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Retarget Pro - Humanoid Baker preview
Unity

Retarget Pro - Humanoid Baker

By FangLiu Dong

$14.99

Rated 5.0/5 from 12 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $14.99. The latest store price is $14.99, matching the lowest recorded price shown here.

Recorded prices for Retarget Pro - Humanoid Baker 1 price observations from Oct 31, 2026 to Oct 31, 2026. Lowest recorded price $14.99. Exact dates and prices are listed below. $0.00 $7.50 $14.99 Oct 31, 2026: $14.99. Latest store price Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$14.99Latest store price

About Retarget Pro - Humanoid Baker

  • Tools, Systems & Learning > Development Tools & Automation
This tool is built upon and requires Retarget Pro from the Unity Asset Store. You must purchase and import Retarget Pro before using this tool. Original Product provides retargeting features that exports generic animation (not Humanoid). Built on it, this tool maintains the full advantages of Unity's Humanoid animation system by providing Humanoid Baker (Any->Humanoid) to export Humanoid Animation. The you will be ready to go with Avatar masks, muscle control and human ik .. Key Advantages: Preserves Humanoid Animation Features - Fully compatible with Unity's animation layers, masks, and other Humanoid-specific features. Transfer Socket(Weapon/Attachements) Animation - Automatically transfers weapon attachments and socket retargetd-animations between different humanoid models. Save your life from manual re-rigging ( due to mismatch bone orientation). Streamlined Workflow - Eliminates the need for external 3D modeling software. All happens in Unity! One-Step Solution - Direct transfer of both humanoid animations and auxiliary bone animations in a single process. Technical Considerations: Humanoid Bone Mapping - Core humanoid animations benefit from Unity's automatic Avatar mapping system. Auxiliary Bone Handling - Non-humanoid bones (weapons, props, etc.) maintain their animation data with fixed bone paths in the target model. Optimal Use Case - Ideal for projects requiring frequent animation retargeting while preserving complex prop animations and maintaining Humanoid system benefits

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