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MK Sprite Shader preview
Unity

MK Sprite Shader

By Michael Kremmel

$39.90

About MK Sprite Shader

  • Theme > Retro & Arcade
  • Art & Visuals > VFX
  • Art & Visuals > Textures & Materials
The Idea
Combine antialiased sprite rendering with physically based shading.
MK Sprite Shader is built to make sprites look stable: less shimmering, less crawling pixels, less flicker, jitter free -- even when zooming, rotating, or viewing at steep angles.
It blends crisp Pixel-Art or Smooth Art with physically-inspired lighting (normal maps, smoothness/metallic, height, AO, light transmission), and offers three renderer modes -- Default, Hybrid, and Pixel Art -- so you can choose anything from clean smooth art to crisp antialiased pixel art.
One material, multiple use cases: Sprite Renderer, URP 2D Renderer, and 3D meshes (quads, billboards, even regular 3D geometrie) -- no material swapping required.
The Package
3 stylized shaders for unlit, simple lighting, and physically based shading
Bonus: Pixelated Skybox shader. Add a simple gradient based sky and mix a pixelated look to it.

Core Rendering
Antialiased sprite sampling to reduce shimmer & flicker at distance, zoom, and glancing angles
Default (standard shading)
Hybrid (adaptive AA smoothing -- balances crisp + smooth)
Pixel Art (antialiased point sampling -- keeps pixel definition, reduces crawl)

One shader for: SpriteRenderer, Meshes/Quads/3D, URP 2D Renderer, URP 3D Renderer, Built-in Renderer
Lighting & PBR Style
Lit sprite workflow with specular + smoothness controls
Normal map support for depth & directional highlights
Specular / Metallic map support for stylized highlights and material response
Occlusion map support for enhanced depth and contact shading
Height map support for additional surface detail and depth variation
Rim lighting (Simple / Split) for stylized edge pop
Indirect lighting fade support (per-object tuning)

Stylization Toolkit
Gradient (Mix / Add / Multiply)
Color grading (pre- or post-composite): contrast, saturation, brightness, hue
Posterize with smoothness/fade/levels
Overlay Color/Texture (Mix / Add / Multiply) with blink controls
Alpha Outline (Performance / Quality Modes) + noise + flow
Grain (procedural)
Drop shadow custom sprite
Holographic layer + optional glitter (view-dependent, stylized foil look)

Animation & VFX Controls
Dissolve (pattern map + border ramp)
Scroll UV (direction + speed)
Flicker (speed + offset)
Vertex shake (speed/intensity + axis weights + stutter)
UV distortion (DuDv map + flow)

Production-Friendly
GPU Instancing ready
Double-sided rendering option
Alpha clipping toggle
Works across 2D/3D scenes without changing materials

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