with built-in UI fields and styles, without altering your original MonoBehaviours.
UI & Panel Extensions: Register custom docked UI Toolkit panels, scene tool overlay buttons, settings menus, and right-click hierarchy actions.
Custom Save Adapters: Take full control over how component data is serialized, with version-safe state adapters and runtime restoration hooks.
Undo/Redo API: Integrate custom scene mutations and editing tools directly into Runtime Studio's built-in undo history.
What's Included
Runtime Studio
Runtime Studio - Terrain Editor
Runtime Studio - Asset Importer
Runtime Studio - Game Creator 2 Integration
Full Source Code
Quick Start Guide
Documentation & Examples