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Play-Mode Asset Firewall preview
Unity

Play-Mode Asset Firewall

By Kevin Bjorvand

$79.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $39.99. The latest store price is $79.99.

Recorded prices for Play-Mode Asset Firewall 4 price observations from Jul 24, 2026 to Oct 31, 2026. Lowest recorded price $39.99. Exact dates and prices are listed below. $0.00 $40.00 $79.99 Jul 24, 2026: $39.99. Unity New Release Discount 2026-07-24 2026-07-31 Jul 24, 2026: $39.99. Unity New Release Discount 2026-07-24 2026-07-31 Jul 28, 2026: $79.98. Unity First Price 2026-07-28 2026-08-04 Oct 31, 2026: $79.99. Latest store price Jul 24, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$79.99Latest store price
$79.98Unity First Price 2026-07-28 2026-08-04
$39.99Unity New Release Discount 2026-07-24 2026-07-31
$39.99Unity New Release Discount 2026-07-24 2026-07-31

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Play-Mode Asset Firewall

  • Tools, Systems & Learning > Development Tools & Automation
Stop bad surprises

Play Mode can change real project assets. One test can leave a ScriptableObject, material, or subasset in the wrong state. Play-Mode Asset Firewall watches the assets you choose and helps you handle each change.

Protect only what matters

Set clear scope rules for folders, asset types, and named assets. Preview the scope before you run. Pick Observe, Prompt, or Lock for each workflow.

Keep, revert, or ignore

When a test ends, review the changes in one place. Keep a good change. Revert a bad one. Ignore a known change. Each choice is clear and made by you.

Built for real work

The included samples cover ScriptableObjects, materials, subassets, late-loaded assets, tuning work, and stale conflicts. Session history and recovery data help after a test goes wrong.

Easy to share

Export clean JSON or Markdown reports for your team and CI. The tool runs in the Editor and does not add code to your player.

Unity price last checked .

Prices and availability may change.