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Price history
Lowest recorded standalone price: $21.39. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.
Standalone price
Last three months, in USD. Bundle prices cover the whole package.
About Pixel Raycaster
Pixel Raycaster is a tool for performing pixel-perfect raycasting. Fast and detailed performance for any meshes: static, animated and custom.
Features:
• The tool supports all types of meshes, including MeshRenderer and SkinnedMeshRenderer, as well as custom geometry (including 2D) sources provided by the developer. Upon a successful hit, Pixel Raycaster provides the hit point in world space, along with associated hit data linked to one or more renderers.
• The solution integrates seamlessly into the Unity component system and can be used either as a standard MonoBehaviour or as a standalone C# class for direct calls from code, independent of scene components. This provides architectural flexibility, making the tool suitable for both component-oriented and lower-level or service-based systems.
• Includes out-of-the-box MonoBehaviour components and a standalone C# classes covering all features. Simple, plug-and-play integration.
• Fully compatible with both legacy and new unity input system. Features a flexible event system for hover and button (mouse, keyboard, joystick and etc) states (down, hold, up, click) that works seamlessly with any input device.
• Includes sample scenes for all features.
• The tool’s architecture is optimized for high performance, allowing for hundreds or even thousands of raycasts per frame without significant execution time overhead.
• Extensive documentation for a clear and seamless setup. Documentation of access in English, Chinese, Japanese, Korean, and Russian.
• Pixel Raycaster is compatible with all platforms supported by Unity, making it a versatile choice for various projects and target environments.
Features:
• The tool supports all types of meshes, including MeshRenderer and SkinnedMeshRenderer, as well as custom geometry (including 2D) sources provided by the developer. Upon a successful hit, Pixel Raycaster provides the hit point in world space, along with associated hit data linked to one or more renderers.
• The solution integrates seamlessly into the Unity component system and can be used either as a standard MonoBehaviour or as a standalone C# class for direct calls from code, independent of scene components. This provides architectural flexibility, making the tool suitable for both component-oriented and lower-level or service-based systems.
• Includes out-of-the-box MonoBehaviour components and a standalone C# classes covering all features. Simple, plug-and-play integration.
• Fully compatible with both legacy and new unity input system. Features a flexible event system for hover and button (mouse, keyboard, joystick and etc) states (down, hold, up, click) that works seamlessly with any input device.
• Includes sample scenes for all features.
• The tool’s architecture is optimized for high performance, allowing for hundreds or even thousands of raycasts per frame without significant execution time overhead.
• Extensive documentation for a clear and seamless setup. Documentation of access in English, Chinese, Japanese, Korean, and Russian.
• Pixel Raycaster is compatible with all platforms supported by Unity, making it a versatile choice for various projects and target environments.
More from ChetkiCode
- Pixel Raycaster Lite FREE