Unity
Native Web Screen Capture, Save, and Share
By aLittleByte
- Current price
- $20
- Lowest recorded
- $20
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Price history
Lowest recorded standalone price: $20. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.
Standalone price
Last three months, in USD. Bundle prices cover the whole package.
About Native Web Screen Capture, Save, and Share
Native Web Screen Capture, Save, and Share brings seamless screenshot functionality to your Unity WebGL projects. Designed to work around browser limitations and deliver a smooth, native-like experience. Capture high-quality images directly from your WebGL canvas and instantly save or share them using built-in browser features. Key Features: Take high-quality screenshots directly from your application, download images using native browser functionality, share screenshots instantly on supported devices, display captured images for better user experience, built specifically for WebGL with minimal overhead, simple setup using Unity plus JavaScript interop. Why This Asset? Unity WebGL does not support direct access to internal storage or native screenshot features due to browser sandbox restrictions. This asset bridges that gap by leveraging browser-based solutions to capture and handle images efficiently. Use Cases include photo booth/snapshot features, social media sharing, user-generated content, web-based tools and demos, and in-game screenshot systems. Technical Overview uses JavaScript plus Canvas API for image capture, integrated via Unity .jslib plugin system, outputs downloadable image files, works across modern WebGL-supported browsers.