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PSD2Ul Pro preview
Unity

PSD2Ul Pro

By SolidPixel Studio

Current price
FREE
Lowest recorded
FREE
10 likes

Price history

Lowest recorded standalone price: FREE. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.

Recorded prices for PSD2Ul Pro Price history over the last three months. The solid stepped line shows standalone prices, including inferred periods. Blue lines with diamond markers show bundle package prices. Offer details follow the graph. $0.00 $0.50 $1.00 Aug 9, 2026 Nov 9, 2026
Standalone price

Last three months, in USD. Bundle prices cover the whole package.

About PSD2Ul Pro

  • Tools, Systems & Learning > Development Tools & Automation
Design in Photoshop. Import into Unity. Done.

PSD2UI Pro turns any Photoshop composition into a fully structured uGUI Canvas complete with Image, TextMeshProUGUI, and CanvasGroup components positioned exactly where your designer placed them.

How It Works:
1. Run psd2ui_export.jsx in Photoshop and pick an output folder.
2. Choose whether text layers export as rasterized PNGs or as editable text metadata.
3. In Unity, open Window > PSD2UI Pro, load the exported layout.json, and click Import.

Features:
- Pixel-Accurate Positioning: Every layer position and size is transferred exactly. Photoshop coordinates are automatically converted to Unity UI space.
- Full Layer Hierarchy: Groups become parent GameObjects. Stacking order is preserved as sibling order.
- Editable TextMeshPro Text: Choose at export time: rasterize to PNG for pixel-perfect visuals, or export as metadata for live TextMeshProUGUI components ready for localization and restyling.
- Group Opacity Cascade: Groups below 100% opacity receive a CanvasGroup so alpha propagates to children automatically.
- Layer Effects Baked: Drop shadows, strokes, gradients, smart objects, and masks are pre-rasterized during export. What you see in Photoshop is what you get in Unity.
- Drag & Drop: Drag layout.json onto the window. An inline preview shows document name, resolution, and layer counts before you import.
- One-Step Undo: The entire import is a single Undo operation. Ctrl+Z reverts everything.
- Batched Asset Import: File copies and sprite reimports use AssetDatabase batching for fast import on large PSDs (50-200+ layers).
- 9 Pivot Presets: Center, TopLeft, TopCenter, TopRight, MiddleLeft, MiddleRight, BottomLeft, BottomCenter, BottomRight.

What Gets Created:
- Canvas: Auto-created with ScaleWithScreenSize matching PSD dimensions, or parented to an existing canvas you specify.
- Image layers: GameObject + Image + Sprite. Opacity preserved. Raycast Target off.
- Text layers: GameObject + TextMeshProUGUI with original text content.
- Groups: Empty parent GameObjects. CanvasGroup added when opacity < 100%.
- Hidden layers: Imported as inactive GameObjects (configurable).

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