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PlaceKit (Object Placement Tool) preview
Unity

PlaceKit (Object Placement Tool)

By JiRo Ent.

$45

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $22.50. The latest store price is $45.

Recorded prices for PlaceKit (Object Placement Tool) 4 price observations from Jul 23, 2026 to Oct 31, 2026. Lowest recorded price $22.50. Exact dates and prices are listed below. $0.00 $22.50 $45.00 Jul 23, 2026: $45. Unity First Price 2026-07-23 2026-07-30 Jul 23, 2026: $22.50. Unity New Release Discount 2026-07-23 2026-08-06 Jul 23, 2026: $22.50. Unity New Release Discount 2026-07-23 2026-08-06 Oct 31, 2026: $45. Latest store price Jul 23, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$45Latest store price
$22.50Unity New Release Discount 2026-07-23 2026-08-06
$22.50Unity New Release Discount 2026-07-23 2026-08-06
$45Unity First Price 2026-07-23 2026-07-30

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About PlaceKit (Object Placement Tool)

  • Tools, Systems & Learning > Development Tools & Automation
  • Tools, Systems & Learning > Level & World Building
PlaceKit modernizes Unity's world building workflow to be faster, with support for Blender like shortcuts, and bringing new never seen before features to make your map creation faster than ever before.

Designed Around Three Ideas:
- Build faster. Create environments in less time than with Unity’s default placement workflow.
- Automate the repetitive work. Turn previously manual tasks into focused placement modes and simple shortcuts.
- Keep powerful tools approachable. More features should not mean more complexity. PlaceKit is designed to make sense from the moment you open it, without requiring a trip through the documentation first.

FEATURES:
- Pick. Point. Place. Choose an asset from the PlaceKit Palette and move into the Scene. A live preview follows your cursor across the world. Click to place, then keep clicking to continue building.
- The PlaceKit Palette. Browse project models and prefabs through visual thumbnails. Search assets, mark Favorites, create Clusters, and navigate folders from a window designed specifically for environment building.
- Built For Every Surface. Switch between World Up and Surface Normal alignment. Objects can remain upright or naturally tilt to follow slopes, walls, and uneven terrain, with optional limits on how far they may tilt.
- Adjust Before You Place. Press R to rotate and S to scale. Use the mouse wheel for quick adjustments, select an axis with X, Y, or Z, or type an exact value for precise control.
- Instant Variation. Press V to randomize rotation and scale within ranges you define. Variation happens directly on the preview, so the object you see is exactly the object PlaceKit places.
- Area Placement. Populate an entire area with one click. Control brush size, density, rotation, and scale to quickly scatter vegetation, rocks, debris, and environmental details.
- Cluster Placement. Combine different assets into reusable groups. Place forests, prop collections, and environmental compositions while keeping every member grounded and independently varied.
- Fence Placement. Repeat modular assets in a straight line with control over axis, count, spacing, and direction. Each instance follows the height and orientation of the surface beneath it.
- Grid Snapping. Snap placements across the XZ, XY, or YZ plane. Configure cell size, origin, rotation, and reference space for tile maps, modular structures, and precise layouts.
- Placement Rules. Define where objects can appear. Exclude layers, prevent overlap with existing PlaceKit objects, constrain surface angles, and automatically organize placements in the Hierarchy.
- Complexity, Abstracted. PlaceKit brings placement, alignment, variation, scattering, snapping, organization, and cleanup into one simple workflow dominated by easy to memorize shortcuts.

Unity price last checked .

Prices and availability may change.