Unity
Realistic Pedals Control – Mobile Touch Input
- Current price
- $4.99
- Lowest recorded
- $4.99
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Lowest recorded standalone price: $4.99. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.
Standalone price
Last three months, in USD. Bundle prices cover the whole package.
About Realistic Pedals Control – Mobile Touch Input
- Tools, Systems & Learning > Learning & Tutorials
- Art & Visuals > 2D
- Art & Visuals > UI & GUI
Realistic Pedals Control – Gas & Brake Input System
Pedals Control is a flexible and realistic UI input system that simulates vehicle pedals using touch or mouse input.
It includes two distinct pedal systems—rotating and sliding—allowing you to choose between arcade-style responsiveness or precise simulation control.
Built as a ready-to-use solution, it provides everything you need—from core logic to demo scenes—so you can integrate realistic pedal input into your project in minutes.
Key Features
Dual Pedal Systems
- Rotating pedals for classic press-based interaction
- Sliding pedals for precise drag-based control
- Choose the system that best fits your gameplay
Smooth & Responsive Input
- Continuous input from 0 → 1
- Smooth press and release transitions
- Frame-rate independent behavior
Realistic Pedal Behavior
- Natural press and release motion
- Configurable speeds and movement range
- Accurate visual feedback based on input
Event-Driven Architecture
- Clean input handling via events
- Easy integration with any gameplay system
- Decoupled and modular design
Lightweight & Efficient
- No unnecessary allocations
- Minimal performance overhead
- Suitable for real-time gameplay
Multi-Platform Support
- Mobile (Android / iOS – touch input)
- PC (mouse input supported)
- Works with Unity UI and Event System
Customizable UI
- Use included pedal visuals
- Replace with your own sprites
- Fully adaptable to any game style
What’s Included
- Rotating Pedal Control component
- Sliding Pedal Control component
- Pre-configured prefabs (gas & brake pedals)
- Pedal visuals and UI elements
- Demo scenes for both pedal types
- Car demo (vehicle controlled using pedals)
- Full documentation and setup guides
- Video tutorials
Designed for Flexibility
The system is completely independent of gameplay logic.
Use it to control:
- Cars
- Trucks
- Motorcycles
- Boats
- Aircraft
- Or any system requiring analog input
Simply subscribe to input events or read the pedal value directly.
Car Demo Included
A complete vehicle demo is included to showcase real-world usage:
- Drive a car using gas and brake pedals
- Includes both rotating and sliding setups
- See how input translates into gameplay
- Built using a modular vehicle controller system
Modular Architecture
Organized into reusable and maintainable systems:
- Core logic located in _Common (shared systems)
- Asset-specific content separated for easy use
- Designed for scalability across multiple assets
Render Pipeline Support
- Built-In Render Pipeline (BRP) – ready to use
- Universal Render Pipeline (URP) – supported via included package
- High Definition Render Pipeline (HDRP) – supported via included package
Easy Setup
- Drag & drop prefabs into your scene
- Or create your own UI pedals
- Attach the desired pedal component
- Start receiving input instantly
Documentation & Learning
- Clean and structured documentation
- Architecture and system breakdown
- Step-by-step setup instructions
- Video tutorials included
Tutorial playlist:
https://www.youtube.com/playlist?list=PL2ESxGsWSBc4P6gvMqNCh6aueEAyQu05-
No External Dependencies
- No external APIs used
- No third-party services required
- No API keys needed
- Fully self-contained within the package
Perfect For
- Mobile games
- Driving and racing games
- Simulation systems
- Vehicle controllers
- Any game requiring analog pedal input
Pedals Control is a flexible and realistic UI input system that simulates vehicle pedals using touch or mouse input.
It includes two distinct pedal systems—rotating and sliding—allowing you to choose between arcade-style responsiveness or precise simulation control.
Built as a ready-to-use solution, it provides everything you need—from core logic to demo scenes—so you can integrate realistic pedal input into your project in minutes.
Key Features
Dual Pedal Systems
- Rotating pedals for classic press-based interaction
- Sliding pedals for precise drag-based control
- Choose the system that best fits your gameplay
Smooth & Responsive Input
- Continuous input from 0 → 1
- Smooth press and release transitions
- Frame-rate independent behavior
Realistic Pedal Behavior
- Natural press and release motion
- Configurable speeds and movement range
- Accurate visual feedback based on input
Event-Driven Architecture
- Clean input handling via events
- Easy integration with any gameplay system
- Decoupled and modular design
Lightweight & Efficient
- No unnecessary allocations
- Minimal performance overhead
- Suitable for real-time gameplay
Multi-Platform Support
- Mobile (Android / iOS – touch input)
- PC (mouse input supported)
- Works with Unity UI and Event System
Customizable UI
- Use included pedal visuals
- Replace with your own sprites
- Fully adaptable to any game style
What’s Included
- Rotating Pedal Control component
- Sliding Pedal Control component
- Pre-configured prefabs (gas & brake pedals)
- Pedal visuals and UI elements
- Demo scenes for both pedal types
- Car demo (vehicle controlled using pedals)
- Full documentation and setup guides
- Video tutorials
Designed for Flexibility
The system is completely independent of gameplay logic.
Use it to control:
- Cars
- Trucks
- Motorcycles
- Boats
- Aircraft
- Or any system requiring analog input
Simply subscribe to input events or read the pedal value directly.
Car Demo Included
A complete vehicle demo is included to showcase real-world usage:
- Drive a car using gas and brake pedals
- Includes both rotating and sliding setups
- See how input translates into gameplay
- Built using a modular vehicle controller system
Modular Architecture
Organized into reusable and maintainable systems:
- Core logic located in _Common (shared systems)
- Asset-specific content separated for easy use
- Designed for scalability across multiple assets
Render Pipeline Support
- Built-In Render Pipeline (BRP) – ready to use
- Universal Render Pipeline (URP) – supported via included package
- High Definition Render Pipeline (HDRP) – supported via included package
Easy Setup
- Drag & drop prefabs into your scene
- Or create your own UI pedals
- Attach the desired pedal component
- Start receiving input instantly
Documentation & Learning
- Clean and structured documentation
- Architecture and system breakdown
- Step-by-step setup instructions
- Video tutorials included
Tutorial playlist:
https://www.youtube.com/playlist?list=PL2ESxGsWSBc4P6gvMqNCh6aueEAyQu05-
No External Dependencies
- No external APIs used
- No third-party services required
- No API keys needed
- Fully self-contained within the package
Perfect For
- Mobile games
- Driving and racing games
- Simulation systems
- Vehicle controllers
- Any game requiring analog pedal input
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