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Make Me Small! preview
Unity

Make Me Small!

By furaga

Current price
$5
Lowest recorded
$5
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Lowest recorded standalone price: $5. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.

Recorded prices for Make Me Small! Price history over the last three months. The solid stepped line shows standalone prices, including inferred periods. Blue lines with diamond markers show bundle package prices. Offer details follow the graph. $0.00 $2.50 $5.00 Aug 8, 2026 Nov 8, 2026
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Last three months, in USD. Bundle prices cover the whole package.

About Make Me Small!

  • Tools, Systems & Learning > Development Tools & Automation
Simple image downscaling methods for Unity textures2d.

Includes

1. Subsampling
2. Box downscaling (= Average filter)
3. Bilinear
4. Bicubic
5. Gaussian (5x5)
6. Perceptualy based donwscaling
[A. C. Oztireli et al., SIGGRAPH 2015]
7. Content-Adaptive Image Downscaling
[J. Kopf et al., SIGGRAPH Asia 2013].

Perceptualy-based donwscaling is slow, but would produce best quality when you downscale real-world images.

Content-aware downscaling is extremely slow, but would produce best quality when you generate a pixel art by donwscaling a cartoon image.

All of them are implemented in C#.
It does not use shaders nor materials.

How to use

1) Import MakeMeSmall.unitypackage

2) If you want, just open the following demo scenes to see demonstrations.

- Demo/Scenes/1_Simple
You can run downscaling methods by clicking buttons.

- Demo/Scenes/2_FileConverter
You can load a PNG image on your disc, downscale it, and save the downscaled image on your disc.

- Demo/Scenes/3_FolderConverter
You can downscale all PNG images in a folder.

3) To downscale a texture in your C# script, just do like:

Texture2D outputTexture2D = MakeMeSmall.Downscale.Subsample(inputTexture2D, new Vector3(w, h, 0));

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