Unity
Offline Leaderboard System – Animated, Realistic AI Rivals, SIMPLE INTEGRATION
- Current price
- $24
- Lowest recorded
- $24
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Lowest recorded standalone price: $24. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.
Standalone price
Last three months, in USD. Bundle prices cover the whole package.
About Offline Leaderboard System – Animated, Realistic AI Rivals, SIMPLE INTEGRATION
- Art & Visuals > UI & GUI
Offline Leaderboard System (Offline & Engagement Driven)
Turn any game into a competitive experience - without servers.
This system simulates a dynamic leaderboard with evolving rivals, rank changes, and real-time feedback that keeps players engaged and coming back.
KEY FEATURES
Dynamic Leaderboard
Fully simulated leaderboard (no backend required)
Hundreds of AI rivals with evolving scores (stronger and weaker rivals to increase engagement)
Smooth animated rank updates and sorting
Player-Centered UI
Automatically focuses on the player’s position
Clean, readable leaderboard layout
Supports large datasets while staying performant
Animated Rank Transitions
Player row animates when rank changes
Scale → glow → move → settle sequence (~3 seconds)
Designed to feel rewarding and noticeable
Floating Notifications System
Contextual messages: Rank up / down, Enter Top 50 / 10 / 3, Reach #1, Nemesis interactions
Fully customizable text via Inspector
Supports icons and color styling
Appears after movement animation (clean UX)
Rival Info Card
Click / tap avatar to open detailed rival profile
Shows: Rank, Score gap, Personality, History vs player
Season System
Automatic weekly resets
Season countdown timer
End-of-season results popup
Highly Customizable UI
Colors exposed in Inspector (no coding required)
Editable notification texts
Adjustable animation timings
Modular UI components
Mobile & Desktop Ready
Works with mouse (hover/click)
Works with touch (tap)
Compatible with Unity Input System
EASY SETUP
Drag & drop prefabs
Assign references in Inspector
Ready in minutes
Includes:
Complete example scene
Clean modular scripts
Documentation guide
REQUIREMENTS
Unity UI (UGUI)
No backend required
No external dependencies
Turn any game into a competitive experience - without servers.
This system simulates a dynamic leaderboard with evolving rivals, rank changes, and real-time feedback that keeps players engaged and coming back.
KEY FEATURES
Dynamic Leaderboard
Fully simulated leaderboard (no backend required)
Hundreds of AI rivals with evolving scores (stronger and weaker rivals to increase engagement)
Smooth animated rank updates and sorting
Player-Centered UI
Automatically focuses on the player’s position
Clean, readable leaderboard layout
Supports large datasets while staying performant
Animated Rank Transitions
Player row animates when rank changes
Scale → glow → move → settle sequence (~3 seconds)
Designed to feel rewarding and noticeable
Floating Notifications System
Contextual messages: Rank up / down, Enter Top 50 / 10 / 3, Reach #1, Nemesis interactions
Fully customizable text via Inspector
Supports icons and color styling
Appears after movement animation (clean UX)
Rival Info Card
Click / tap avatar to open detailed rival profile
Shows: Rank, Score gap, Personality, History vs player
Season System
Automatic weekly resets
Season countdown timer
End-of-season results popup
Highly Customizable UI
Colors exposed in Inspector (no coding required)
Editable notification texts
Adjustable animation timings
Modular UI components
Mobile & Desktop Ready
Works with mouse (hover/click)
Works with touch (tap)
Compatible with Unity Input System
EASY SETUP
Drag & drop prefabs
Assign references in Inspector
Ready in minutes
Includes:
Complete example scene
Clean modular scripts
Documentation guide
REQUIREMENTS
Unity UI (UGUI)
No backend required
No external dependencies
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