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Quest System - Objectives, Branching Choices & Journal preview
Unity

Quest System - Objectives, Branching Choices & Journal

By Faven Games

$24.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $17.48. The latest store price is $24.99.

Recorded prices for Quest System - Objectives, Branching Choices & Journal 4 price observations from Jul 30, 2026 to Oct 31, 2026. Lowest recorded price $17.48. Exact dates and prices are listed below. $0.00 $12.50 $24.99 Jul 30, 2026: $24.99. Unity First Price 2026-07-30 2026-08-06 Jul 30, 2026: $17.48. Unity New Release Discount 2026-07-30 2026-08-06 Jul 30, 2026: $17.48. Unity New Release Discount 2026-07-30 2026-08-06 Oct 31, 2026: $24.99. Latest store price Jul 30, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$24.99Latest store price
$17.48Unity New Release Discount 2026-07-30 2026-08-06
$17.48Unity New Release Discount 2026-07-30 2026-08-06
$24.99Unity First Price 2026-07-30 2026-08-06

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Quest System - Objectives, Branching Choices & Journal

  • Tools, Systems & Learning > Game Templates & Systems
  • Tools, Systems & Learning > Development Tools & Automation
  • Art & Visuals > UI & GUI
Add quests to your game in minutes, without dragging in a whole dialogue or inventory framework.

Author a quest as one asset: ordered steps with objectives. Objectives are Counter, Flag, Reach or Custom, and any can be optional. Choice objectives branch the quest down different paths. Prerequisites gate quests and can auto start the next one in a chain.

Report progress with one line from anywhere in your game:
QuestService.Instance.Report("herb", 1);

Drop in the objective tracker and the quest journal with a single call each. Both are built in code, with no TextMeshPro and no prefabs to wire.

Saving is built in (PlayerPrefs or file), or point it at your own backend.

The Quest Graph Validator checks every quest for unreachable steps, dead ends, broken routes and prerequisite loops, so you catch authoring mistakes before players do.

Works in Built-in, URP and HDRP, 2D and 3D.

What is included:
-quest engine
-drop-in uGUI tracker and journal
-editor setup window
-quest inspector with inline validation
-the Quest Graph Validator
-two demo scenes with sample quests.

Requirements:
-Unity 2021.3 or newer. No third-party packages.

Unity price last checked .

Prices and availability may change.