Ultimate Procedural and Destructible Landscape
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $24.99. The latest store price is $29.99.
View 5 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $29.99 | Latest store price | |
| $29.99 | Unity Permanent Decrease 2026-09-12 2026-09-19 | |
| $24.99 | Unity New Release Discount 2026-07-16 2026-07-23 | |
| $24.99 | Unity New Release Discount 2026-07-16 2026-07-23 | |
| $49.99 | Unity First Price 2026-07-16 2026-07-23 |
Sale and bundle history
The 4 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Ultimate Procedural and Destructible Landscape
- Tools, Systems & Learning > Development Tools & Automation
- Tools, Systems & Learning > Level & World Building
- Theme > Stylized
- Theme > Low Poly
- Theme > Sci-fi & Space
- Theme > Fantasy & Mythology
- Theme > Nature & Countryside
The package is designed for developers who want to build editable 3D worlds, caves, alien biomes, survival environments, sandbox levels, mining areas, or procedural landscapes without building a complete terrain system from scratch.
Create low-poly terrain forms, populate them with stylized grass, mushrooms, bushes, rocks, and other props, then modify the terrain at runtime through digging, adding, explosions, or custom gameplay actions.
Core Landscape Generation Module:
Generate fully procedural marching cubes landscapes using customizable terrain settings, noise parameters, layers, materials, and generation rules.
Procedural Cave Generation Module:
Create underground cave systems and openings directly inside the generated landscape.
Grass Generation Module:
Automatically place grass across the scene based on landscape settings and biome style.
Props Placement Module:
Procedurally scatter props such as trees, rocks, crystals, mushrooms, plants, and other environment objects across the landscape.
Digging and Building Module:
Allow players or tools to dig into the terrain, build new landscape shapes, modify the world in runtime, and save all changes.
Save / Load System:
Persist landscape generation data, destruction, digging, and building changes between sessions.
Integration API:
The asset also includes an API for custom integrations, allowing developers to connect the landscape system with their own gameplay, tools, editors, save systems, biomes, or procedural generation workflows.
Marching cubes terrain examples:
- Deep Rock Galactic
- Astroneer
The included demo content showcases a stylized alien biome with glowing mushrooms, colorful grass, fantasy vegetation, terrain props, and editable Marching Cubes landscape forms.
The system is built to be used as a flexible foundation: you can use the included visuals, replace them with your own assets, customize terrain materials, adjust vegetation density, create your own biomes, and connect runtime deformation to your own tools, weapons, abilities, or gameplay systems.