Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| FREE | Latest store price |
About Mesh Baker Free
- Tools, Systems & Learning > Development Tools & Automation
Improve performance! Combine meshes and materials to reduce batches!
Mesh Baker is a powerful toolkit of flexible non-destructive workflows for optimizing props and scenes.
Unity's best known optimization tool. Five-star support and updates since 2012.
* Create Atlases or Texture Arrays for sets of props
* Find, group, and combine meshes in large and complex scenes
* Modify prop prefabs to use atlas materials
* Supports URP, HDRP, Standard pipelines
* Works with built-in and custom shaders
* Create atlases for materials that use color tints
* Supports props with multiple materials
* Handles tiling textures
* Combine customize and add props to skinned meshes
* Create customizable skinned mesh characters
* Combine skinned meshes with blend shapes
* UVs, Normals, Tangents automatically adjusted
* Lightmapping support
* Mix and match flexible workflow tools
* Runtime API
Limitations of Free Demo Version:
* Only atlases two texture properties per shader
* Limited to adjusting five meshes for static, dynamic batching
* Cannot save combined meshes as assets
* Uses DLLs (full version includes source)
Tutorials
Forum
Website
Mesh Baker is a powerful toolkit of flexible non-destructive workflows for optimizing props and scenes.
Unity's best known optimization tool. Five-star support and updates since 2012.
* Create Atlases or Texture Arrays for sets of props
* Find, group, and combine meshes in large and complex scenes
* Modify prop prefabs to use atlas materials
* Supports URP, HDRP, Standard pipelines
* Works with built-in and custom shaders
* Create atlases for materials that use color tints
* Supports props with multiple materials
* Handles tiling textures
* Combine customize and add props to skinned meshes
* Create customizable skinned mesh characters
* Combine skinned meshes with blend shapes
* UVs, Normals, Tangents automatically adjusted
* Lightmapping support
* Mix and match flexible workflow tools
* Runtime API
Limitations of Free Demo Version:
* Only atlases two texture properties per shader
* Limited to adjusting five meshes for static, dynamic batching
* Cannot save combined meshes as assets
* Uses DLLs (full version includes source)
Tutorials
Forum
Website