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Orbit | Object Orbit/ Orbiting Framework preview
Unity

Orbit | Object Orbit/ Orbiting Framework

By Golem Kin Games

Current price
$4.99
Lowest recorded
$4.99
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Price history

Lowest recorded standalone price: $4.99. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.

Recorded prices for Orbit | Object Orbit/ Orbiting Framework Price history over the last three months. The solid stepped line shows standalone prices, including inferred periods. Blue lines with diamond markers show bundle package prices. Offer details follow the graph. $0.00 $2.50 $4.99 Aug 8, 2026 Nov 8, 2026
Standalone price

Last three months, in USD. Bundle prices cover the whole package.

About Orbit | Object Orbit/ Orbiting Framework

The Orbit System is a powerful Unity tool designed to easily add customizable orbiting behavior to your GameObjects. Whether you need a simple circular orbit or a complex pattern driven by an animation curve, the system provides the flexibility you need. You can adjust speed, radius, and axis to create unique orbits and dynamically control the orbit's behavior through the provided API.

Key Features:
- Orbit Modes:
- Value-based Orbit: Defines a fixed orbit speed and radius.
- Axis Control: Choose from various orbit axis options, including single-axis (X, Y, Z) or multi-axis (XY, XZ, YZ, XYZ) orbits for complete control of the motion path.
- Customizable Phases: Set custom phase angles for X, Y, and Z axes to create precise, staggered orbits.
- Programmatic or Auto-Start: Control when the orbit starts by selecting from:
- OnStart: Automatically start the orbit when the scene loads.
- Programmatic: Trigger orbiting manually using the TriggerOrbit() function for precise control.
- Gizmo Support: Visualize the orbit path, direction, and radius directly in the Unity editor with helpful Gizmo visualizations, including a wireframe sphere representing the orbit radius and direction lines.

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