Ultimate Retention System (Freeze, Shield, Energy, Milestones, Editors)
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $26. The latest store price is $26, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $26 | Latest store price | |
| $26 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Ultimate Retention System (Freeze, Shield, Energy, Milestones, Editors)
- Tools, Systems & Learning > Game Templates & Systems
- Tools, Systems & Learning > Development Tools & Automation
Built with flexibility and real production use in mind, this system includes all major retention mechanics used in top-performing mobile games — fully customizable and easy to integrate.
Features:
Daily Reward System:
7-day looping reward cycle, streak progression, missed day detection, freeze token protection system, comeback rewards for returning players.
Streak System:
Tracks consecutive logins, milestone rewards (Bronze / Silver / Gold), animated UI feedback, comeback bonus multiplier.
Streak Shield System:
Protect streaks using Freeze Tokens, 24-hour protection mechanic, expiration countdown UI, reminder notifications before expiry.
Surprise Box (Cooldown Reward):
Time-based reward (e.g. every 48h), randomized rewards, animated UI feedback, fully configurable ranges.
Weekend Reward System:
Rewards available only on weekends, one claim per weekend (server-safe logic), dynamic rewards based on player retention state: New players get higher rewards, Loyal players get smaller rewards, Churned players get re-engagement boosts.
Player Retention State System:
Automatically categorizes players: New, Active, Loyal, At Risk, Returning, Churned. Used to dynamically adjust rewards and incentives.
Notification System:
Cross-platform (iOS and Android), daily reminders, streak warnings, comeback notifications, milestone alerts, fully customizable message templates.
Developer Dashboard (Editor Tool):
Simulate missed days, force rewards, trigger streaks and milestones, add freeze tokens, debug PlayerPrefs instantly.
Time System (Secure and Flexible):
Uses UTC or custom network time provider, safe against device time cheating, centralized time management.