Unity
Realistic Joystick Control – Mobile Touch Input
- Current price
- $4.99
- Lowest recorded
- $4.99
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Lowest recorded standalone price: $4.99. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.
Standalone price
Last three months, in USD. Bundle prices cover the whole package.
About Realistic Joystick Control – Mobile Touch Input
- Tools, Systems & Learning > Learning & Tutorials
- Art & Visuals > UI & GUI
Realistic Joystick Control – Mobile Joystick Touch Input. Joystick Control is a flexible, high-performance UI joystick system designed for mobile and cross-platform projects. It delivers smooth, responsive analog input with full customization and multiple interaction styles. Built as a ready-to-use solution, it includes everything you need—from core input logic to polished demos—so you can integrate it into your project in minutes. Key Features: Multiple Joystick Types: Fixed, Floating, Dynamic (adaptive movement). Highly Customizable: Use your own UI visuals. Adjustable dead zone and handle range. Axis filtering (Horizontal, Vertical, Both). Runtime behavior switching. Accurate & Responsive Input: Smooth analog 2D input. Stable dead zone handling. Event-driven architecture. Performance Focused: Lightweight and efficient. No unnecessary allocations. Suitable for real-time gameplay. Multi-Platform Support: Mobile (Android / iOS). PC (mouse input supported). Render Pipeline Support: Built-In Render Pipeline (BRP). Universal Render Pipeline (URP). High Definition Render Pipeline (HDRP). What’s Included: Fully functional joystick system. Pre-configured UI prefabs. Demo scenes for each joystick type. Car demo (complete vehicle controller using joystick input). Modular package-based architecture. Full documentation and tutorials. Designed for Flexibility: Joystick Control is built to be independent of gameplay systems. Use it to control: Characters, Cameras, Vehicles, Physics objects, Or any custom system. Simply subscribe to input events or read the input vector directly. Car Demo Included: A complete car controller demo is included to demonstrate real-world usage. Drive a vehicle using the joystick. See how input translates into gameplay. Works across BRP, URP, and HDRP. Easy Setup: Drag & drop prefab or create your own UI. Assign background and handle. Configure settings. Start receiving input instantly. Documentation & Learning: Clean and structured documentation. Clear architecture breakdown. Step-by-step usage guidance. Video tutorials included. No External Dependencies: No external API keys required. No third-party services. Fully self-contained. Perfect For: Mobile games. Arcade and racing games. Twin-stick shooters. Simulation and controller-based systems. Joystick Control gives you a powerful, flexible foundation for handling input—so you can focus on building your game.
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