Unity
Pulse | Scale Change/Object Highlight Framework
- Current price
- $4.99
- Lowest recorded
- $4.99
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Lowest recorded standalone price: $4.99. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.
Standalone price
Last three months, in USD. Bundle prices cover the whole package.
About Pulse | Scale Change/Object Highlight Framework
The Pulse System is a versatile tool designed to bring dynamic scaling effects to any GameObject in Unity. Controlled by customizable animation curves, this system lets you create a range of pulsing effects, from subtle breathing motions to fast, dramatic changes in object scale.
The Pulse System provides easy-to-use controls, supporting both looped and one-time pulses, as well as the ability to trigger pulses programmatically or automatically on enable. Use the built-in editor to adjust key parameters such as pulse speed, base scale, max/min scale, start delay, and more, all visualized with helpful Scene Gizmos to see the range of effect in real-time.
Whether you're working on gameplay effects, UI animations, or environmental details, the Pulse System offers complete flexibility for all your pulsing needs.
Key Features:
Pulse scaling based on custom animation curves.
Adjustable Base Scale, Max Scale, and Min Scale values.
Choose between Looping or One-time pulse modes.
Support for Play on Enable or Programmatic control.
Scene Gizmos to visualize the pulsing range in real-time.
Adjustable Pulse Speed and Start Delay.
Clean and intuitive Custom Inspector with a fancy header for easy parameter management.
The Pulse System provides easy-to-use controls, supporting both looped and one-time pulses, as well as the ability to trigger pulses programmatically or automatically on enable. Use the built-in editor to adjust key parameters such as pulse speed, base scale, max/min scale, start delay, and more, all visualized with helpful Scene Gizmos to see the range of effect in real-time.
Whether you're working on gameplay effects, UI animations, or environmental details, the Pulse System offers complete flexibility for all your pulsing needs.
Key Features:
Pulse scaling based on custom animation curves.
Adjustable Base Scale, Max Scale, and Min Scale values.
Choose between Looping or One-time pulse modes.
Support for Play on Enable or Programmatic control.
Scene Gizmos to visualize the pulsing range in real-time.
Adjustable Pulse Speed and Start Delay.
Clean and intuitive Custom Inspector with a fancy header for easy parameter management.
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