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Quick Quest Log - Quest System preview
Unity

Quick Quest Log - Quest System

By Krykftn | Advanced Editor Tools & Systems

$9.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $9.99. The latest store price is $9.99, matching the lowest recorded price shown here.

Recorded prices for Quick Quest Log - Quest System 2 price observations from Sep 4, 2026 to Nov 6, 2026. Lowest recorded price $9.99. Exact dates and prices are listed below. $0.00 $5.00 $9.99 Sep 4, 2026: $9.99. Unity First Price 2026-09-04 2026-09-04 Nov 6, 2026: $9.99. Latest store price Sep 4, 2026 Nov 6, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$9.99Latest store price
$9.99Unity First Price 2026-09-04 2026-09-04

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Quick Quest Log - Quest System

  • Tools, Systems & Learning > Game Templates & Systems
  • Tools, Systems & Learning > Development Tools & Automation
  • Art & Visuals > UI & GUI
Design branching quest chains as cards, drop in the journal, then report progress with one call - the log works out the rest.

DESIGN IT AS CARDS
Lay quests out on a board, drag from one card onto another to make it a prerequisite, and let Auto Layout arrange the whole chain. Loops are detected and refused. Built-in validation calls out quests with no objectives, duplicated quests, empty targets, and quests no player could ever reach.

EVERY OBJECTIVE, EDITED IN PLACE
Pick a card and write its lines right there in the side panel. Five built-in kinds - Collect, Defeat, Reach, Talk, Deliver - plus Custom for anything else. Reorder them, retarget them, and set how they behave: a hidden line that only appears once the one above it is done, or a failure line that ends the quest the moment it completes.

A JOURNAL YOUR PLAYERS READ
Drop the journal into your scene and it is finished: category tabs, the quest list with live progress bars, and a detail pane holding the briefing, the objective checklist, the reward and the Accept / Track / Abandon buttons. Locked quests stay in the list and say what is standing in the way. A HUD tracker follows the quest the player is tracking, ticks its objectives as they happen, and hides itself when there is nothing to show. Four built-in themes - Midnight, Parchment, Slate and Ember - restyle both views at once.

ONE CALL, EVERY QUEST THAT CARRIES
Gameplay reports what happened. The log works out which quests it moves.
QuestLogContainer.Main.Defeat("wolf");
QuestLogContainer.Main.Collect("moonherb", 5);
Objectives tick, quests complete, the next links unlock and auto-start quests fire - without another line from you. No per-quest wiring, no listener soup.

BRANCHING AND GATING
Prerequisites with AND or OR logic. Level requirements. Repeatable bounties. Auto-starting openers. And either/or groups, where taking one quest closes the other for good.

CLEAN UNDER THE HOOD
The journal is optional. Beneath it is a plain C# model: quest states, objective counts, unlock rules and change events, with no scene and no Unity lifecycle - drive it straight from gameplay code and draw your own interface if you prefer. Save and load to JSON, PlayerPrefs or a file. Rows are keyed by quest id, so editing your board later never corrupts an existing save.

NO DEPENDENCIES
uGUI and Unity's built-in font. Every sprite the journal draws is generated at runtime, so there is no art to import. No TextMeshPro, no Input System, no third-party packages. Works on Built-in, URP and HDRP.

Unity price last checked .

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