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Price history
Lowest recorded standalone price: FREE. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.
Standalone price
Last three months, in USD. Bundle prices cover the whole package.
About Pixel Raycaster Lite
Pixel Raycaster is a tool for performing pixel-perfect raycasting. Fast and detailed performance for any meshes: static, animated and custom.
Pixel Raycaster is available in two versions: Lite (free) and Pro (paid). The Lite version includes only the core functionality required for raycasting. The Pro version, on the other hand, offers an extended set of components along with a built-in input system for quick and seamless plug-and-play integration.
Below you can find the features of the Lite version and a detailed comparison between Lite and Pro. If you like the asset, you can support the project by purchasing the full version, Pixel Raycaster, which includes advanced functionality.
Features:
- [Pro, Lite] - The tool supports all types of meshes, including MeshRenderer and SkinnedMeshRenderer, as well as custom geometry (including 2D) sources provided by the developer. Upon a successful hit, Pixel Raycaster provides the hit point in world space, along with associated hit data linked to one or more renderers.
- [Pro, Lite] - The tool’s architecture is optimized for high performance, allowing for hundreds or even thousands of raycasts per frame without significant execution time overhead.
- [Pro, Lite] - Extensive documentation for a clear and seamless setup. Documentation of access in English, Chinese, Japanese, Korean, and Russian.
- [Pro, Lite] - Pixel Raycaster is compatible with all platforms supported by Unity, making it a versatile choice for various projects and target environments.
Pixel Raycaster is available in two versions: Lite (free) and Pro (paid). The Lite version includes only the core functionality required for raycasting. The Pro version, on the other hand, offers an extended set of components along with a built-in input system for quick and seamless plug-and-play integration.
Below you can find the features of the Lite version and a detailed comparison between Lite and Pro. If you like the asset, you can support the project by purchasing the full version, Pixel Raycaster, which includes advanced functionality.
Features:
- [Pro, Lite] - The tool supports all types of meshes, including MeshRenderer and SkinnedMeshRenderer, as well as custom geometry (including 2D) sources provided by the developer. Upon a successful hit, Pixel Raycaster provides the hit point in world space, along with associated hit data linked to one or more renderers.
- [Pro, Lite] - The tool’s architecture is optimized for high performance, allowing for hundreds or even thousands of raycasts per frame without significant execution time overhead.
- [Pro, Lite] - Extensive documentation for a clear and seamless setup. Documentation of access in English, Chinese, Japanese, Korean, and Russian.
- [Pro, Lite] - Pixel Raycaster is compatible with all platforms supported by Unity, making it a versatile choice for various projects and target environments.
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