Unity
Native Web Screen Record, Save, and Share
By aLittleByte
- Current price
- $45
- Lowest recorded
- $45
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Price history
Lowest recorded standalone price: $45. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.
Standalone price
Last three months, in USD. Bundle prices cover the whole package.
About Native Web Screen Record, Save, and Share
- Tools, Systems & Learning > Game Templates & Systems
Native Web Screen Record, Save, and Share brings seamless screen recording capabilities to your Unity WebGL projects. It is built specifically to overcome browser limitations and deliver a smooth, native-like experience.
Building on the foundation of our screen capture solution, this version expands the workflow from single-frame screenshots to full real-time screen recording, allowing users to capture, save, and share their experiences directly from the browser.
Key Features
Capture gameplay or interactive experiences directly from the browser canvas. Record WebGL Canvas in Real-Time
Export recordings as video files using native browser capabilities. Save Recording via Browser Download
Instantly share recorded videos on supported devices. Native Share Integration (Web Share API)
Designed to work within browser constraints without heavy performance overhead. Lightweight & Optimized for WebGL
Plug-and-play with minimal setup using Unity WebGL + JavaScript interop. Easy Integration
Why This Asset?
Unity WebGL does not provide built-in support for recording screen output due to browser sandbox restrictions. This asset bridges that gap by leveraging modern web technologies such as MediaRecorder API, enabling reliable and efficient screen recording directly from the canvas.
From Capture to Record
If you are already using our screen capture solution, this asset is a natural extension. Moving from capturing static images to recording full motion experiences while maintaining the same simple workflow.
Use Cases
Game highlight recording
Web-based photo booth / video booth
User-generated content (UGC)
Interactive demos and presentations
Social sharing features for WebGL apps
Technical Overview
Uses JavaScript Web APIs (MediaRecorder) for recording
Integrated via Unity .jslib plugin system
Outputs video as downloadable file (.mp4)
Works across modern browsers with WebGL support
Notes
Recording support depends on browser compatibility with MediaRecorder API
Some mobile browsers may have limitations
Building on the foundation of our screen capture solution, this version expands the workflow from single-frame screenshots to full real-time screen recording, allowing users to capture, save, and share their experiences directly from the browser.
Key Features
Capture gameplay or interactive experiences directly from the browser canvas. Record WebGL Canvas in Real-Time
Export recordings as video files using native browser capabilities. Save Recording via Browser Download
Instantly share recorded videos on supported devices. Native Share Integration (Web Share API)
Designed to work within browser constraints without heavy performance overhead. Lightweight & Optimized for WebGL
Plug-and-play with minimal setup using Unity WebGL + JavaScript interop. Easy Integration
Why This Asset?
Unity WebGL does not provide built-in support for recording screen output due to browser sandbox restrictions. This asset bridges that gap by leveraging modern web technologies such as MediaRecorder API, enabling reliable and efficient screen recording directly from the canvas.
From Capture to Record
If you are already using our screen capture solution, this asset is a natural extension. Moving from capturing static images to recording full motion experiences while maintaining the same simple workflow.
Use Cases
Game highlight recording
Web-based photo booth / video booth
User-generated content (UGC)
Interactive demos and presentations
Social sharing features for WebGL apps
Technical Overview
Uses JavaScript Web APIs (MediaRecorder) for recording
Integrated via Unity .jslib plugin system
Outputs video as downloadable file (.mp4)
Works across modern browsers with WebGL support
Notes
Recording support depends on browser compatibility with MediaRecorder API
Some mobile browsers may have limitations