Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $39.50. The latest store price is $79.
View 6 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $79 | Latest store price | |
| $39.50 | $25 Sale | |
| $39.50 | Unity Discount 2026-07-08 2026-07-15 | |
| $39.50 | Unity Discount 2026-07-01 2026-07-08 | |
| $79 | Unity First Price 2026-06-26 2026-07-03 | |
| $39.50 | Unity Discount 2026-06-24 2026-07-01 |
Sale and bundle history
The 5 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Mesh Baker
- Tools, Systems & Learning > Development Tools & Automation
Improve performance! Combine meshes and materials to reduce batches!
Mesh Baker is a powerful toolkit of flexible non-destructive workflows for optimizing props and scenes.
* Create Atlases or Texture Arrays for sets of props
* Find, group, and combine meshes in large and complex scenes
* Modify prop prefabs to use atlas materials
* Supports URP, HDRP, Standard pipelines
* Works with built-in and custom shaders
* Create atlases for materials that use color tints
* Supports props with multiple materials
* Handles tiling textures
* Combine customize and add props to skinned meshes
* Create customizable skinned mesh characters
* Combine skinned meshes with blend shapes
* UVs, Normals, Tangents automatically adjusted
* Lightmapping support
* Mix and match flexible workflow tools
* Runtime API
Mesh Baker is a powerful toolkit of flexible non-destructive workflows for optimizing props and scenes.
* Create Atlases or Texture Arrays for sets of props
* Find, group, and combine meshes in large and complex scenes
* Modify prop prefabs to use atlas materials
* Supports URP, HDRP, Standard pipelines
* Works with built-in and custom shaders
* Create atlases for materials that use color tints
* Supports props with multiple materials
* Handles tiling textures
* Combine customize and add props to skinned meshes
* Create customizable skinned mesh characters
* Combine skinned meshes with blend shapes
* UVs, Normals, Tangents automatically adjusted
* Lightmapping support
* Mix and match flexible workflow tools
* Runtime API